As an avid PvP'er , I would love to have the ability within the Foundry to design our own PvP maps. In all the games I have played, this is one aspect that has always been a problem. The developers mainly cater to the PvE crowd and PvP'ers are left in the shadows for the most part.
I absolutely love the idea of the Foundry for players to be able to create their own content, but I also feel this should not just be for the PvE side of the game. Please consider showing us PvP'ers some love and let us take charge in expanding the PvP side of Neverwinter. Creation of PvP maps, I would think would be much easier than Quest content, as you are not dealing with all the different variable of most quests, you are simply laying out a playfield with control points.
Please devs, I urge you to give this heavy consideration. It will facilitate keeping another genre of gamers hooked on this great game.
Excellent idea! I really hope they they implement this. I can see it really taking the pressure off the devs to make more PVP maps, and I can only imagine the cool stuff players could come up with.
Cryptic get on this!
0
agentjasporMember, Neverwinter Beta Users, Neverwinter Guardian Users, SilverstarsPosts: 0Arc User
edited April 2013
While it's a great idea, there's a lot to consider regarding design and implementation:
How do people queue for them? If it's explicitly for a specific one, then it could be a long time before enough people queue to kick off a match.
Will ratings be involved for this type of content? If so, what does it effect?
Who will make sure the map is fair and balanced? What's to stop an author from creating a map where one side has a huge advantage over the other? Will Cryptic have to review, playtest, and approve every possible PvP map? If so, that's a lot of extra overhead for them.
Love the idea, but I don't expect to see this anytime soon.
While it's a great idea, there's a lot to consider regarding design and implementation:
How do people queue for them? If it's explicitly for a specific one, then it could be a long time before enough people queue to kick off a match.
Will ratings be involved for this type of content? If so, what does it effect?
Who will make sure the map is fair and balanced? What's to stop an author from creating a map where one side has a huge advantage over the other? Will Cryptic have to review, playtest, and approve every possible PvP map? If so, that's a lot of extra overhead for them.
Love the idea, but I don't expect to see this anytime soon.
All great points worth some good answers (of which I have none). I do think this would be a addition to the game and would bring in plenty of more people. Even adding some pve traps/spawn spots for monsters to attack whoever is in the area for some added sport. If rewards were similar to pve dungeons (random trash loot /cash) then balance wouldn't matter as much.
While it's a great idea, there's a lot to consider regarding design and implementation:
How do people queue for them? If it's explicitly for a specific one, then it could be a long time before enough people queue to kick off a match.
Will ratings be involved for this type of content? If so, what does it effect?
Who will make sure the map is fair and balanced? What's to stop an author from creating a map where one side has a huge advantage over the other? Will Cryptic have to review, playtest, and approve every possible PvP map? If so, that's a lot of extra overhead for them.
Love the idea, but I don't expect to see this anytime soon.
I've already thought about some of this stuff, and there's definitely a lot to consider. It would obviously have to work a differently than PVE dungeons, but I think it could be done.
To start with you would have to have some restrictions and limitations on how they are constructed. Perhaps a template system could be used, where you could choose from some preset map designs, and then customize them from there.
For testing and implementation, you could put foundry PVP maps on a different queuing system, separate from the regular PVE dungeons and PVP maps. Groups of players could queue for them, try them out, and rate them. A matchmaking system could be used to allow players to get put in whichever maps have people playing in them. At this stage you would have to change the reward system so the maps were not exploitable. Perhaps you could do like what elderock67 said, and just give people a little bit of cash and loot or something. Not anything major, just something to make it worth your time to test them out.
However, later on you could have high rated maps get featured, just like regular PVE foundry missions. From there they could apply to get the map moved to regular PVP rotation. It would require some work on the devs part, but it would certainly be a lot less work then making new maps from scratch on their own.
Again, there's a lot of details that would have to be worked out, but I think it possible.
If you had some freedom with the maps, the pvp arenas that could be created would be outstanding.. Limiting the number of rooms might be wise, but the type of rooms should be left open. It doesnt have to be just one big room. The current STO way to challenge someone is pretty outstanding to me.. It puts you in a preset area, that you can pick, and then you have to first find each other to fight, with all kinds of stuff flying around out of the floor. (I like ground combat). Being able to build a dungeon, and then allow a goal of some kind, and a big fight for it, would be awesome.
I actually think it would be really simple to make the maps even. If you think about it rationally, the players really only need to create half of the map. You place the center node on any edge of the map, and the Foundry tool, will recreate the map you have created as the other half of the map. That way you have a completely symmetrical map and no one will be able to create any map with an advantage. Furthermore, you will want to put a size limit on the size of the arena as a whole, to limit the amount of running from node to node, spending more time doing that than actually PvP'ing.
These definitely would need to be placed in a separate queue, at least at first. Allow the players to vote on the ones they like the most and then they could be added to the normal queue. Maybe give each arena a ranking system that requires it get so many votes before it is eligible for upgrade to normal queue. I am sure there are remedies to most issues, but I don't think for a second that this cannot be done, or would not benefit the game a great deal, especially for PvP'ers.
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
I actually think it would be really simple to make the maps even.
Rule number one, if you say it's simple it's not.
However as for the larger topic at hand, it's already being considered. Your wish is granted.
I believe Zeke even talks about it at some point in this video although I'm not having a lot of luck finding it.
I hope we can have more types of PvP eventually maybe 5V5 or 10v10 capture the flag. Some classic stuff, cause domination just isnt going to work if thats all there is.
I am more of a PvE person, but occasionally I like to PvP
However as for the larger topic at hand, it's already being considered. Your wish is granted.
I believe Zeke even talks about it at some point in this video although I'm not having a lot of luck finding it.
And there was a momentary calm, as everyone just took this in, contemplating custom designed warfare across the Forgotten Realms...
It would be fun to make some assault/defend maps too. One team holding a keep while the other tries to break in.
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mokomiiMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
A great idea is to have game types, Defend, pvp and pve mixed into one,etc.
Something else I would love is (At least the guys who made the map itself) See what team has a higher win rate. the teams are random so it should always be 50/50 or 33/33/33 or how ever many different teams you have. Basically show what side is having some kind of advantage.
0
mokomiiMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
Neverwinter isn't D&D, it is a MMO based on a game that uses D&D terms but isn't really D&D either. NW is fun (for that matter so is 4E), but it isn't D&D, and once you wrap your expectations around that you will be able to enjoy the game for what it offers and not worry about what it does not.
<puts fan/author hat on>
I wish I could add more to this thread but all I can really say is /agree
*Hoopty puts Dev hat on*
hmmmm lets go get beers... wrong hat!!!
oh there it is... man that Hoopty is pretty awesome!
Ok back to reality, this would be really cool. I don't like pvp that much, unless its 3 faction, but this this would be awesome.
0
celantraMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild UsersPosts: 465
edited April 2013
Robobo, nothing more need be said. As I have said in previous discussions around this topic. Way kewl idea. As long as its on the list I am satisfied for now.
Comments
Cryptic get on this!
How do people queue for them? If it's explicitly for a specific one, then it could be a long time before enough people queue to kick off a match.
Will ratings be involved for this type of content? If so, what does it effect?
Who will make sure the map is fair and balanced? What's to stop an author from creating a map where one side has a huge advantage over the other? Will Cryptic have to review, playtest, and approve every possible PvP map? If so, that's a lot of extra overhead for them.
Love the idea, but I don't expect to see this anytime soon.
The Crystal Relics - NWS-DMXNCNAVJ
Tower District Contest Entry: Undercover Brother - NW-DCD6OI9JE
I think it would be amazing to make pvp dungeons.. Kill each other to see who can complete the quest first... and have all kinds of weird traps.
Himmelville - Are you easily frightened?
Click Here
On one side of the mountain, there were bones...
All great points worth some good answers (of which I have none). I do think this would be a addition to the game and would bring in plenty of more people. Even adding some pve traps/spawn spots for monsters to attack whoever is in the area for some added sport. If rewards were similar to pve dungeons (random trash loot /cash) then balance wouldn't matter as much.
http://rockbottom.enjin.com
I've already thought about some of this stuff, and there's definitely a lot to consider. It would obviously have to work a differently than PVE dungeons, but I think it could be done.
To start with you would have to have some restrictions and limitations on how they are constructed. Perhaps a template system could be used, where you could choose from some preset map designs, and then customize them from there.
For testing and implementation, you could put foundry PVP maps on a different queuing system, separate from the regular PVE dungeons and PVP maps. Groups of players could queue for them, try them out, and rate them. A matchmaking system could be used to allow players to get put in whichever maps have people playing in them. At this stage you would have to change the reward system so the maps were not exploitable. Perhaps you could do like what elderock67 said, and just give people a little bit of cash and loot or something. Not anything major, just something to make it worth your time to test them out.
However, later on you could have high rated maps get featured, just like regular PVE foundry missions. From there they could apply to get the map moved to regular PVP rotation. It would require some work on the devs part, but it would certainly be a lot less work then making new maps from scratch on their own.
Again, there's a lot of details that would have to be worked out, but I think it possible.
Himmelville - Are you easily frightened?
Click Here
On one side of the mountain, there were bones...
These definitely would need to be placed in a separate queue, at least at first. Allow the players to vote on the ones they like the most and then they could be added to the normal queue. Maybe give each arena a ranking system that requires it get so many votes before it is eligible for upgrade to normal queue. I am sure there are remedies to most issues, but I don't think for a second that this cannot be done, or would not benefit the game a great deal, especially for PvP'ers.
Rule number one, if you say it's simple it's not.
However as for the larger topic at hand, it's already being considered. Your wish is granted.
I believe Zeke even talks about it at some point in this video although I'm not having a lot of luck finding it.
I am more of a PvE person, but occasionally I like to PvP
Anyone still searching for guilds you can check out HCG Hardcore Christian Gamers.
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[SIGPIC][/SIGPIC]
And there was a momentary calm, as everyone just took this in, contemplating custom designed warfare across the Forgotten Realms...
Himmelville - Are you easily frightened?
Click Here
On one side of the mountain, there were bones...
Having a pvp battleground que where you que for a random player made battleground. It'll be like mercenary contract work.
I wish I could add more to this thread but all I can really say is /agree
Something else I would love is (At least the guys who made the map itself) See what team has a higher win rate. the teams are random so it should always be 50/50 or 33/33/33 or how ever many different teams you have. Basically show what side is having some kind of advantage.
it's like an angle coming down and nodding it's head! Squeeeeee!
Himmelville - Are you easily frightened?
Click Here
On one side of the mountain, there were bones...
Realm of the Demiurge Foundry Works
Neverwinter isn't D&D, it is a MMO based on a game that uses D&D terms but isn't really D&D either. NW is fun (for that matter so is 4E), but it isn't D&D, and once you wrap your expectations around that you will be able to enjoy the game for what it offers and not worry about what it does not.
*Hoopty puts Dev hat on*
hmmmm lets go get beers... wrong hat!!!
oh there it is... man that Hoopty is pretty awesome!
Ok back to reality, this would be really cool. I don't like pvp that much, unless its 3 faction, but this this would be awesome.