It should be tailoring, maybe they'll add it later.
With the bags being a zen item, I can't see them ever making it a crafted thing. (Unless the recipe required some zen-shop ingredient, like the Fleet Ship Modules in STO)
This is one of the main reason i think this F2P is a rip off, i for one would prefer to pay a decent monthly subscription then having to pay for half the game every time on every char.
This is one of the main reason i think this F2P is a rip off, i for one would prefer to pay a decent monthly subscription then having to pay for half the game every time on every char.
I've bought one bag so far. It's on whichever character is currently the one I'm concentrating on (most playtime, etc). On the other characters, I take a few minutes every so often to hit the postman & send runes/enchants to a pair of mules (two character slots being half the price of a bag). And even if I didn't feel like doing that, one bag has been more than enough for my main character. 2-3 would be overkill. So no need to pay for "half a game" on each one. /shrug
For the most part I cannot agree that the game is a rip off, however, I do think that they have gone a little overboard with the way that the game is monetized, I am sure that a lot more people would be tempted into making changes and tweaks to their characters, if the cost of doing so wasn't so high, when you are getting to the point of needing 3-4 days worth of AD just to swap out 1 enhancement on 1 piece of armour, its getting a little crazy.
None.. Bags are a real-world money suck mechanic in this game.
Dragon nest buy bag using real money, some others game did that too, what wrong with it?
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ausdoerrtMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
One thing I've noticed, no matter how you monetize the game, people will complain. I suspect that if they offered EVERYTHING for free, forums would still rage that it's not free enough.
One thing I've noticed, no matter how you monetize the game, people will complain. I suspect that if they offered EVERYTHING for free, forums would still rage that it's not free enough.
Not really. I think a subscription based model would be better. The problem with these F2P games is that if you do spend $ it often ends up being for 1 character. If you want to play a different one, gotta spend it all again. At least in a game like EQ you paid monthly but you didn't have to keep bending over every time you tried a different class.
Not really. I think a subscription based model would be better. The problem with these F2P games is that if you do spend $ it often ends up being for 1 character. If you want to play a different one, gotta spend it all again. At least in a game like EQ you paid monthly but you didn't have to keep bending over every time you tried a different class.
And that mcmetal is why we go play EQ1 if we want that. Instead however if we want a newer but twice expensive game we play Neverwinter. If however we want a subbased game we play WoW. I suspect that this game wont be well known like WoW or EQ1 with this plan it got. Also when elder scrolls come out this game will be just another Jade dynasty or perfect world offring a hardcore grind for those who dont have creditcards.
At least in a game like EQ you paid monthly but you didn't have to keep bending over every time you tried a different class.
Not sure what you're going for here. Trying new classes is pretty darn cheap for me - $2.50 for a character slot (if I don't have one free), I get my mount free at lv 20 (bought the $5 one, now all my characters get it), and if I play the character long enough to have cargo problems (after the two quest bags), I can just mail over the one Greater Bag of Holding I bought.
Comments
With the bags being a zen item, I can't see them ever making it a crafted thing. (Unless the recipe required some zen-shop ingredient, like the Fleet Ship Modules in STO)
None.. Bags are a real-world money suck mechanic in this game.
I've bought one bag so far. It's on whichever character is currently the one I'm concentrating on (most playtime, etc). On the other characters, I take a few minutes every so often to hit the postman & send runes/enchants to a pair of mules (two character slots being half the price of a bag). And even if I didn't feel like doing that, one bag has been more than enough for my main character. 2-3 would be overkill. So no need to pay for "half a game" on each one. /shrug
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Dragon nest buy bag using real money, some others game did that too, what wrong with it?
Not really. I think a subscription based model would be better. The problem with these F2P games is that if you do spend $ it often ends up being for 1 character. If you want to play a different one, gotta spend it all again. At least in a game like EQ you paid monthly but you didn't have to keep bending over every time you tried a different class.
And that mcmetal is why we go play EQ1 if we want that. Instead however if we want a newer but twice expensive game we play Neverwinter. If however we want a subbased game we play WoW. I suspect that this game wont be well known like WoW or EQ1 with this plan it got. Also when elder scrolls come out this game will be just another Jade dynasty or perfect world offring a hardcore grind for those who dont have creditcards.
Not sure what you're going for here. Trying new classes is pretty darn cheap for me - $2.50 for a character slot (if I don't have one free), I get my mount free at lv 20 (bought the $5 one, now all my characters get it), and if I play the character long enough to have cargo problems (after the two quest bags), I can just mail over the one Greater Bag of Holding I bought.
So..... where am I "bending over"?