NOTE: At first I thought they could easily just move 30-60 slots from Tools (240) to Materials to boost it to 300; by reducing Tools to 180. If they made tools stack, you'd need 5-10 less rows for tools! So it wouldn't have negative impact for Tools either, as there's just so many Materials required, with high quality and normal that effectively doubles it.
However some say they rarely sometimes use all Tools slots, still not quire sure why... ...thought most barely use 10 of the 40 rows of tools.
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WIN-WIN: Still be nice to make tools stack, like they did pre M16--still valid.
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Now I've revised saying just make Tools stackable, for bound or unbound tools of same level. Then if they just added 30-90 slots for Materials, I'm sure many would like even more yet this seems reasonable.
I know Cryptic could easily compare how many are used by the vast majority. Still I think many would appreciate more Material slots increased up slightly.
Does anyone else think this is WISE?
Comments
What I think really should be done is instead players carry all these proffesion stuffs with himself, proffesion assets( supplements, material and crafting tools) should be kep in Workshop, more precise in bank like storing place..
We could reuse Bank like system for it..
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
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And sorting materials is just messed up since it does not sort in a consistent (or logical for that matter) order.
I'm just talking moving 30-60 slots from Tools into Materials; and they could make tools stack, so it's not even noticeable!
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TOOLS have at least twice as many slots than needed for the vast majority!
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People do FILL Materials up, especially with so many OPTIONS to produce normal or high quality variations. Most won't clear out lessor used items of 2-99; cause maybe they might need them again. It does cost a lot of Gold to craft items too, this isn't about anyone loosing anything, just a SHIFT that makes sense for 95%. Yes I wished you could sort by Level Highest to Lowest Level, or Alphabetically... ...that be nice for sure!
While I think High Quality tools makes a difference, the only challenge be removing high quality Materials; some like them, and then they'd have to find something else for focus. Maybe it could produce 20% more, yet there is already supplements for that.
This is issue related to available slots for player. So it require to rethink how it work over all.
If there would be only issue for proffesions. Well it's simple solution.
Get rid non Masterwork, both recipes, tools, materials.
Non Masterwork no longer relevant, gear obtained during lv up part is better stat wise than what you gain from crafted ones.Other thing, lets take lv 10 crafted gear.
What the point even try craft it? You lv up so fast that it's become pointless even try do it. Gear do not payback at all. It's just waste of time.
By removing non masterwork, you gain enough space for craft materials, assets, supplements.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
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I actually filled all the tool slots of multiple characters for doing something "special" in the past. I probably will not do that again in the near future. However, I don't see why I have to lose those slot in order to increase number of material slots. I don't want to lose that ability if such occasion comes again.
At least with Normal Professions, they allow Adventurers (Artisans) to do it for you! Thankfully they still have some items that are still worth Crafting like Reinforcements, Potions, Jewels, and yes Clothing appearances. I don't know what this something SPECIAL could be, note that implies knowing be nice; yet I won't ask.
I know with one of each tool for 3 artisans of each profession, I have at best 7-9 rows and that includes several supplements. No where near the 40, yet I also don't collect or make supplements either.
I will change to just ask Materials be boosted slightly to perhaps 300.
I've been away the last 2 years, so perhaps unaware of some of the new things.
While we players see Craft assets (tools, supplements) and Materials in seprated bags, system seem them as one inventory.
You can't do one change without affecting other.
As few crytpic streams ago, "Jared ‘NoWorries’ Sears". noted that there are technical limitations, and that's the reason why they simply didn't add more slots, either crating, transmutes, vanity pets slots.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
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It would however be nice if they just instead added 30-50 more slots for Materials!
All one can do is ask...
Yes I agree only 30 slots is a very small bandage, some would love far more like 120-150 more Materials slots. I just was just trying to be reasonable, yet still think making Tools stack is WISE; as is adding more slots to Materials.
Can only HOPE they rethink this...