I'm sitting here thinking a little I see several more spill with rogue when they do not have the opportunity to steal from the pockets of the monster or player and really hope to also follow up on this skill as it is part of the rogue ? s skill base in the D & D / AD & D appears to games developers often forget not only fight but skill ? s what makes a klass fun to play .. Rogue comes to be able to steal plays from other monster on par with D & D rules??
aesclealMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2012
I too would love to see this. It's been discussed in other threads, that are likely old and archived by now from the old forum.
Nevertheless, I'd love to see pickpocket as a skill in Neverwinter. But it comes down to how it is implimented in game. It could have horrible MMO issues and player backlash. Cryptic would have to be very subtle with it's use me thinks!
Edit: There you go, macabrivs dropped a link. (thanks)
seikilosMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2012
Kinda imbalances the game if you ask me. A lot more people would be rogues if they had the ability to pickpocket unless they made special abilities for other classes as well. It'll make the game less diverse if the classes are imbalanced thus making it bland.
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iamtruthseekerMember, Moonstars, Neverwinter Beta UsersPosts: 0Arc User
edited May 2012
Witholding comment until we know if we have skills or not since the previous thread has mentioned my prior replies.
Comments
All i can advice u is to read this old post Pick Pocket /Stealing from players, theres diferent points of view about pickpocket.
Hope it helps
Nevertheless, I'd love to see pickpocket as a skill in Neverwinter. But it comes down to how it is implimented in game. It could have horrible MMO issues and player backlash. Cryptic would have to be very subtle with it's use me thinks!
Edit: There you go, macabrivs dropped a link. (thanks)