Death is an important part of MMORPGs, and needs to have tough enough consequences to make players avoid it and not use it, say, as a means of quickie transport, and yet not so stiff to cause players to ragequit or get discouraged.
Personally, I really dislike deaths that cost me too much gold, large amounts of XP, or my nice items. All that just pushes me back, and makes me not want to explore, or even play. Who wants to work down a massive XP debt in a game? Debts are for real life, not for what should be a fun diversion and/or hobby.
On the other hand, no penalty deaths ruin some of the immersion.
I'd like to see a short character ban whenever my character dies and is not resurrected. For instance, a fifteen minute ban for dying for all characters level 10 and up. Or maybe 30 seconds of ban time for every level (a level ten player would be banned for five minutes, and a level sixty for half an hour). This would not be too discouraging, and would encourage breaks. It would be much better to just have to take a few minute break than have to get set back hours of XP. Different, laxer rules might apply for players killed in instances. They might just be dead in that instance, but still able to play another instance or in the open world.
Do we know what happens when we die in the game? What penalties (if any) would you like to see for death?
Comments
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Anyone still searching for guilds you can check out HCG Hardcore Christian Gamers.
NW FAQ | HCG NW Host Site
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And this time I can't blame Truthseeker!
They really haven't released any information on what happens when we die. Feel free to read that thread but don't reply to it
In fact I'm taking the opportunity now to lock it. Any further discussion can take place in this thread
Sorry didnt mean that you should post just read, but thanks for locking it
Anyone still searching for guilds you can check out HCG Hardcore Christian Gamers.
NW FAQ | HCG NW Host Site
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But back on topic there's really no information given out yet except that there will be various respawn locations. No information about the death penalty has been given or what effect deaths will have on the gameplay as a whole.
I think I know what you are thinking.
*An Illithid in suit is seen in background*
Thanks for linking it.
And sorry moderators if I unintentionally opened a can of worms...
Too bad there is no information on death.
That reminds me, what happened to our favorite Illithid ?
Anyone still searching for guilds you can check out HCG Hardcore Christian Gamers.
NW FAQ | HCG NW Host Site
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Are My Masters!
The gray rain curtain of this world folds back and all turns to silver glass. And then you see it:
White shores. And a far green country under a swift sunrise.
Wait a minute...
Wrong IP
but I play one on the forums...
:P
My only request is that no stats be kept on how many times I die as they do in WoW. I'm a perfectionist and it just reminds me about how imperfect I am.
Always did like the titles given in LoTRO, though, which you gained for not dying up to level 20.
I would really love to see the old 2nd Edition rules come back into play, where you would need a 9th level Cleric to use the Raise dead spell. :P
Which is insanity of course.
But i really don't know if a game this new should be turning death into a type of penalization rather then an experience.
original posters warpet and xearrik
http://nw-forum.perfectworld.com/sho...ungen-and-more
http://nw-forum.perfectworld.com/sho...deo-translated
http://www.youtube.com/watch?v=VpYYFKzIE6I
Maybe a Sickness debuff, like on DA.
Some XP loss.
And maybe like in CO, you will have your five stars that grant you bonus in quests, and when you die, you loose one of them and will need to buy a "Star Refil" or end a quest to regain that.
Or it's silly?
[SIGPIC][/SIGPIC]
After all, it will be written by the winners. And i am one. "
(Please don't mind my bad english, i'm Brazilian. )
For you may be the next to die.
They wrap you up in a clean white sheet,
and bury you 'bout 6 feet deep,
Tucked inside a wooden box,
Covered over with dirt and rocks.
All goes well for bout a week,
Until your coffin begins to leak,
Then the worms crawl in,
The worms crawl out,
The worms play pinochle on your snout,
They eat your eyes,
They eat your nose,
They eat the jelly between your toes,
And then you turn a sickening green,
And puss comes out like whipping cream
You scoop it up on a piece of bread,
And that's what you eat, when you are dead!
http://www.youtube.com/watch?v=6Smuij7H5Yk
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Oh, you mean in game. I'm sure you respawn with no/minimal penalty. Why would this game be any different from other post xp-loss-sucks-donkey MMOs?
My first Foundry mission, The Valley of Darkness NW-DG9DOTZLU
How can you think or realize anything after brain has shut down? The statement is illogical!
Wait ah sorry this was about the game. How about as Ghost running as in WOW and some equipment damage. That works fine for me. Other option is a very small exp penalty like 1 %.
Now I don't know where I get this bright idea, but since DD4th edition rules works like that characters do not have to choose a Forgotten Realms God. For example if character has not chosen deities that I like Tempus, Tymora, Selune, Oghma(since Mystra is dead), Corellon or any other Forgotten Realms deity are considered faithless in the game.
All faithless(no FR deity selected) player characters in the game are dragged to game hell when they die with a cool trailer that reminds of this picture:
http://i-moc.com/drag-me-to-hell-1280x720-hd-wallpaper.html
after that their character remains locked one month with the text: You forgot to choose Deity and as our game policy faithless characters gets locked unplayable for one month in our hell every time they die.
That would absolutely make wonders to religion motivation trust me on that! Oh I am so nice:cool:.
Let's make it interesting!
Ok seriously, I know this would drive 99% of the possible players away but man I would love it and i don't have enough money to support the game on my own.
Yes, I was one of those types of DMs. My games were challenging but rewarding (for the characters and the players).
I still am in favor of the EQ way of dealing with death - you lose experience. In my opinion, that is the most important currency in MMORPGs because it can be equated with time. It definitely made for some interesting (and fun) times back in the early 2000's - for me at least.