I am pretty sure there is no foundry api. There is only a database which is operated upon by the game engine.
The MMO engine scales to very large numbers of simultaneous users, and thus has performance limitations that might not be obvious.
Well if it doesn't, that's a real pity. It really limits the functionality and what we can do with it.
They could have just exported a class library subset or something to the client-side and had that do operations on content which is checked before uploading it to the server-side db
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The MMO engine scales to very large numbers of simultaneous users, and thus has performance limitations that might not be obvious.
They could have just exported a class library subset or something to the client-side and had that do operations on content which is checked before uploading it to the server-side db