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Foundry Trick: Trigger Timer

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  • keylord02keylord02 Member Posts: 0 Arc User
    edited May 2013
    Ideas like this are why I completely love the ingenuity of this community! Tons of possibilities with this one.
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  • ash4llash4ll Member Posts: 231 Bounty Hunter
    edited May 2013
    I think I've found another obstacle: room with timer can't be too far from the room you're currently in, otherwise mobs inside won't spawn. Can't tell exact lengths, but I've had my room 1k feets away and they didn't spawn and my event didn't trigger. So, be sure not to do it ^^
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  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2013
    Yeah, there's a sweet spot there where they are close enough, but just far enough not to hear the combat.
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited May 2013
    For indoor rooms, would it be possible to have a cave room somewhere and set an enemy to patrol of the edge, and then have that enemy as the trigger timer?
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  • bobcat1313bobcat1313 Member Posts: 1,089 Arc User
    edited May 2013
    Awesome! You are a genius!!! no a Super Genius!!!!
  • labmouse42labmouse42 Member Posts: 64
    edited June 2013
    That's a brilliant idea on how to build a timer into the system.
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