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Some Bugs I Found

deohnoehdeohnoeh Member, Neverwinter Beta Users Posts: 0 Arc User
edited April 2013 in Bug Reports (PC)
Before I begin I have made another post with some of my earlier problems Is it me or are you get it too.

Here is a video of some of the issues I have faced that I could visually capture.
1. The starting animation has the NPC sliding. It needs to be changed as it is the first impact of the game.

2. The NPCs start chatter even as they are briefing the quest. The Chatter should start after the quest briefing has ended.

3. Instancing causes disconnection. Many times.

4. There is no indication that a competition has started. I faced this in vellusk and other levels after ebons down

5. There are dark faces in the interiors. I have tried reporting this here before. This becomes very obvious when in combat and the faces below star glowing solid colours while attacking.

6. The Partying system is very buggy.
1. While doing quests with a partner who has already finished the quest the quest may not be complete-able, you may have to repeat the quest, both may have to repeat the quest, or the one who wishes to finish that specific quest may have to exit the party to complete the quest.
2. The some NPCs wont get aggro.
3. Chest wont open.
4. Some gathering quests (where you do 5 activities. It looks like 0/5) will update as party members complete it and some update only when the player completes the quest. This causes confusion and breaking in parties. I was left stranded in the middle of the Chasm as this happened and my party leader decided to kick me and keep moving.

7. My partner didnt get the Moonlight and Shadow and Leader of the Pack Quests. But somehow got the Pirate Skyhold quests after logging out and logging in many times and going to Knox. We were partying then.

8. Quests finish themselves. The quest in which you have to defeat three giants in the Icepeak Spire after fighting the giant twice and then waiting at the fire the quest started getting completed by itself.

9. Group Quests have problems too.
1. The Throne of Idris Quest never ends as in you cant get the chest and cant get out of the door.
2. The Pirate King's Lair doesnt open the chestafter defeating boss.
3. The group quest on Icepeak Spire doesnt let you access the chest after defeating boss.
4. If you enter a group quest with a party after the quest ends the party persists and random people keep entering the party and you have to disband and rejoin to stop this from happening.
5. The return to instance button stays on many occasions after the quest has ended.
6. The Madness of the Chasm (or so I believe it is called...) quest blocks everyone from entering if the arena if they die. IMHO blocking the player from re-entering an arena of the group quest causes needless player anguish. It is very painful to watch your friends fighting and dying right infront of you. It would do a world of good if the player could spawn in the middle of the arena or has to accomplish some task to enter (spawn) back into the arena this way the player faces no anguish and has to accomplish something rather than waste time watching people fight and wait for them to die.
7. Sometimes you may enter an empty quest plane after being matched through the PvE system that might be the reason for 4.

10. The Need Greed or Pass boxes and the boxes of results thereof appear in the middle of the screen and can block vision of the battle at hand. This Needs Change.

11. The game lags a lot for me during group quests and while fighting Mimics I have 4mbps and ATI Radeon HD 6770m and 16Gb RAM with i7 processor. It lags so much it is unplayable. 1frame/10s.

12. There are double faces in some levels it is visually displeasing.

13. While on a quest the quest way marker and the icon which is red or yellow depending if you can do the quest or not flick on or off randomly for many quests.

14. Not being able to revisit old group quests needs to be changed. If you rush through without completing the quest you may never be able to complete the quest as you may be of higher level than quest. If the quest is too low a level then the player number should go down rather than not being able to play the quest at all.
Post edited by deohnoeh on

Comments

  • rgrmrdthrgrmrdth Member Posts: 0 Arc User
    edited April 2013
    good information
  • darkstorn42darkstorn42 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited April 2013
    This is a rather extensive list. Plenty of these bugs I did not experience, but I really hope you made in game tickets for each one.
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