So, let me get this out right off the bat. I am 100% new to Dungeons and Dragons. I have never played the games so reading the forums today have been quite overwhelming to me. I keep seeing people saying all of these weird class names such as Trickster Rogue or like Paladin etc and I cannot find any info on the site about such classes? Or specs rather? I don't know. Anyways, can somebody put me in the right direction and give me a good description of the classes or specs in the game? Since Beta is tomorrow and part of Betas for me is not just testing and finding bugs but also figuring out what I want to play for launch! I spent $59.99 on this and the lack of information on the site scares me a bit
HALP!
Comments
Paladin is a classic D&D class, going back to the first "Advanced Dungeons & Dragons" if not farther ^_^. Think of it as a Tank with a touch of Healer.
As for specs, I'm hoping to find out when I finish downloading the beta (94%!).
Keep your powder dry.
Each class in 4e had a number of suggested paths for you to take. For examaple, the Rogue class had a "brute rogue" and a "trickster rogue", these weren't unique classes in 4e, but instead were sort of pre-set builds. Neverwinter is taking this concept and turning it into MMO classes, which is a different concept.
4e had "roles" for classes, that mainly mimiced what you see in MMOS. You had a Guardian (tank), a Striker (DPS), a Controller (Crowd control), and a Leader (buff/debuff/healer). Every class would fall into one role, and would generally dabble lightly in a secondary role. The thing to remember is that like MMO's class and role are different. A rogue was a Striker, but so was a Barbarian. The wizard was a controller, Fighter a Guardian, and the cleric was a Leader.
Keep your powder dry.
Don't get hung up on the names of the classes. What you have here is the Holy Trinity.
Tank- Soaks damage draws enemy agro.
Healer- Heals everyone.
Damage- These guys ramp up damage to drop the enemies.
Then you have additional duties in the group such as...
Controllers- They maintain the ebb and flow of combat. These guys are gods in pen and paper.
Hybrids - These guys usually get a bad rap about being a jack of all trades but master of none... but can be fun to play.
Just pick a "role" that you seemed to enjoy in other games you played and rock and roll with it. Don't worry about races either. Just pick something you like, end game gear and class abilities are what matters, you will not be weaker because of a race choice you made. Ever.
When you want to break the mold
BETA Tips and Tricks
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Anyone still searching for guilds you can check out HCG Hardcore Christian Gamers.
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They designed the game where someone who never read a thing on D&D can play just as easily as one who has extensive knowledge with D&D. All these classed are derived and mechanics are based off of D&D just like WoW is but they are not direct translation. Having D&D knowledge is just fluff material really or if your a lore hound.