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what's Versatile Defense like ?
nvm found old topic using search.. duh ^^
Exactly my thought. A point buy system would have been much more linear imho.
St. Augustinus
NW-DPTEETULF
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So far, the lack of ability to genuinely customize a character's build is my biggest concern for this game, but if the builds they provide are fun, it wouldn't be a deal-breaker.
Huh? What does this have to do with character build customization? That's a matter of XP/drop rates. That's not mentioned at all in the article.
What is likely will happen though is a stat array will be used instead of "rerolling" and maybe a point buy system for advanced options.
But unless we want people whining that sneaky Drow thief player Billy got a 20 dex and they got 18 because they rolled five times and he rolled 342 times and brags about it all the time and they "adjust" it at launch, don't think random generation is likely.
And yeah, stat point generation has nothing to do with level progression and is not mentioned in the article.
If you do this where character is generated(Name,looks,etc) then you have stat generation. and say it has a timer of a 24 hours before you could make the same race class combo I think the rolling would work
you only get to roll the 3 stat sets no re-rolling after that but I would suggest at allowing one stat if say 8 or under to be switched out with one from another set.
If you dont like rolling take standard array as I said I would just like to have the options
Like I said this is just an example of how I might like it
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Occam's Razor makes the cutting clean.
Not to give them ideas, but rerolls could cost zen. :rolleyes:
That would be pure pay to win... i hope we just won't have this kind of freedom with stats.. I just want point buy.
St. Augustinus
That's why I stated that if you could only roll once per character and you can only make the same Class Race combo every 24 hours from when you last made one it would work, unless people are willing to possible spend months just roling stats on one character.I figure if someone does that after 3 or 4 days they would realize it is just better to go with what you have got or if they are bad use standard array
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Take 5 minutes to roll a character each day for months? Yes, people would absolutely do that. People grind in DDO for hours every three days for months for a chance for a net +1 in a single stat (getting a +4/+5 tome from a Raid).
If I were playing under you system, I'd probably roll one character, taking whatever I get, and play to learn the game, while I roll up another each day until I get stats that are so good that there's little to be gained from better. And then make that my "real" character going forward.
Aye just gives us a DDO like stats distribution system.
Neverwinter Thieves Guild
The first method uses a standard array of scores. Assign the following numbers to each ability score any way you like: 16, 14, 13, 12, 11, and 10.
The second method is very much like pre 4e, and my preferred method since it offers the most control over the output of your character. Start with the following scores: 8, 10, 10, 10, 10, and 10. You have 22 "points" to spend in order to increase the ability scores. Use the following rules to spend these points and improve your ability scores, then assign the score to the specific abilities.
Improving the numbers 8-12 costs one point. As such, increasing the "8" to a "12" would cost 4 points. Improving a "10" to a "13" would cost only 3: one point each for 10-to-11, 11-to-12, and 12-to-13.
Improving the numbers 13-15 costs two points. As such, increasing the "12" from before would cost another point to become a "13", but an additional two points to improve to a "14". Similarly, improving the "13" to a "16" would cost 6 points: two each for 13-to-14, 14-to-15, and 15-to-16.
Improving a "16" to a "17" costs another three points.
Improving a "17" to an "18" costs another four points. As a result, upgrading a "10" to an "18" would cost a total of 16 points = 3*1 + 3*2 + 3 + 4.
The third method uses randomly-generated numbers and provides the most versatile and volatile scores. For each ability score, roll 4 6-sided dice (4d6). Add the three highest numbers, ignore the lowest, and assign the sum as an ability score.
Then race +/- stat points must be figured in of course.
In this particular mmo, I believe they could very easily include 2 or possibly all three methods. Most DDOers I believe would feel most comfortable with the 2nd method, yet may very well choose another method for speed or just flavor.
Either way, there should be a custom route and an easy button route for those less able to decide.
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Just like I was saying although I did offer the 3rd method with a couple modifications, and those modifications are just how I have played in 3.0 , 3.5, pathfinder, and 4.0. In PnP DnD I every DM I have had used the modified version of the 3rd method.
I thank you Andre for also mentioning this.
This is DnD and you no what the reason most people I know don't play 4th edition is because they think it is too much like an MMO. So if this game is based off 4th edition rules why not use the 4th edition rules and "options" of doing thing it gives you.
My friends are willing to try Neverwinter but as far as 4.0 rules go it is only because think 4th edition rules fit MMO's very well and thus the reason they will most likely play Neverwinter.
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Yep.
While presented in books this option is not allowed in official tournaments or official games. It is essentially for unofficial games only.
If Neverwinter wants to follow 4e, at least at a token level, this method has no place in the game IMHO.
Agreed about 2...
Agreed.
The 4d6 system is just way too random and exploitable.
*edit to add* Standard in the default setting, but since Neverwinter is Forgotten Realms they may not think of it as such.
The 4.0 Neverwinter Module contains Dragonborn NPC's so they are in Neverwinter and Forgotten Realms
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In my campaign, I usually always have them to do the 2 sets of 3d6 in order, choose your set. Then after they choose their race and class, if they seem at all unhappy with their set, I'll let them decide if they want to swap any two stats, if they do, they get a random -1 to one of the other four stats (determined by 1d4).
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*Is caught beating dice*
You didn't hear what the dice said to me!
*Is being dragged off by the authorities* They were asking for it I tell you!