Why spend time and resources on nerfing something instead of spending time and resources fixing bugs?
For example, the nerfs being implemented will have a monstrous effect of causing runs to be a few seconds longer.
But the bugs not being fixed are causing players millions in resources. They are very well known. The best companion equip bonus in the game not working, the help desk being useless, the shield revive glitch, the 3rd Warlord Inspiration not working and so on and so on.
Since time and resources are apparently not an issue, because if they were bugs would be prioritized over stuff that will cause runs to be lengthened by a few seconds, can this stop being used as an excuse for not fixing problems in future streams and whatnots?
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