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Queue times for dungeons and skirmishes

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  • dtrain69dtrain69 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    <-- Guardian

    Instant queues. Loving life.

    Supply and demand.
  • sosjojurorsosjojuror Member Posts: 30 Arc User
    edited April 2013
    Leveled from 30 to 42 today. Leveled out of all the skirmishes and dungeons I queued up for while doing regular quests. Leveling goes fast, but it feels a bit like a single player. Whenever I see another player, they're not interested in grouping up. Whenever I ask in /zone if anyone wants to do some quests ... Only silence. And I spent 3 hours in queue for the mad dragon, before saying fudge it and kept on leveling instead of hanging around the city.

    It's kinda lonely being a rogue.
  • rapticorrapticor Member, NW M9 Playtest Posts: 1,078 Arc User
    edited April 2013
    dtrain69 wrote: »
    <-- Guardian

    Instant queues. Loving life.

    Supply and demand.

    As I said my class is a Guardian and I've been sitting in the queue for a single skirmish for hours now. So yeah.. It has less to do with your class and more to do with the amount of people doing events at your level. At the moment at level 40, and I assume higher, is a fairly lonely place. I'm sure that will get better as more people start playing and leveling.
  • syphilaidssyphilaids Banned Users, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 19 Arc User
    edited April 2013
    it appears to be bugged for sure
  • vlyxnolvlyxnol Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 12 Arc User
    edited April 2013
    The problem I have seen is that its a vicious circle: Leveling is fast enough in this game that I can gain a level faster than it takes for the queue to pop.

    When you gain a level it kicks you out of the queue so you have to start again. Rinse and repeat.

    This happening to many people causes fewer people to bother queueing up causing longer queues. (Combined with the fact that dungeons are horrible xp per time invested)

    I suspect unless you specifically wait to get into each dungeon you probably will not be running a lot of dungeons until max level if you are not queueing with an already almost full group.
  • valtrayvaltray Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    guardian vs rogue 1-19 levels. rogue struggles. though it's all about the skillz
  • imivoimivo Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 1,682 Bounty Hunter
    edited April 2013
    Well, it was the second day that I didn't get my daily skirmish quest done (above 30). I had one of two, leveled to 38, and I could no longer queue for the skirmish I needed. Back to 0/2. Would be good if either all skirmishes count that you did at the appropriate level or if only one skirmish is required for the daily quest. This is with a CW.
    Unsure about skills and feats? Check the Master List of Class Builds!
  • dtrain69dtrain69 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    Patience people.

    Some can't smash out levels like other, You just need to be patient while the population catches up.
  • dramdrumdramdrum Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 43
    edited April 2013
    I have instant queues as a Guardian Fighter and i am in the early 20s level wise.
    Probably a combination of you being higher level than the majority of the population and being a rogue (which seems to be the most popular class right now).
    World of Warcraft kinda had the same thing with its dungeon queues. I remember i would get instant queues when i queued as a tank, 2 to 5 mins when i queued as a healer and 30-45 mins when i queued as any dps class at some point.
  • lolabunnielolabunnie Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    The obvious reason for that is because only a select few are playing right now. I imagine there are a lot more non-paying players than there are people who bought the $60/$200 packs. Wait until the weekend and eventually it'll even out, hopefully. :)

    Also, there's an unhealthy amount of Rogue's in comparison to Tanks/Healers. Not to mention the difference in levels between groups of players and the classes that are in high demand. I imagine Rogue's are the least demanded class for Dungeons.
  • imivoimivo Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 1,682 Bounty Hunter
    edited April 2013
    dramdrum wrote: »
    World of Warcraft kinda had the same thing with its dungeon queues. I remember i would get instant queues when i queued as a tank, 2 to 5 mins when i queued as a healer and 30-45 mins when i queued as any dps class at some point.

    Neverwinter learned a lot from WoW's issues, and I wish they had learned from this one, too. I think they are aware of it, though, which is why we have the GWF that can theoretically work as a tank, too. Currently it can't fill that role, however.

    We'll have to see how it'll be at max level in a couple months. Waiting two hours for a dungeon to pop when you're not a tank or a healer wasn't fun in WoW and it won't be fun in any other MMO. But it is too early to really say much about that. In the 10s and 20s levels my CW didn't have much problems either and that is where most people probably still are. (It took me 30 hours to 38, and that is with playing normally and reading all quests, shopping around, some PvP, etc, no rushing, no shortcuts.)
    Unsure about skills and feats? Check the Master List of Class Builds!
  • fotzikfotzik Member Posts: 0 Arc User
    edited April 2013
    It's really annoying, at least they could let us have a timer that actually states how long we will have to wait in queue so we can see somekind of progress. I hope it gets better in the future, for now I've stopped using the finder and gone back to the old way of trying to get a group going.
  • imivoimivo Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 1,682 Bounty Hunter
    edited April 2013
    lolabunnie wrote: »
    Also, there's an unhealthy amount of Rogue's in comparison to Tanks/Healers.

    Well, it is the only striker class at the moment, and it is both fun and easy to level with a rogue. It also does extremely well in PvP. If you want to play melee and do damage, that is the only choice. I went with a CW for now (which, actually, was unplanned, I just wanted to try it out and it was really fun to play, so I kept playing it :)) and that is a good class too. Probably not everyone's cup of caster juice, but I like CCing and ranged AoE.

    The easiest fix for the tank and rogue problem is to make GWF more suitable for both tasks. (But that would really need a second paragon path, since striker damage and defender survivability would be a bad idea ... just right now it's neither foal nor fish.)
    Unsure about skills and feats? Check the Master List of Class Builds!
  • rapticorrapticor Member, NW M9 Playtest Posts: 1,078 Arc User
    edited April 2013
    Just in case anyone was wondering.. Still in the queue for the Pit Fight skirmish after what.. over six hours. I decided just to move on awhile ago as the amount of astral diamonds gained from doing the daily skirmish isn't worth the bother. I didn't lose the queue spot when leveling to 41 but I'm sure once I go to 42 I'll be too far out of the level range for the event.

    Anyway going to queue up for the level 41 dungeon. Will see how that goes! Skirmishes aren't a huge deal but I would at least like to do the dungeons as I play through the game. Who knows maybe I'll have to do other things for a couple day to let more people catch up.
  • fongadorfongador Member, Neverwinter Beta Users Posts: 264 Bounty Hunter
    edited April 2013
    rapticor wrote: »
    Just in case anyone was wondering.. Still in the queue for the Pit Fight skirmish after what.. over six hours. I decided just to move on awhile ago as the amount of astral diamonds gained from doing the daily skirmish isn't worth the bother. I didn't lose the queue spot when leveling to 41 but I'm sure once I go to 42 I'll be too far out of the level range for the event.

    Anyway going to queue up for the level 41 dungeon. Will see how that goes! Skirmishes aren't a huge deal but I would at least like to do the dungeons as I play through the game. Who knows maybe I'll have to do other things for a couple day to let more people catch up.

    Yeah, it kind of sucks for you but I would imagine at level 41 you're unfortunately ahead of the majority of other players.
  • askopdkapokaskopdkapok Member Posts: 648 Arc User
    edited April 2013
    xantris wrote: »
    Common sense?

    Da da da derpy... derpage... derp-o-rama.
  • rokishrokish Member Posts: 5 Arc User
    edited April 2013
    As a side note.. you can always form a group and just walk into the dungeons if you want to see the content. No matter what your level.

    Enjoy!
    Roki
  • iluvatarrulesiluvatarrules Member Posts: 172 Bounty Hunter
    edited April 2013
    Why do you think on the 30th people will then magically be uninterested in rogues?

    Also most people are already playing.. I don't know why people think there is the mad rush coming on the 30th.

    Excuse me?I thought that in order to play the game before Tuesday you need to pay 200$. If that's true how can you say that most people are already playing? Correct me if I'm mistaken though:)
  • fongadorfongador Member, Neverwinter Beta Users Posts: 264 Bounty Hunter
    edited April 2013
    Excuse me?I thought that in order to play the game before Tuesday you need to pay 200$. If that's true how can you say that most people are already playing? Correct me if I'm mistaken though:)

    Yeah...his remark makes no sense whatsoever. Fairly obvious to anyone that come the 30th there are going to be a hell of a lot more players than at this point.
  • askopdkapokaskopdkapok Member Posts: 648 Arc User
    edited April 2013
    fongador wrote: »
    Yeah...his remark makes no sense whatsoever. Fairly obvious to anyone that come the 30th there are going to be a hell of a lot more players than at this point.

    I was pointing out how people make unfounded commments in forums like "everyone", "or 99%" or yada this or yada that... without having access to ANY VIABLE DATA WHAT-SO-EVER.

    How does he know 95% of the people didn't pay for the $200 edition? How does he know?

    Just a pointless statement without base.

    Oh but its common sense.. /facepalm... You know, all company's privately held sales figures are "common sense".

    /doublefacepalm
  • healhamstahealhamsta Member, Neverwinter Beta Users Posts: 572 Bounty Hunter
    edited April 2013
    metsuro wrote: »
    The largest part of the player base hasn't started playing and wont until tuesday. This is the problem with staggered releases. Not enough interest leads to semi low population. The servers are no where near capacity but they wont open the gates until the set time. TO make those who paid feel special.

    Tis a much better "problem" than having the servers crippled due to a massive influx of players. Also you has it backwards. One huge release resulting in crippled servers actually leads to a lower population. (People will simply leave and not come back)
    Staggered but "semi low" is actually "higher" population as all the new people released will be playing in roughly the same range as they enter the game. (Able to enjoy the game & having plenty of people to play with as a significant portion of the population dropped in at the same time.)

    Aye there are stragglers like the OP, but who cares about stragglers? .-.
    Delve loot murdered my TR, DC, & GWF. Nerf Plox:
    I know that it sucks to no longer get gear to sell from the Dungeon Delve chest but it was truly overpowered.
  • fongadorfongador Member, Neverwinter Beta Users Posts: 264 Bounty Hunter
    edited April 2013
    I was pointing out how people make unfounded commments in forums like "everyone", "or 99%" or yada this or yada that... without having access to ANY VIABLE DATA WHAT-SO-EVER.

    How does he know 95% of the people didn't pay for the $200 edition? How does he know?

    Just a pointless statement without base.

    Oh but its common sense.. /facepalm... You know, all company's privately held sales figures are "common sense".

    /doublefacepalm

    Their point is the amount of players come the 30th is going to be vastly greater compared to now. Which is not a huge leap in logic really for anyone that has played f2p games before. You should stop hitting yourself. Gonna leave a mark.
  • sent8sent8 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 70
    edited April 2013
    Lvl 54 CW here and after 30 I gave up on queues, wait time were an hour+. Thoroughly enjoying the leveling experience so not going to wait around for the queue.
    21.jpg
  • iluvatarrulesiluvatarrules Member Posts: 172 Bounty Hunter
    edited April 2013
    I was pointing out how people make unfounded commments in forums like "everyone", "or 99%" or yada this or yada that... without having access to ANY VIABLE DATA WHAT-SO-EVER.

    How does he know 95% of the people didn't pay for the $200 edition? How does he know?

    Just a pointless statement without base.

    Oh but its common sense.. /facepalm... You know, all company's privately held sales figures are "common sense".

    /doublefacepalm

    I can't disagree with what you are saying..It's all logical..I can assure you though that the percent that payed 200$ is less than 1%. I don';t have proof for this statement. I DO have common sense though and I know that if I (that I'm 33 years of age with a salary on my back) haven't spent 200$ for a game that haven't been released yet, then most people will not too. Most people will FTP for about a week and then ,if the game is any good, they'll start throwing money at it..Just my opinion though:)
  • timm4444timm4444 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 363
    edited April 2013
    Well on my GF yesterday I generated 19K rough AD in one hour farming the blacklake skirmish in the AD event.

    Today I Generated 12k Rough AD in the Tower district skirmish in one hour. ( Would have been more, but idiots kept pulling the mobs past the barricade. )


    In both cases my Queues where never more than 5 seconds.


    So I don't think it is a overall smaller player base, but rather the fact that GF's seem to be .01% of the population. . .



    ANd people saying the queue's will get better when the non-founders get in are under the assumption that more people will role GF over any other class.


    You think the queue's are bad now as a dps, wait till all the "freebies" roll the flavor of the month Rouge class on the 30th. . .
  • dramdrumdramdrum Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 43
    edited April 2013
    timm4444 wrote: »
    Well on my GF yesterday I generated 19K rough AD in one hour farming the blacklake skirmish in the AD event.

    Erm... if i am not mistaken you get 1000 AD per run for doing a skirmish when the event is up. You generated 19k AD in one hour, how?
    That means you ran the event 19 times in one hour which means you can clear it in 3 minutes average? Seems kinda not possible, most skirmishes ive been in take 10-15 minutes to complete.

    Not trying to be a smartass, just wondering if that is possible :)
  • timm4444timm4444 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 363
    edited April 2013
    dramdrum wrote: »
    Erm... if i am not mistaken you get 1000 AD per run for doing a skirmish when the event is up. You generated 19k AD in one hour, how?
    That means you ran the event 19 times in one hour which means you can clear it in 3 minutes average? Seems kinda not possible, most skirmishes ive been in take 10-15 minutes to complete.

    Not trying to be a smartass, just wondering if that is possible :)

    everyone having greycloak legacy weapons 1 hitting most mobs, and the elites going down inside of 10 seconds. . .

    And yes it was 19, I had exactly 0 rough ad when the hour started, and 19k rough when it ended.
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