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My first quest, and thank you.

zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
edited May 2013 in The Foundry
I took all of the expert advice from the Moonstars and Silverstars. Read every tutorial, watched all the videos several times. Then the game starts. I created the quest dialogues, triggers, map transitions, etc first. It all works perfectly and seamlessly. 10.5 hours later: Now I can work on the details, encounters, random NPCs and various items and objects. I wonder how long it will take before I hit the publish button.

Also like to thank everyone for all the work put into making the manuals, tutorials, and feedback. I couldn't have gotten this far, this quickly, without you.
Post edited by zovya on

Comments

  • crok2crok2 Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 0 Arc User
    edited April 2013
    Wow. That was speedy! :)
  • apocrs1980apocrs1980 Member, Neverwinter Beta Users, Silverstars Posts: 0 Arc User
    edited April 2013
    Nice can't wait to see what you come with! :D
    [SIGPIC][/SIGPIC]
    The Cragsteep Crypt - BETA
    Ravenloft
    Look for@Apocrs1980 or visit the main page here or Ravenloft here
  • kimbyrkimbyr Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited April 2013
    You are fast :)
    [SIGPIC][/SIGPIC]
    The Dark Wizard Campaign
    Search for @kimbyr
  • chili1179chili1179 Member Posts: 1,511 Arc User
    edited April 2013
    Look out, we got another addict on our hands.

    Looking forward to seeing your work.
    There is a rumor floating around that I am working on a new foundry quest. It was started by me.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited April 2013
    Agreed. I'm looking forward to seeing what you come-up with.

    NOW you can see how much hard work it is to create the good stuff. But when it's a work of love - it's not really work at all is it? :)
  • raist31raist31 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 116 Bounty Hunter
    edited April 2013
    Agreed. I'm looking forward to seeing what you come-up with.

    NOW you can see how much hard work it is to create the good stuff. But when it's a work of love - it's not really work at all is it? :)


    Thats exactly how I felt with my toolset work in NWN1 on our project. I NEVER felt like it was work, in fact there was nothing Id rather have been doing. I cant wait to get a hold of the Foundry!!!
  • phashdphashd Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 4 Arc User
    edited April 2013
    Awesome, and that was fast
  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited April 2013
    Thank you, if that seems fast, it's only because of all the good info here. When I entered the foundry for the first time, it was already familiar to me, so I was able to get right to work. I finally published my quest. Link in my sig. Now I get to take a break and go try out all your quests.
  • crok2crok2 Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 0 Arc User
    edited April 2013
    Wow, you did a great job in a little bit of time! I loved the quest! I enjoyed your writing too :) BTW you owe me potions... a lot of potions. It was very hard for a level 21 cleric.... which means it must be perfect because people tend to prefer hard. I can't believe you learned so much so fast and implemented it so well.
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited April 2013
    zovya wrote: »
    I took all of the expert advice from the Moonstars and Silverstars. Read every tutorial, watched all the videos several times. Then the game starts. I created the quest dialogues, triggers, map transitions, etc first. It all works perfectly and seamlessly. 10.5 hours later: Now I can work on the details, encounters, random NPCs and various items and objects. I wonder how long it will take before I hit the publish button.

    Also like to thank everyone for all the work put into making the manuals, tutorials, and feedback. I couldn't have gotten this far, this quickly, without you.

    Manuals tutorials are all there for people who ACTUALLY read them. So all the credit goes to the author who makes the quest even after reading experiences of others.

    p.s. and thanks for reading them. Brings tears to my eyes that such things are actually useful to some T.T
  • crok2crok2 Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 0 Arc User
    edited May 2013
    Update: There is a bug at the respawn point in the Estate. If you die and release you keep falling endlessly to your death. this happened with 2 separate groups that ran it.

    Also, way too hard for a level 36 cleric solo. But your reviews seem to like the difficulty. :)
  • drakedge2drakedge2 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    You can fix the respawn bug by turning the fire pit so that it faces away from the wall. I had this problem too.
    8IxArUQf.jpg
    A story driven quest, with a fun and challenging amount of combat, that takes you into the world of Planescape, carefully hand crafted by me.
  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2013
    OH NO! Grrr. Thanks for letting me know, and thanks for the fix.

    I need to lower the difficulty a little anyway. Now that the Founders with their Greycloak weapons have leveled up, it's not so easy to slice your way through everything. Also, my roaming mobs don't roam, they just stand there. Irritating.
  • drakedge2drakedge2 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    zovya wrote: »
    OH NO! Grrr. Thanks for letting me know, and thanks for the fix.

    I need to lower the difficulty a little anyway. Now that the Founders with their Greycloak weapons have leveled up, it's not so easy to slice your way through everything. Also, my roaming mobs don't roam, they just stand there. Irritating.

    I have the same problem with my wandering NPC's during the party lol, they just stand there, i may as well make them static again.
    8IxArUQf.jpg
    A story driven quest, with a fun and challenging amount of combat, that takes you into the world of Planescape, carefully hand crafted by me.
  • wininoidwininoid Member Posts: 534 Arc User
    edited May 2013
    Congrats! I look forward to trying it!
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