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Some suggestions for Neverwinter

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  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    Oh, Japanese culture seem to be very appealing to you. More classes is good. Yet it's a bit odd to mix different cultures imo.

    I think it's brilliant. I think that making an effort to attract as many folks from around the world is the way to go.

    One memory I'll always have of playing DDO was the fact that I got to meet so many wonderful people from all over the world, and play with them everyday.

    We have this guy from Turkey, in the military, in our guild. He's the most humble person you'd ever meet, a student. He loves D&D, loves playing with us. We have almost nothing in common accept an interest in D&D. Well, at least that's what I thought until we got to talking about our lives. How similar we really are.

    I've played with folks in Rio de Janeiro, London, France, Germany, Japan, Hong Kong, Russia, Johannesburg, Ireland, Italy and elseware. Quite unfortunate when you turn on the news and all you get are stories on who hates who and who hurts who....

    D&D needs to be sold internationally as a form of entertainment that can bring folks of all walks of life together.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    I think it's brilliant. I think that making an effort to attract as many folks from around the world is the way to go.

    One memory I'll always have of playing DDO was the fact that I got to meet so many wonderful people from all over the world, and play with them everyday.

    We have this guy from Turkey, in the military, in our guild. He's the most humble person you'd ever meet, a student. He loves D&D, loves playing with us. We have almost nothing in common accept an interest in D&D. Well, at least that's what I thought until we got to talking about our lives. How similar we really are.

    I've played with folks in Rio de Janeiro, London, France, Germany, Japan, Hong Kong, Russia, Johannesburg, Ireland, Italy and elseware. Quite unfortunate when you turn on the news and all you get are stories on who hates who and who hurts who....

    D&D needs to be sold internationally as a form of entertainment that can bring folks of all walks of life together.
    I understand how you feel because I like the feeling, too. :) Different people around the world can stick together and enjoy a wonderful game. That's very sweet.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    Jendrak wrote:
    You might wanna look at this (I also quoted the citation in case you wanna ckeck it your self)

    The funny part is that if you look at a map Kara-Tur is actually a larger piece of the world than Faerun. So to say that its "99.9% western" is completly inaccurate.

    And in case your concerned with how the spellplague and 4e has affected this map from all the research I could gather it doesnt seem much changed with Kara-Tur itself.
    Thanks for the example. However, D&D is still a European-styled game ultimately. And the entire game is also based on European's point of view. Simply take a look at player races, except for human, none of them exist in Oriental cultures. Although things like Kara-Tur were introduced, they have never been the main stream in any D&D game.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    Oh, Japanese culture seem to be very appealing to you. More classes is good. Yet it's a bit odd to mix different cultures imo. Putting a oriental martial artist class (monk) into a western-styled fantasy game is already strange. I'm not sure how it will feel like to further add Japanese culture into the game. Not that I don't like oriental cultures. (I'm an oriental) It's like putting Harry Potter into a traditional Chinese martial art story. But if developers think it is okay for Neverwinter to have that, I'm okay with it.

    Staying on track with D&D itself. The Ninja and Monk classes were actually introduced in the first edition(AD&D) in the Oriental Adventures book in 1985 (written in part by Gary himself). So for as long as I have been playing D&D there have always been monks and ninjas. In NWN1 the monk is my favorite class and every character I made (always multiclassed) was some form of monk.

    And as far as the strangeness of the mixed cultures gos, I would disagree. I often think of Conan and the oriental "wizard" character played by Mako when this particular topic comes up.

    I for one would very much like to see the monk class in Neverwinter.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    GhostOfGod wrote:
    Staying on track with D&D itself. The Ninja and Monk classes were actually introduced in the first edition(AD&D) in the Oriental Adventures book in 1985 (written in part by Gary himself). So for as long as I have been playing D&D there have always been monks and ninjas. In NWN1 the monk is my favorite class and every character I made (always multiclassed) was some form of monk.

    And as far as the strangeness of the mixed cultures gos, I would disagree. I often think of Conan and the oriental "wizard" character played by Mako when this particular topic comes up.

    I for one would very much like to see the monk class in Neverwinter.

    Actually, the Monk class was in the 1st Edition PHB, and was a very difficult class to roll stats for. It was also Humans only.

    The Oriental Adventures Book introduced the Ninja (Which had been introduced in Dragon Magazine earlier, as were many of the Asian inspired classes), the Samurai, the Shukenja, the Wu-Jen, the Sohei, the Bushi and the Yakuza. They also introduced a Asian version of the Barbarian.

    Sorry, but this OG (Original Gamer) just cannot let such untruth's go unchallenged. :D

    *Pulls Chainmail and Arduin Grimoire books from secret location and covets them along with his original set of crayon colored polyhedrons, now long since chipped to be almost round...Even the d4. :eek:
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    Yes, this one is great. As developer has confirmed above, we will have a preview of how this feature works in Neverwinter. But I guess "money" will thus be a less important thing since players can create as many treasure chests as they want. Unless the amount of chests is limited when players are building dungeons.


    Oh, Japanese culture seem to be very appealing to you. More classes is good. Yet it's a bit odd to mix different cultures imo. Putting a oriental martial artist class (monk) into a western-styled fantasy game is already strange. I'm not sure how it will feel like to further add Japanese culture into the game. Not that I don't like oriental cultures. (I'm an oriental) It's like putting Harry Potter into a traditional Chinese martial art story. But if developers think it is okay for Neverwinter to have that, I'm okay with it.

    On Treasure... Easy fix... On generation of a dungeon, a random list of magic items and treasure for the dungeon level is created, and the items split between each and every chest and treasure trove. Example: 1st level dungeon, 1000 gold, 100 chests, one gold piece each. :p


    On Japanese/Asian influences in Faerun.... Ever hear of the Hin Fist? Old Order? Long Death? Broken Ones? Shining Hand? Yellow Rose? Sun Soul? Dark Moon?

    It is there already much of an influence, and many of the Gods weapons of choice are Asian influenced: Lliira, Mystra and Tymora use Shuriken; Leira, Thard Harr and Bahgtru use a Kukri.

    Plus several use Unarmed Combat, which in some cases might be boxing/wrestling, but many is a asian inspired martial art form, due to the high number of Monks in their following.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    Actually, the Monk class was in the 1st Edition PHB, and was a very difficult class to roll stats for. It was also Humans only.

    The Oriental Adventures Book introduced the Ninja (Which had been introduced in Dragon Magazine earlier, as were many of the Asian inspired classes), the Samurai, the Shukenja, the Wu-Jen, the Sohei, the Bushi and the Yakuza. They also introduced a Asian version of the Barbarian.

    Sorry, but this OG (Original Gamer) just cannot let such untruth's go unchallenged. :D

    *Pulls Chainmail and Arduin Grimoire books from secret location and covets them along with his original set of crayon colored polyhedrons, now long since chipped to be almost round...Even the d4. :eek:
    Well I was half right. I just accidentally threw the monk into the rest of the lot.:eek: But yeah I do remember the monk being earlier than the others. My mistake. :D
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    Being that the monk class is my second favorite class (after wizard) and I remember the monk class when it was first released (ahh the good old handbook days of the first Grand Master of Flowers and the original Quivering Palm, but technically Blackmoor's supplement had monks first,) I wanted to set the record straight.



    Technically and historically, monks are (both European and Asian) aesthetics and often the focus of one area and the quest of perfection of that area. For obvious gaming reasons, monks in D&D were based off of those with the martial focus, but RL ones used calligraphy or wine making focused until their mastery also could be used in this fashion.
    D&D Monks were never about European or Asian themes, but about isolation and honing of their skills to a supernatural mastery.

    A Decade after the mainstreamed monk release, they did in 1985 release an "Oriental Adventures" more "Eastern" monk version, and the monk (outside of OA) did change from edition to edition (2nd edition being my most hated version of the monk which had little to do with what I wrote about earlier.)


    And to honor the "Bruce Lee meets Harry Potter meets Rush Hour" I give you:


    The most murderous fiends killed his family
    went after his friends
    and murdered Sensai Dumbledore
    Now that Voldemort has been eliminated, Harry and the world's best gather to show who will reign supreme in a no-holds barred duel to the death.


    Daniel Radcliffe stars in
    ...Enter the Potter.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    You forgot the "Dun dun da" at the end of it, Truth. :)

    (for dramatatic effect of course)
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    You forgot the "Dun dun da" at the end of it, Truth. :)

    (for dramatatic effect of course)

    If they didn't do it in "Enter the Dragon," it didn't happen :p
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited March 2012
    Although I cannot say for sure if ye olde dramatic effect drumroll was used in "Enter the Dragon", I am almost certain it was used in a trailer for it. :)

    (Although I have no proof of the case.)
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