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Give me your thoughts on what GS powers are usefull/crappy

sixko1sixko1 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 30
edited April 2013 in The Militia Barracks
So its only a few days left until we get to open beta and seeing as respec tokens cost zen Im looking for your thoughts on what powers are absolute HAMSTER and should never be placed on the hotbar and what powers are actually usefull and worth investing points in.

Now I only got to lvl 27 myself but I found Crushing surge to be a dissapointment and I wont be putting any points into next time. Damage was far lower then I would have thought, its single target damage wasnt high enough for it to replace cleave.
I found both Villains menance and terrifying impact to be excellent, never tried fighter's recovery.
I maxxed lunging strike, enforced threat and griffons wrath and they were all good.
Never tried knee breaker since it didnt seem worth it judging from the description but it might be good in pvp I guess?
I didnt invest in Knights challenge either, taking 2x damage just seemed to dangerous to me.
Post edited by sixko1 on

Comments

  • valetudo78valetudo78 Member Posts: 189 Arc User
    edited April 2013
    I found cleave so much better that I hardly ever used my second at will, but I only got to lvl 23.
  • artillery4artillery4 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 4 Arc User
    edited April 2013
    I reached the mid 20's during BW4 and found about the same, Six.

    I really liked Terrifying Impact for CC and burst damage. Fighter's Recovery seemed pretty solid with cleave and Enforced Threat (the few times I used it).
  • valetudo78valetudo78 Member Posts: 189 Arc User
    edited April 2013
    Did anyone at later levels find the new encounters better that the starting ones because I have a hard time seeing me switching those out for something else.
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