my gf was nice and i wasnt pro player it was 30+lvl so idk how good they will be later but on 30+ they were good ,they are hard to kill some times 3 ppl would have problems killing me,and they can do some nice damage i mostly hunted clerics,wizards
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kazak4x4Member, Neverwinter Beta UsersPosts: 8Arc User
edited April 2013
They are not the mad dps of a rogue, but I really enjoyed PVP on my GF. I was able to take down quite a few people one on one. The hard part was when they started running and it was hard to chase them down. But if the enemy is dumb enough to stand toe to toe with a GF, they will usually go down.
GF is one of the strongest PvP classes in my opinion.
Reasons why:
1. In dominion modes tankiness is generally rewarded because it means you can stall on points longer and keep your opponent from capping a point even if you lack the numbers.
2. Block is arguably the best "dodge" mechanic for PvP and I think skilled GFs will do really well because they will be able to block the most important abilities of other classes.
3. The damage of GF is high relative to how beefy they are.
4. They have decent gap closers and some cc
5. The feat in the damage tree that doubles your power when your block is full could be incredibly overpowered in PvP.
Just remember to play your GF correctly. remember, you're job isn't to go out and pick off enemies or sweep an area of opponents, your job is to bunker down and hold a position long enough to either kill off anyone that tries to knock you off or your allies can join you.
Just remember to play your GF correctly. remember, you're job isn't to go out and pick off enemies or sweep an area of opponents, your job is to bunker down and hold a position long enough to either kill off anyone that tries to knock you off or your allies can join you.
I think GF can be a powerful offensive class actually. Yes, you're tanky, but don't underestimate your damage. I think GF is a strong duelist and with the trait I mentioned above i think it can be extremely effective and killing enemies.
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zingarbageMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
It has potential.
Below 30, it is just going to suck. Low damage, low mobility, and really hard to land any attacks on anyone. The short ranged at will charge should help a ton at 30 and then at 45 you can get bull rush for a short CD CC. At 50 you will get your power bonus and should start doing as much damage as the other classes with some good on demand burst as well.
I personally don't like the block mechanic. It appears prone and chill effects go right through it. Plus, you really don't have time to block and turn against a rogue daze attack. With any other class, they will miss you as you roll out of range. With a good 50% of PvP players being rogues, this is a definite issue.
[SIGPIC][/SIGPIC]
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kolbe11Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
As an active PvP'er who uses GF I can say that it surprises most people when a GF shows up in a match. People do not expect them to do much damage and I often find myself getting the upper hand on many Rogues & CW's.
Examples:
- Lunging Strike works well against those pesky Rogues and CW's who are using ranged attacks or running away.
- Using any of the 3 AoE attacks will reveal stealthed Rogues, allowing you to use Lunging Strike or others immediately.
- Team buffs to attack and keeping the enemy occupied using guard maneuvers at the "pole" make GF helpful.
- Knights Duel for breaking down other tanks or stronger characters
- Shield Fortification is extremely useful against a group of Defenders
While the GF is not a DPS machine like Rogue or CW, it has its uses and can be a valuable asset to a 5 man team IF you use it the way it was intended. Be cautious, attack with patience and most of all: Defend your team. Doing such will get you A LOT of assists and final blows, but not many overall kills. That's not the GF's job anyways.
I suggest swapping out skills prior to going into a PvP match to focus on Team buffs, Lunging Strike and one AoE attack.
"It is said that idle hands are the Devil's tools: Idle geek hands, however, came up with gunpowder, nuclear weapons, and toilet plungers." -Illiad
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leissesMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
Knights Duel can be used to kill someone but the main objective of it probably is to save a party member. A TR attacking our ally and getting this debuff will change the attack to you or won't have effectiveness while you hurt it badly.
I played only low level but I loved the GF at PvP.
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dcoy1Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
Sounds good so far. Tired of games where tanks are basically half DPS with no extra survivability to appease the twitch DPS crowd. Live long, cause disruption, support your group to win sounds exactly like my idea of tank PVP play. Can't wait to try it.
I think GF can be a powerful offensive class actually. Yes, you're tanky, but don't underestimate your damage. I think GF is a strong duelist and with the trait I mentioned above i think it can be extremely effective and killing enemies.
I second this, and to illustrate it, here is a screenshot (not PvP unfortunately, but shows GFs can deal damage too):
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kolbe11Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
Starting around level 25, I've learned to focus on collecting items and enchantments with Power modifiers first and then choosing Critical Strike, Defense, Deflection or Recovery after. Life Steal, Regen and Armor Penetration are nice, but they're at the bottom of the GF's needs.
By focusing on power mid-game you'll simply be amazed at the increase in your ability to "kill" becomes. Obviously the downside is that it reduces your survivability by a small margin, but if you can get that edge to kill before being killed it is well worth it.
Some observations I've made at various stages that "work best" are:
I was thinking of making a GF as tanky as possible, dumping secondary stats into recovery. Then focusing most powers towards cc, with a few defensive life savers. Hopefully my idea, when applied to group PvP will make a viable support tank. Much like a support tank you would see in a game like league of legends. The goal being to place your self directly between the enemy and your team, disable and serve the most vulnerable and or valuable opposing player to your dps, while still having the mobility to peel for any team member in trouble. I believe this can be done while still maintaining enough burst dmg to make those important kills.
I notice nobody mentions max hitpoint bonus, do they supersede any of those stats?
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whitewabbitpookiMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 22Arc User
edited April 2013
i played 25 pvp matches and only lost 2 1 to being level 10 in the lowest braket and the other due to two rouges bottom and top just capping points and hiding from me and cleric friend. i pvp from 10-19 20-29 30-39 40-+ i found the higher the level the easier it was beacuse more axis to abilties- block is very important as knowing when to block and what to block. i found that once you know what to block and you are able to with skill you become pretty much 1v1 unkillable. and 1v2 vs most classes as well. with a cleric you can pretty much 2v4 for a long time and usually win if you and your cleric or control wizard are really good. but block is very importnt as skilling correclty
Comments
Reasons why:
1. In dominion modes tankiness is generally rewarded because it means you can stall on points longer and keep your opponent from capping a point even if you lack the numbers.
2. Block is arguably the best "dodge" mechanic for PvP and I think skilled GFs will do really well because they will be able to block the most important abilities of other classes.
3. The damage of GF is high relative to how beefy they are.
4. They have decent gap closers and some cc
5. The feat in the damage tree that doubles your power when your block is full could be incredibly overpowered in PvP.
I think GF can be a powerful offensive class actually. Yes, you're tanky, but don't underestimate your damage. I think GF is a strong duelist and with the trait I mentioned above i think it can be extremely effective and killing enemies.
Below 30, it is just going to suck. Low damage, low mobility, and really hard to land any attacks on anyone. The short ranged at will charge should help a ton at 30 and then at 45 you can get bull rush for a short CD CC. At 50 you will get your power bonus and should start doing as much damage as the other classes with some good on demand burst as well.
I personally don't like the block mechanic. It appears prone and chill effects go right through it. Plus, you really don't have time to block and turn against a rogue daze attack. With any other class, they will miss you as you roll out of range. With a good 50% of PvP players being rogues, this is a definite issue.
Examples:
- Lunging Strike works well against those pesky Rogues and CW's who are using ranged attacks or running away.
- Using any of the 3 AoE attacks will reveal stealthed Rogues, allowing you to use Lunging Strike or others immediately.
- Team buffs to attack and keeping the enemy occupied using guard maneuvers at the "pole" make GF helpful.
- Knights Duel for breaking down other tanks or stronger characters
- Shield Fortification is extremely useful against a group of Defenders
While the GF is not a DPS machine like Rogue or CW, it has its uses and can be a valuable asset to a 5 man team IF you use it the way it was intended. Be cautious, attack with patience and most of all: Defend your team. Doing such will get you A LOT of assists and final blows, but not many overall kills. That's not the GF's job anyways.
I suggest swapping out skills prior to going into a PvP match to focus on Team buffs, Lunging Strike and one AoE attack.
I played only low level but I loved the GF at PvP.
I second this, and to illustrate it, here is a screenshot (not PvP unfortunately, but shows GFs can deal damage too):
By focusing on power mid-game you'll simply be amazed at the increase in your ability to "kill" becomes. Obviously the downside is that it reduces your survivability by a small margin, but if you can get that edge to kill before being killed it is well worth it.
Some observations I've made at various stages that "work best" are:
LEVEL 25
POWER: 600-800
DEFENSE: 600-1,000
DEFLECT: 0-100
LEVEL 30
POWER: 800-1,000
DEFENSE: 700-1,100
DEFLECT: 50-100
By Level 30 your Power should be equal to or greater than your Defense (assuming you want to do more killing than defending).
LEVEL 50
POWER: 1,000-1,400
DEFENSE: 1,800-2,500
DEFLECT: 392-1,400 (Varies wildly due to available items at this level)
LEVEL 60
POWER - 1,600 - 1,898 (max possible w/ all epic gear)
DEFENSE - 3,000 - 4,098 (max possible w/ all epic gear)
DEFLECT - 1,200 - 1, 540 (max possible w/ all epic gear)
By Level 60 endgame your Power should be ONE HALF your Defense. It just works out that way.
As far as PvP goes, is Defense better than Deflect or could you stack Deflect and go that way, instead?