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Poll #1 Revisited: Hot Topics

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  • macabrivsmacabrivs Member, Neverwinter Beta Users Posts: 417 Bounty Hunter
    edited November 2012
    syfylis wrote: »
    Open world PvP may means PK but in my view it's a event when 2 guilds declare war to each other and can pk enemy guild players without geting PK status.

    Guild system without GvG it's just only new friends tab.

    Exactly my point of view too.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2012
    I'm going to re-roll a series of polls in the upcoming weeks, that I first ran when we were a much younger forum community. I can't wait to see what our grown in size (as well as in anticipation!!) forum community members have to say! This first one focuses on several hot-topics that we've read about on the forums over the past year.

    Please keep ALL ANSWERS BRIEF. Proposed format: Please keep your first post to the point, so developers can get a good grip on the opinions of the player base in the shortest amount of time. After your first post, a healthy discussion would be great!! Thanks!


    1. Please list the top 12 4E playable races you'd like to see introduced, in the order you'd like to see them introduced. Just list 12 races here, thanks!

    PHB1: Dragonborn, Dwarf, Eladrin, Elf, Half-Elf, Halfling, Human, and Tiefling.

    PHB2: Deva, Gnome, Goliath, Half-Orc, and Shifter.

    PHB3: Githzerai, Minotaur, Sharmind, and Wilden.

    FRPG: Drow, Genasi, Dragonborn, Dwarf, Eladrin, Elf, Half-Elf, Halfling, Human, and Tiefling.

    NWCS: (Racial Variants) Dwarf, Eladrin, and Elf.



    Eladrin (FR, Neverwinter Racial variant or not,) FR Dragonborn, Genasi, Shifter, Drow, FR Elf (Racial variant or not,) Dwarf (Racial variant or not,) FR Tiefling, Goliath, FR Halfling, Half-Orc and Githzerai


    2. PVP. Since we know this is a one server game, we know true open world PVP is out. Assuming PvP works as it does in Star Trek Online, what potential pros and cons do you forsee for the community at large, if any? In 4 sentences or less, please describe the way PVP should work in Neverwinter.

    I thik the way it should and the way it will work are two separate things. It should work with battle-zones in open persistent worlds with options to have multiple teams against one another let alone one on one or arena multi-player combat. The way it will work is likely one on one, and battle royale winner take all and if lucky one team vs another in instanced lands and/or arenas. Thus no " live spectators."


    3. How important are guild features/guild leader tools to you? In two sentences or less, please describe what you'd like to see included to make guilds organized and a really fun/useful part of Neverwinter.


    Looking at the Dungeons and Dragons Online setup, that should be a base template for how guilds should be created and run based on the game-play management/mechanics. This game also should have persistent locations for guild-houses and I think it's very very important for the game, but mid-range importance to me (the game-play mechanics and character creation and advancement focus coming first.)

    4. Please list the top 12 4E playable classes you'd like to see introduced, in the order you'd like to see them introduced. Just list 12 classes here, thanks!

    PHB1: Fighter, Cleric, Rogue, Ranger, Paladin, Warlock, Warlord, and Wizard.

    PHB2: Avenger, Bard, Barbarian, Druid, Invoker, Shaman, Sorcerer, and Warden.

    PHB3: Ardent, Battlemind, Monk, Psion, Runepriest, and Seeker (PHB3 also introduces hybrid classes for Artificer, Ardent, Avenger, Barbarian, Bard, Battlemind, Cleric, Druid, Fighter, Invoker, Monk, Paladin, Psion, Ranger, Rogue, Runepriest, Seeker, Shaman, Sorcerer, Swordmage, Warden, Warlock, Warlord, and Wizard).

    NWCS: Swordmage, Warlock, and Spellscarred.



    Spellscared isn't a class. It's a selectable option any RACE can get, with optional feats that allow to to take it with additional benefits and penalties (unless you choose it also as a Paragon path then it no longer keeps the penalties in the mechanics) While I'm sure this will result in "mutant monsters attacking us from having the Spellplague," it's not a class still.

    That done, my top 12 are: Wizard, Bard, Monk, Warlock, Swordmage, Ranger, Rogue, Barbarian, Hybrid, Warlord, Shaman, and Druid. I specifically did not choose Sorcerer because what they have shown is for the "control wizard" actually is playing like the Sorcerer with "wizard spells." When they actually make a control wizard, I'd replace either Hybrid or Warlord with Sorcerer.



    5. F2P. Should the game be: A. Entirely free, period. B. Free, pay for vanity only. C. Free, pay for nonessential items, including vanity, but no pay-to-win items. D. Free, with uber pay-to-win weapons, gear, accessories and items.

    B. Free, pay for vanity only. Cryptic said this and I'm holding them to their word. No claiming C is Vanity now!




    6. Bound items. In three sentences or less, please state why bound items should or should not be in game.

    None. Adventurers don't say "Oh this item would be great for you, but since I used it I must sell it to a vendor." Let the game dictate if items should be in circulation or not and only worry about abilities in PvP which should have a separate stat for PvP than PvE anyway.


    7. What is your favorite edition of pnp D&D? Are you looking forward to playing an MMO loosely based on 4E rules? In 3 sentences or less, please describe the challenges you see ahead in getting used to the "new D&D".


    I like them all, even the newly play-tested D&D NEXT. I have no issues with the "new 4th edition" as I have been playing it for four years now. Players are going to have to simply understand it's not the old school D&D with how abilities are done and even this version is not the tabletop ported over to a MMO game setting only "inspired" by that rules version anyway.

    8. Foundry. For you future designers out there, have the Cryptic promos excited you? What do you see that you like, and what do you see that's missing? Please keep answers tight, 6 sentences tops.

    I don't know if I can do this in six sentences but I'll see: I am super ultra excited! I plan (even if sorta convinced by others expecting me to do so) to make modules and have three finished story ideas (and one still working on,) ready to go when Foundry hits Beta. The ease of use and modular drag and drop looks amazing. The lack of customized material if I am not satisfied with a preset color scheme or skin tone and the options they give me makes me unhappy; while I can alter the physical appearance, if I'm stuck with a chain apron covering the leggings, it's going to be stuck for that character base type unless they render something else or I shoose another base character to model costumes after. And my biggest gripe is going to be placing 3d rooms and objects in a 2d map when it comes to facing and height even if they have these "arrows" pointing what way they are "facing;" trust me, it won't work half the time when somebody goes to test it. Oh, and not having item rewards in a multiple choice of "items that can scale that drop in preference to other items" like how other MMO's can work (Andy called it a "Chinese Menu,") is saddening.

    9. In one sentence please name your favorite feature so far in the game.

    I can't choose just one, sorry :)

    10. In one sentence please name the #1 feature/concern that you dislike to the point of possibly not playing the game/walking away from it?


    Lockboxes; need I say more; they won't let me!
    [SIGPIC][/SIGPIC]
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited November 2012
    Spellscared isn't a class. It's a selectable option any RACE can get, with optional feats that allow to to take it with additional benefits and penalties (unless you choose it also as a Paragon path then it no longer keeps the penalties in the mechanics) While I'm sure this will result in "mutant monsters attacking us from having the Spellplague," it's not a class still.
    You may wish to read the 4e Forgotten Realms Player's Guide for it surely is a class. It's even listed in the Classes and even says that it is a class that only a Multiclass character can take. The Spellscarred Harbinger that is listed in the 4e Neverwinter Campaign Setting is a Class Theme for any class however.
  • alfrunaalfruna Member Posts: 30 Arc User
    edited November 2012
    1. Please list the top 12 4E playable races you'd like to see introduced, in the order you'd like to see them introduced. Just list 12 races here, thanks!

    Elf, Half-Elf, Dwarf, Human, Halfling, Drow, Half-Orc, Tiefling, Eladrin, Dragonborn, Shifter, Deva


    2. PVP. Since we know this is a one server game, we know true open world PVP is out. Assuming PvP works as it does in Star Trek Online, what potential pros and cons do you forsee for the community at large, if any? In 4 sentences or less, please describe the way PVP should work in Neverwinter.

    I prefer no PVP at all, but do not mind when it is confined to arenas, battlegrounds or duels.


    3. How important are guild features/guild leader tools to you? In two sentences or less, please describe what you'd like to see included to make guilds organized and a really fun/useful part of Neverwinter.

    I would like to see guilds allow a very small number of members (some games have a minimum amount to form the guild). I also enjoy guildhalls.


    4. Please list the top 12 4E playable classes you'd like to see introduced, in the order you'd like to see them introduced. Just list 12 classes here, thanks!

    Rogue, Cleric, Druid, Ranger, Paladin, Bard, Warden, Avenger, Warlock, Shaman, Invoker, Barbarian


    5. F2P. Should the game be: A. Entirely free, period. B. Free, pay for vanity only. C. Free, pay for nonessential items, including vanity, but no pay-to-win items. D. Free, with uber pay-to-win weapons, gear, accessories and items.

    C. (A is silly because they have to make money somehow.)

    6. Bound items. In three sentences or less, please state why bound items should or should not be in game.

    They should be in the game. I think it makes it less easy to twink new toons and I also feel that certain rewards should only belong to the character that achieved the goal.

    7. What is your favorite edition of pnp D&D? Are you looking forward to playing an MMO loosely based on 4E rules? In 3 sentences or less, please describe the challenges you see ahead in getting used to the "new D&D".

    Second Edition is my favorite.

    I am interested in trying the 4e ruleset as a video game as I feel it is better set-up for a MMO than a pnp style game. (I have little interest in playing 4e pnp.)


    8. Foundry. For you future designers out there, have the Cryptic promos excited you? What do you see that you like, and what do you see that's missing? Please keep answers tight, 6 sentences tops.

    I am thrilled with the idea of the Foundry, though I do not have a specific idea of what will be best or needed until I can see more. ;-)

    9. In one sentence please name your favorite feature so far in the game.

    A chance to adventure back into the Forgotten Realms world :-)

    10. In one sentence please name the #1 feature/concern that you dislike to the point of possibly not playing the game/walking away from it?

    I have not yet seen anything that would cause me to walk away (heavy PVP focus would certainly do that though if it ever happened).
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2012
    zebular wrote: »
    You may wish to read the 4e Forgotten Realms Player's Guide for it surely is a class. It's even listed in the Classes and even says that it is a class that only a Multiclass character can take. The Spellscarred Harbinger that is listed in the 4e Neverwinter Campaign Setting is a Class Theme for any class however.


    I'd consider it a multiclass sort of, not following the rules of MC or Hybrid, but you don't roll up or point buy a Spellscarred class ever, you STILL play your other class. Even if you have a spellscar, you need a feat or theme to at MINIMUM use spellscar powers of any kind and would still have the "negative" aspects against plaguechanged if you didn't go that route. I have the FR player's guide thank you very much. I even had the option to "Acquire" a spellscar and power permanently in scanctioned play when it was allowed in the RPGA (Paladin's Plague now a defunct option last I checked.)
    [SIGPIC][/SIGPIC]
  • aandrethegiantaandrethegiant Member Posts: 3,369 Arc User
    edited November 2012
    4th Edition allows characters to take a Feat that gives a character access to specific facets of another class. The class-specific multiclass feats are also prerequisites for the power-swap feats, each of which allows the character to swap out a daily, encounter, or utility power from their first class for one from their second class. Also, at 11th level, characters with a multiclass and feat and all of the power-swap feats is eligible for paragon multiclassing, which allows a character to gain additional powers from their second class in lieu of taking a paragon Path. Some classes are only available through multiclassing, the first such class was Spellscarred, introduced in the Forgotten Realms Player's Guide.

    In 4th edition, each character can only multiclass into a single class, unless otherwise stated by their primary class (such as the Bard). The Player's Handbook III introduced "hybrid" classes, a deeper form of multiclassing in which elements of two classes are combined each level.

    In other words, you are both right, kinda. In reality, its for all intents, a prestige class, an enrichment of your real class. It's not a class in traditional D&D terms.

    This is an area of 4e that I detest. When you try to simplify things, sometimes you go overboard and wind up in a quagmire. That's exactly what happened here.

    TYRS PALADIUM - A Premier Neverwinter Online Guild
    No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
    Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
  • denkasaebadenkasaeba Member, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2012
    This is an area of 4e that I detest. When you try to simplify things, sometimes you go overboard and wind up in a quagmire. That's exactly what happened here.

    Yes, Mc-ing isn't the best part of 4e: it's so good that, up to a point, every character multiclassed fighter, rogue (daggermaster), shaman (1 more encounter heal + spirit), bard (skald: 1 more encounter heal) or cleric (new healer's lore rules that gives out scale + shield with 1 feat). I prefer much more a classical version of multiclassing.

    Hybrid characters are mostly innocent, except that some classes lose VERY little by hybriding: examples are Warlock, Swordmage and Artificer. A hybrid Swordmage|Artificer is a strong defender AND a decent leader at the same time. While hybrid rules gave out a lot to our group of optimizers, i can't deny it has its issues.
    Dilige, et quod vis fac (Love, and do what you will)

    St. Augustinus
  • hippyohippyo Member Posts: 186 Arc User
    edited November 2012
    Question number 1.

    1 Human
    2 Halfling
    3 Elf
    4 Dwarf
    5 Gnome
    6 Drow
    7 Eladrin
    8 Githzerai
    9 Half-Elf
    10
    11
    12

    Question number 2.
    I never engaged in pvp because the game mechanics seemed to support coop/pve better. The introduction of pvp will require some modification to the classes, all pcs will become less depending on support and more self sufficient. This could reduce the coop appeal of the game for roleplayers/coopers. Support roles will become unimportant.
    Question number 3.
    While guilds are an important tool to get friends organized, they don't need to provide much more than that. There should never be just one leader. All actions should be sanctionable by a guild-internal polling system.

    Question number 4.
    1 Rogue
    2 Wizard
    3 Fighter
    4 Cleric
    5 Bard
    6 Monk
    7 Paladin
    8 Barbarian
    9 Swordmage
    10
    11
    12

    Question number 5.
    Ingame shop will not provide enough revenue in the long run. I don't support ftp. Players who want to become really involved should pay a flat affordable fee.
    Question number 6.
    All items should be bound to pc. Trading or banking items is contrary to immersion. pickpocketing should be abolished.
    Question number 7.
    dnd next. the official policy of wotc was described as "simplifying the rules and making life easier for dms". this is contrary to the needs of a pc game.
    Question number 8.
    solid editing tool. we havent seen terraforming. how can people write quests without a way to design the landscape ? We need advanced options for Scripting, event management ...

    Question number 9.
    Users can help expand the world by providing selfmade content.

    Question number 10.
    My greatest concern is that the game might be to simple. If a toddler can play it, maybe a grownup will want more advanced gameplay. Make it scalable.
    [SIGPIC][/SIGPIC]
  • vangaldvangald Member, Neverwinter Beta Users Posts: 325 Bounty Hunter
    edited November 2012
    hippyo wrote: »
    Question number 6.
    All items should be bound to pc. Trading or banking items is contrary to immersion. pickpocketing should be abolished.

    Could you help me understand where you are coming from on this? How do you think it breaks immersion?
  • hippyohippyo Member Posts: 186 Arc User
    edited November 2012
    i suspected someone might object to that ...
    i must have been playing too much diablo 3. If you have played Descent, its an arcade space shooter with the typical loot picking: items drop as large glowy icons that are picked up by passing over. They contain scaled weapon upgrades that will bestow a new set of abilities on you. or some beneficial effect. you dont even have an inventory. I admit its a slightly different story but as far as i know, AD&D doesn't really tell them how to do the inventory bit. This has one advantage: Simplicity of item . You don't have to spend valuable time sorting items, storing them in remote banks or transfer accounts. You don't have to buy inv slots. You don't want to think about collecting items for your 10 alt. etc. and i hate pp'ers because i value my items.

    ~Savannah
    [SIGPIC][/SIGPIC]
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