Hello fellow adventurers. I have a quick foundry mission out there titled "The Bandit Highway" that I would like some feedback on. It's a fast 10-15 minute little adventure designed to run quickly during the foundry hour for extra experience. This isn't an arena format, but an actual quest with minor exploring and minimal running. It was designed with the solo player in mind but can be duo'd as well. So far I have 80+ plays on it and an average 4 star rating. Any feedback is appreciated as well as your reviews. We as founders only ask one thing. If you give an adventure a low rating, please add what we can do to improve it. I am also not seeking tips so please do not tip the adventure. I simply want to get more visibility for it. Thank you in advance for anyone who gives my adventure a try.
Hello fellow adventurers. I have a quick foundry mission out there titled "The Bandit Highway" that I would like some feedback on. It's a fast 10-15 minute little adventure designed to run quickly during the foundry hour for extra experience. This isn't an arena format, but an actual quest with minor exploring and minimal running. It was designed with the solo player in mind but can be duo'd as well. So far I have 80+ plays on it and an average 4 star rating. Any feedback is appreciated as well as your reviews. We as founders only ask one thing. If you give an adventure a low rating, please add what we can do to improve it. I am also not seeking tips so please do not tip the adventure. I simply want to get more visibility for it. Thank you in advance for anyone who gives my adventure a try.
Cool. Mine is arena format (done is 3 minutes 8 combat group)
Quest: The Bandit Highway NW-DUYPKF8K8
Author: @Misfit702
Forums: Senjax
Reviewed by @jedensuscg
Forums: hercooles130uscg
Note:As a quest that the author promotes as being focused on combat and being really short, I had to weigh the ratings more towards Combat.
In one paragraph: In a Foundry full of quests designed solely for players to knock out during Foundry hour’s, this quest has little to stand out among the crowed. It also falls just shy of the Daily time requirements. In all, it felt too little time was spent adding a personal touch to push this quest above a 3, but the quest does not have any technical issues or bugs and runs smooth.
Mission Graph
These are NOT ratings but are indications of how much I personally experienced while playing the quest. They do not necessarily jive with the authors intent or other players experiences.
Overall Ratings
Overall 3 out of 5
Story 3
Combat 3
Puzzles N/A
Exploration and World 3
Story - The overarching plotline
The story...well, it is there. Really all that can be said. It is short, serves it's purpose of setting up the otherwise combat heavy quest and is generic. However it is written well with no grammar or spelling bugs often found in some of these quests.
Combat - The swords and spells
Since this quest was designed more as combat quest designed to be finished quickly, I will have to rate and merit the quest on this. However, as far as combat quests go, this was lacking. The combat was not really challenging except for a couple of places. My Guardian Fighter had no fear of being killed. The biggest let down however was the spacing of the Encounters. While stacking encounters can be a no-no, spreading them too far apart cause also be. It felt as all the running you will do is there in order to keep the quest over the minimum time limit to qualify for the Daily, however it is important to note, that the quest falls just shy of the required time to be Daily Eligible.
D&D Lore - lore specific to established D&D in either campaign books or other media
The quest does mention happenings in the game as supporting information as why you must partake in this quest.
Original Lore - Optional details that are not part of the main story, but bring life into the authors world.
Nothing really to note. Basic story, no real optional dialogue choices.
Puzzles - Cleverish means to move forward
No puzzles
Exploration and Environment - Everything that contains the quest.
The world involves three maps. One is just a filler map, with no combat or story. But it does explain some continuity on how you get from Neverwinter to where you need to go. The outside map is just your typical pre-fab forest map with a few small changes. Nothing really to write home about. You will however spend a some time running if you do not have a mount yet. The indoor map really could use some work. While it was not spare and decently decorated, either from the Author or the auto-decorate. However in time between combat encounters, you will be looking at near identical decorations and scenery. Nothing really breaks up the fact you will spend most of your time on this map. Each cave room looks very much the same as the last.
All in all, it is adequate for a combat quest, but could use some more TLC to make it stand out among other maps you might see in competing combat quests.
Comments
Cool. Mine is arena format (done is 3 minutes 8 combat group)
I am going to check yours out!
Please review my campaign and I'll return the favor.
Author: @Misfit702
Forums: Senjax
Reviewed by @jedensuscg
Forums: hercooles130uscg
Note:As a quest that the author promotes as being focused on combat and being really short, I had to weigh the ratings more towards Combat.
In one paragraph: In a Foundry full of quests designed solely for players to knock out during Foundry hour’s, this quest has little to stand out among the crowed. It also falls just shy of the Daily time requirements. In all, it felt too little time was spent adding a personal touch to push this quest above a 3, but the quest does not have any technical issues or bugs and runs smooth.
These are NOT ratings but are indications of how much I personally experienced while playing the quest. They do not necessarily jive with the authors intent or other players experiences.
Overall Ratings
Overall 3 out of 5
Story 3
Combat 3
Puzzles N/A
Exploration and World 3
Story - The overarching plotline
The story...well, it is there. Really all that can be said. It is short, serves it's purpose of setting up the otherwise combat heavy quest and is generic. However it is written well with no grammar or spelling bugs often found in some of these quests.
Combat - The swords and spells
Since this quest was designed more as combat quest designed to be finished quickly, I will have to rate and merit the quest on this. However, as far as combat quests go, this was lacking. The combat was not really challenging except for a couple of places. My Guardian Fighter had no fear of being killed. The biggest let down however was the spacing of the Encounters. While stacking encounters can be a no-no, spreading them too far apart cause also be. It felt as all the running you will do is there in order to keep the quest over the minimum time limit to qualify for the Daily, however it is important to note, that the quest falls just shy of the required time to be Daily Eligible.
D&D Lore - lore specific to established D&D in either campaign books or other media
The quest does mention happenings in the game as supporting information as why you must partake in this quest.
Original Lore - Optional details that are not part of the main story, but bring life into the authors world.
Nothing really to note. Basic story, no real optional dialogue choices.
Puzzles - Cleverish means to move forward
No puzzles
Exploration and Environment - Everything that contains the quest.
The world involves three maps. One is just a filler map, with no combat or story. But it does explain some continuity on how you get from Neverwinter to where you need to go. The outside map is just your typical pre-fab forest map with a few small changes. Nothing really to write home about. You will however spend a some time running if you do not have a mount yet. The indoor map really could use some work. While it was not spare and decently decorated, either from the Author or the auto-decorate. However in time between combat encounters, you will be looking at near identical decorations and scenery. Nothing really breaks up the fact you will spend most of your time on this map. Each cave room looks very much the same as the last.
All in all, it is adequate for a combat quest, but could use some more TLC to make it stand out among other maps you might see in competing combat quests.
Bugs - itching...scratchy...
No bugs found.