ok i played DDO kinda like it but the one thing that i didn't care for was no open world mobs everything was instances,so searching vids on this new game it seems its the same set up as DDO all instances and no open world mobs ?
And in talking to folks who have actually have had hands on time with NWO, they all have told me that it felt nothing like DDO, from the combat to the world, yet it has a very strong D&D vibe.
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited October 2012
I'm another person who really disliked the 100% instance based game style DDO incorperated.
As Gilrmn linked there will be a mixture of both worlds so if you like running around killing things with random people you should be more than able to and I'm extremely pleased with that. Of course we still don't know a whole lot on what portions of the world will be outside instances and what kind of opportunities will be in those areas but they will exist unlike DDO.
I think Cryptic realized the purely instance based mechanic is a major downside to DDO Players and developed NW with that in mind.
iamtruthseekerMember, Moonstars, Neverwinter Beta UsersPosts: 0Arc User
edited October 2012
Yeah, saw a little demo time and can say it wasn't instanced only. But I guess we'll have to wait for Beta to see how it all turns out with the incorporated stuff outside a a fixed demo.
ok ty reason i asked cause i was on twitch tv did a search neverwinter online and got some 45min vid of some dude in town and going into instances like they do in DDO thus why i got scared :P
oh yah if im not mistaken i remember hearing abt that you can join a dungeon instance anywhere in the world and it will group you up and whisk you to the dungeon instantly?
if its true i would like to emphasize that although this mechanics is good to find groups easier but it will actually hinder players from traveling from one place to another and enjoying the lore of the game
i remember in wow i was really enjoying the lore on foot or mount but when this mechanics came in i find i miss alot of things which i should have encountered using this mechanics ( as i replay a character)
oh yah if im not mistaken i remember hearing abt that you can join a dungeon instance anywhere in the world and it will group you up and whisk you to the dungeon instantly?
if its true i would like to emphasize that although this mechanics is good to find groups easier but it will actually hinder players from traveling from one place to another and enjoying the lore of the game
i remember in wow i was really enjoying the lore on foot or mount but when this mechanics came in i find i miss alot of things which i should have encountered using this mechanics ( as i replay a character)
That one is for "Daily" kind of dungeons - a bit like raid or more accurately, like alerts from CO. It is different from normal missions.
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iamtruthseekerMember, Moonstars, Neverwinter Beta UsersPosts: 0Arc User
oh yah if im not mistaken i remember hearing abt that you can join a dungeon instance anywhere in the world and it will group you up and whisk you to the dungeon instantly?
if its true i would like to emphasize that although this mechanics is good to find groups easier but it will actually hinder players from traveling from one place to another and enjoying the lore of the game
i remember in wow i was really enjoying the lore on foot or mount but when this mechanics came in i find i miss alot of things which i should have encountered using this mechanics ( as i replay a character)
That one is for "Daily" kind of dungeons - a bit like raid or more accurately, like alerts from CO. It is different from normal missions.
Special Instanced Events (daily or sooner) that automatically group people together in the zone are the only time you're transferred in this manner. The rest of the time, you have to go move to your destination.
From what I saw watching videos and reviewing articles, you do appear to exit gates and can go to other areas in the land I guess we'll call Zones. I know one of the Zones we saw was the "Tower District," where the many-arrows Orc Tribe had taken over part of Neverwinter.
This, and the world supports multi-player open world combat as well.
Special Instanced Events (daily or sooner) that automatically group people together in the zone are the only time you're transferred in this manner. The rest of the time, you have to go move to your destination.
From what I saw watching videos and reviewing articles, you do appear to exit gates and can go to other areas in the land I guess we'll call Zones. I know one of the Zones we saw was the "Tower District," where the many-arrows Orc Tribe had taken over part of Neverwinter.
This, and the world supports multi-player open world combat as well.
Yes, yes...my friend who was at Gamescom said that sometimes it was a standard Loading screen ala DDO and sometimes it was done with a small cutscene..if that clarify's it any....
I believe Neverwinter will use Pando Media, which both Turbine and Cryptic games use. You'll recognize installation and load sequences and such.
As far as combat... it will be totally different, probably echoing Champions Online a bit more more than DDO.
As far as instances, I believe all UGC would be in its own instance just like DDO. However, towns will be more robust. This is just a guess on my part tho..
As far as Character creation, past Cryptic games to not bode well in my opinion. CO character creation consists of ZERO customization, besides an elaborate visuals palette. You have an amazing array of how you shape your head, body, legs, outfits, colors of everything... etc. But you don't have an ounce of hope to escape the cookie cutter paths that you are forced into. You aren't asked to change a single stat point or take a single skill, enhancement or feat. STO does offer you to choose "traits" however.
I believe Neverwinter will use Pando Media, which both Turbine and Cryptic games use. You'll recognize installation and load sequences and such.
As far as combat... it will be totally different, probably echoing Champions Online a bit more more than DDO.
As far as instances, I believe all UGC would be in its own instance just like DDO. However, towns will be more robust. This is just a guess on my part tho..
As far as Character creation, past Cryptic games to not bode well in my opinion. CO character creation consists of ZERO customization, besides an elaborate visuals palette. You have an amazing array of how you shape your head, body, legs, outfits, colors of everything... etc. But you don't have an ounce of hope to escape the cookie cutter paths that you are forced into. You aren't asked to change a single stat point or take a single skill, enhancement or feat. STO does offer you to choose "traits" however.
Oh I'm positive with the feat trees we've seen, the Paragon Path trees we got a glimpse at, and the possibility of that two stat point bump at certain levels (not confirmed but hoping it's a strong likelihood since it doesn't take a lot of dev time to add points on whatever their level progression conversion is,) we'll have strategic as well as visual character customization. Just remember (feats aside,) stats, race, class, skills background and theme is all we do at the tabletop creation side; the rest is done after leveling for a while. Who could say what is, isn't or would be implemented in the MMO game?
Oh I'm positive with the feat trees we've seen, the Paragon Path trees we got a glimpse at, and the possibility of that two stat point bump at certain levels (not confirmed but hoping it's a strong likelihood since it doesn't take a lot of dev time to add points on whatever their level progression conversion is,) we'll have strategic as well as visual character customization. Just remember (feats aside,) stats, race, class, skills background and theme is all we do at the tabletop creation side; the rest is done after leveling for a while. Who could say what is, isn't or would be implemented in the MMO game?
I saw nothing in the videos presented thusfar of choosing your stats at build creation. That's big. Paragon Path trees come after.
I think it might be very similar to Champions Online, it is set in a big city wich is Open world, but with instanced areas, seems like you could covert that to Neverwinter easy enough, and then can go to other areas outside city, have not played for a while, but some of those might have been open areas with instanced bits attached, I think NWO will have that even if CO doesn't. But it does not seem to bad to follow.
Champions also has "roles" for classes so that might be similar, but before FTP champions had a very interesting character creation where you could choose role, then special abilities that match that role. I think if you pay monthly you can still use that facility? If they have that + the set ones it might be very good.
Obviously foundry adds more than what champions had.
Still need to wait for beta:)
[SIGPIC][/SIGPIC] I am not evil, I am just cursed.
I saw nothing in the videos presented thusfar of choosing your stats at build creation. That's big. Paragon Path trees come after.
So I'm not convinced, but like you, am hopeful.
He was not talking about choosing stats at build creation but during level progression. In 4e you can give 1 stat point each to any two attributes of your liking at certain levels.
As regards to character creation, I believe it would be tied to primary and secondary stat like in pnp and not a point buy system like DDO. This would help in balancing the character.
Ideally for me, it would be like:-
Choose build - It decides your primary stats and secondary stat. Then distribute points according to build.
Next choose race - add racial bonus to stat.
Next choose background and add its bonus.
Balance rest of the points giving equal points to rest of the stats (unless there is a tertiary stat).
At level up, choose any two abilities to put points to (e.g. you are surviving less - put point into CON and your primary attribute).
Choose paragon path from a big array of choices. Get seven or eight paragon powers.
At lvl 60, get ability to be reborn whenever a new class is introduced.
Personally I hope the instancing level is between CO and STO. CO being more open world than STO, but CO's problem was that some of the missions that were open world required kill X target, nothing wrong with these missions per se, but when they are open world the lead to camping and camping leads to waiting needlessly and waiting needlessly leads to the Dark Side.
In STO nearly everything was instance, and honestly for the game they were making I think this worked. They wanted it to feel like you were the commander of one of the shows ships from the start and instancing allowed for that.
I think NW will need a good mixture of each, the lore makes it clear the wilds of Neverwinter and even parts of the city itself are teaming with foes so open world mobs are a must, but many of the missions and especially mission specific foes should probably be in instances.
just my .02 copper
[SIGPIC][/SIGPIC]
0
iamtruthseekerMember, Moonstars, Neverwinter Beta UsersPosts: 0Arc User
Personally I hope the instancing level is between CO and STO. CO being more open world than STO, but CO's problem was that some of the missions that were open world required kill X target, nothing wrong with these missions per se, but when they are open world the lead to camping and camping leads to waiting needlessly and waiting needlessly leads to the Dark Side.
In STO nearly everything was instance, and honestly for the game they were making I think this worked. They wanted it to feel like you were the commander of one of the shows ships from the start and instancing allowed for that.
I think NW will need a good mixture of each, the lore makes it clear the wilds of Neverwinter and even parts of the city itself are teaming with foes so open world mobs are a must, but many of the missions and especially mission specific foes should probably be in instances.
Comments
Hope this helps.
As Gilrmn linked there will be a mixture of both worlds so if you like running around killing things with random people you should be more than able to and I'm extremely pleased with that. Of course we still don't know a whole lot on what portions of the world will be outside instances and what kind of opportunities will be in those areas but they will exist unlike DDO.
I think Cryptic realized the purely instance based mechanic is a major downside to DDO Players and developed NW with that in mind.
Neverwinter Thieves Guild
You changed your sig! Its a nice one.
aye it is nice
if its true i would like to emphasize that although this mechanics is good to find groups easier but it will actually hinder players from traveling from one place to another and enjoying the lore of the game
i remember in wow i was really enjoying the lore on foot or mount but when this mechanics came in i find i miss alot of things which i should have encountered using this mechanics ( as i replay a character)
That one is for "Daily" kind of dungeons - a bit like raid or more accurately, like alerts from CO. It is different from normal missions.
Special Instanced Events (daily or sooner) that automatically group people together in the zone are the only time you're transferred in this manner. The rest of the time, you have to go move to your destination.
From what I saw watching videos and reviewing articles, you do appear to exit gates and can go to other areas in the land I guess we'll call Zones. I know one of the Zones we saw was the "Tower District," where the many-arrows Orc Tribe had taken over part of Neverwinter.
This, and the world supports multi-player open world combat as well.
Yes, yes...my friend who was at Gamescom said that sometimes it was a standard Loading screen ala DDO and sometimes it was done with a small cutscene..if that clarify's it any....
As far as combat... it will be totally different, probably echoing Champions Online a bit more more than DDO.
As far as instances, I believe all UGC would be in its own instance just like DDO. However, towns will be more robust. This is just a guess on my part tho..
As far as Character creation, past Cryptic games to not bode well in my opinion. CO character creation consists of ZERO customization, besides an elaborate visuals palette. You have an amazing array of how you shape your head, body, legs, outfits, colors of everything... etc. But you don't have an ounce of hope to escape the cookie cutter paths that you are forced into. You aren't asked to change a single stat point or take a single skill, enhancement or feat. STO does offer you to choose "traits" however.
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Oh I'm positive with the feat trees we've seen, the Paragon Path trees we got a glimpse at, and the possibility of that two stat point bump at certain levels (not confirmed but hoping it's a strong likelihood since it doesn't take a lot of dev time to add points on whatever their level progression conversion is,) we'll have strategic as well as visual character customization. Just remember (feats aside,) stats, race, class, skills background and theme is all we do at the tabletop creation side; the rest is done after leveling for a while. Who could say what is, isn't or would be implemented in the MMO game?
I saw nothing in the videos presented thusfar of choosing your stats at build creation. That's big. Paragon Path trees come after.
So I'm not convinced, but like you, am hopeful.
TYRS PALADIUM - A Premier Neverwinter Online Guild
No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
Champions also has "roles" for classes so that might be similar, but before FTP champions had a very interesting character creation where you could choose role, then special abilities that match that role. I think if you pay monthly you can still use that facility? If they have that + the set ones it might be very good.
Obviously foundry adds more than what champions had.
Still need to wait for beta:)
He was not talking about choosing stats at build creation but during level progression. In 4e you can give 1 stat point each to any two attributes of your liking at certain levels.
As regards to character creation, I believe it would be tied to primary and secondary stat like in pnp and not a point buy system like DDO. This would help in balancing the character.
Ideally for me, it would be like:-
Choose build - It decides your primary stats and secondary stat. Then distribute points according to build.
Next choose race - add racial bonus to stat.
Next choose background and add its bonus.
Balance rest of the points giving equal points to rest of the stats (unless there is a tertiary stat).
At level up, choose any two abilities to put points to (e.g. you are surviving less - put point into CON and your primary attribute).
Choose paragon path from a big array of choices. Get seven or eight paragon powers.
At lvl 60, get ability to be reborn whenever a new class is introduced.
In STO nearly everything was instance, and honestly for the game they were making I think this worked. They wanted it to feel like you were the commander of one of the shows ships from the start and instancing allowed for that.
I think NW will need a good mixture of each, the lore makes it clear the wilds of Neverwinter and even parts of the city itself are teaming with foes so open world mobs are a must, but many of the missions and especially mission specific foes should probably be in instances.
just my .02 copper
I'm sure they will strike a good balance of both.
But if not and I leave, you can't have my stuff!
Bump the Spamlords to Burial!