I took all of the expert advice from the Moonstars and Silverstars. Read every tutorial, watched all the videos several times. Then the game starts. I created the quest dialogues, triggers, map transitions, etc first. It all works perfectly and seamlessly. 10.5 hours later: Now I can work on the details, encounters, random NPCs and various items and objects. I wonder how long it will take before I hit the publish button.
Also like to thank everyone for all the work put into making the manuals, tutorials, and feedback. I couldn't have gotten this far, this quickly, without you.
Post edited by zovya on
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Comments
crok2Member, Neverwinter Beta Users, Neverwinter Hero Users, SilverstarsPosts: 0Arc User
edited April 2013
Wow. That was speedy!
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apocrs1980Member, Neverwinter Beta Users, SilverstarsPosts: 0Arc User
edited April 2013
Nice can't wait to see what you come with!
[SIGPIC][/SIGPIC]
The Cragsteep Crypt - BETA Ravenloft Look for@Apocrs1980 or visit the main page here or Ravenloft here
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kimbyrMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Agreed. I'm looking forward to seeing what you come-up with.
NOW you can see how much hard work it is to create the good stuff. But when it's a work of love - it's not really work at all is it?
Thats exactly how I felt with my toolset work in NWN1 on our project. I NEVER felt like it was work, in fact there was nothing Id rather have been doing. I cant wait to get a hold of the Foundry!!!
phashdMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 4Arc User
edited April 2013
Awesome, and that was fast
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zovyaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited April 2013
Thank you, if that seems fast, it's only because of all the good info here. When I entered the foundry for the first time, it was already familiar to me, so I was able to get right to work. I finally published my quest. Link in my sig. Now I get to take a break and go try out all your quests.
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crok2Member, Neverwinter Beta Users, Neverwinter Hero Users, SilverstarsPosts: 0Arc User
edited April 2013
Wow, you did a great job in a little bit of time! I loved the quest! I enjoyed your writing too BTW you owe me potions... a lot of potions. It was very hard for a level 21 cleric.... which means it must be perfect because people tend to prefer hard. I can't believe you learned so much so fast and implemented it so well.
I took all of the expert advice from the Moonstars and Silverstars. Read every tutorial, watched all the videos several times. Then the game starts. I created the quest dialogues, triggers, map transitions, etc first. It all works perfectly and seamlessly. 10.5 hours later: Now I can work on the details, encounters, random NPCs and various items and objects. I wonder how long it will take before I hit the publish button.
Also like to thank everyone for all the work put into making the manuals, tutorials, and feedback. I couldn't have gotten this far, this quickly, without you.
Manuals tutorials are all there for people who ACTUALLY read them. So all the credit goes to the author who makes the quest even after reading experiences of others.
p.s. and thanks for reading them. Brings tears to my eyes that such things are actually useful to some T.T
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crok2Member, Neverwinter Beta Users, Neverwinter Hero Users, SilverstarsPosts: 0Arc User
edited May 2013
Update: There is a bug at the respawn point in the Estate. If you die and release you keep falling endlessly to your death. this happened with 2 separate groups that ran it.
Also, way too hard for a level 36 cleric solo. But your reviews seem to like the difficulty.
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drakedge2Member, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited May 2013
You can fix the respawn bug by turning the fire pit so that it faces away from the wall. I had this problem too.
A story driven quest, with a fun and challenging amount of combat, that takes you into the world of Planescape, carefully hand crafted by me.
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zovyaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited May 2013
OH NO! Grrr. Thanks for letting me know, and thanks for the fix.
I need to lower the difficulty a little anyway. Now that the Founders with their Greycloak weapons have leveled up, it's not so easy to slice your way through everything. Also, my roaming mobs don't roam, they just stand there. Irritating.
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drakedge2Member, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
OH NO! Grrr. Thanks for letting me know, and thanks for the fix.
I need to lower the difficulty a little anyway. Now that the Founders with their Greycloak weapons have leveled up, it's not so easy to slice your way through everything. Also, my roaming mobs don't roam, they just stand there. Irritating.
I have the same problem with my wandering NPC's during the party lol, they just stand there, i may as well make them static again.
Comments
Ravenloft
Look for@Apocrs1980 or visit the main page here or Ravenloft here
Looking forward to seeing your work.
NOW you can see how much hard work it is to create the good stuff. But when it's a work of love - it's not really work at all is it?
Thats exactly how I felt with my toolset work in NWN1 on our project. I NEVER felt like it was work, in fact there was nothing Id rather have been doing. I cant wait to get a hold of the Foundry!!!
http://www.menzoberranzan2.net/info/
Manuals tutorials are all there for people who ACTUALLY read them. So all the credit goes to the author who makes the quest even after reading experiences of others.
p.s. and thanks for reading them. Brings tears to my eyes that such things are actually useful to some T.T
Also, way too hard for a level 36 cleric solo. But your reviews seem to like the difficulty.
I need to lower the difficulty a little anyway. Now that the Founders with their Greycloak weapons have leveled up, it's not so easy to slice your way through everything. Also, my roaming mobs don't roam, they just stand there. Irritating.
I have the same problem with my wandering NPC's during the party lol, they just stand there, i may as well make them static again.