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Creating Encounters in Modules

jgolfer625jgolfer625 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 7 Arc User
edited May 2013 in The Foundry
Why do only about twenty monsters come up? No trolls, no intellect devourerers, no aberration or giants to even look under?
Post edited by jgolfer625 on

Comments

  • tilt42tilt42 Member Posts: 0 Arc User
    edited April 2013
    Because they haven't been added to the Foundry yet.
  • nymbleshanksnymbleshanks Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 12 Arc User
    edited April 2013
    You can find many of them under NPCs. You can change the skins of an existing encounter (selecting individual mobs in Detail mode) and get some of what you might be after. However, they will probably use the powers and tactics of the base encounter. I made a Dwarf rotter skin over the Hulk encounter as an experiment, for example.

    I've seen giants in a few foundry quests, presumably using this tactic too. I had a Woah moment...until I took him out with at-will powers. So if you do it I would suggest skinning an enconter that comes close to the powers you might expect to face, if possible, or at least keep the challenge appropriate. Skinning a hard solo brute encounter, for example, may have been a better choice for that scenario.
  • cromica81cromica81 Member, Neverwinter Beta Users Posts: 5 Arc User
    edited May 2013
    The lack of encounter types is really frustrating, it would be nice to have a hard solo melee but its not there they really need to let us edit the encounters also
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