I finally decided to retry after stopping about 2 years ago, cause things got sour after MOD 16. And like many several friends, or guild members left.
Still Last year I thought about coming back just to see Sharandar, and what has changed...
...yet now it requires 40,000k. So talking to friends who still play, I've gotten all 1600 Armor, and mostly 1400 Rings, all my Insignia are Very Rare; and several Companion on many also Epic (Orange) my gear score is still 37,500 on my 3 mostly played toons. I may buy a few more Rare or perhaps a Epic Collar as those are new.
I've been saving up Diamonds, and will try to get a few more Enchantments; or upgrade the ones I have all Uncommon currently.
Just really like to get back to Sharandar, at least. I've also started the Dragonic Rage Event, and that seems good. Just thought if I'd ask, as I'm still trying to get use to all the changes.
Maybe if I'm lucky it won't be too hard to get to +42K or so. It more the reason I even thought of trying the game again, even though I heard about the changes to Enchantments; I'm trying to be patient and take it with a grain of salt. I also know many don't like it, but at least now if you get one to Mythic they reclaimable on ALTs...
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Does your companion have companion equipment?
Do you use the highest item level of companion power?
I've tried maxing everything, yet now seems I'm so close 37,500 - 37,900 depending on which of my 4 main I'm on. I can add several more (4) Uncommon Enchants to my 3 mostly played toons; that boost me another 1,200 more. Some might be able to add 5 or 6, depending how many Enchantment Medallions I had. So I guess the next step is to earn the Glyph's, which aren't cheap after I buy the remaining Enchantments.
It is possible I may have enough Pres Wards to try upgrading some Enchants, but some of my 4 also have a few Coal Ward's. I'll try slotting a few Pres in the LEFT most slot and see how well I do before I try the Coal.
Suspect I may also have to buy at least 1 Rare Collar... ...I only tried the game again after 2+ years, to see what Sharandar was like, I know some like it, while others say it seems more Dark? I just want to see it, as Elves are my favorite Race.
also, are you able to move your best gear around, if so give it all to one toon and see if that helps. had to do that for my bard when I first created her and my equipment is still mostly in the 1200 to 1300 range. In my case I had a few epic to legendary collars, insignias and enchants spread out amongst all my toons but once I gave all the best stuff to my bard and had her temporarily join a high ranked guild for the boons she then had the IL to go in.
It isn't 'dark' at any rate. It's just annoying with too much CC, choke points full of mobs and mind numbing fetch quests. The story doesn't move at all, you just do repetitive tasks until someone sends you to the final series of quests, which you don't even need to do to get all the campaign tasks done.
Note that you only need the required IL to be given the quest to go there. Anything high IL that you can slot, put it in, take the quest and then fix it back. You'll be scaled up when you start if you are below the minimum which can make things a bit easier - you'll have the same IL but maybe with better stats.
Even though I have to start upgrading my uncommon Enchantments up to 4 new Tiers again; at least now at Mythic they are reclaimable on ALTs. Don't like it's 3 Glyph's for the Uncommon Enchantments; but perhaps maybe doing Adv Dungeons, the odd time I may earn a few over time. Yet I likely won't earn them often until I at least get to 50,000k Item Level?
We'll have to see... Still part of me was curious to see it for myself, so maybe with a little luck over the next few days; might at least get 3 of my Elves to Sharandar. My 4th Cleric might be a little harder, or take a bit more time as she doesn't, have quite as many Enchantments. Most have said find 2-3 character's you enjoy the most, then focus on them--3 is stretching it for many...
I don't know how long I'll stick around this time, yet this new Guild at least seems a bit more active; and don't mind not being a Senior Officer anymore.
I'm still friends with the Guild Leader of the Former Guild, yet haven't even seen him online this week; yet I'm told from former Alliance Leader he still logs on. I still hold the rank in our ALT Guild, yet also know last year he also promoted a new Leader to share the Responsibilities with, as I suspect even he started playing less.
https://forum.arcgames.com/neverwinter/discussion/1264423/preservation-ward-clarification#latest
I thought it was use all on left, or instead choose the one on right; as an either/or choice. Pres Wards I understand are best however for Artifacts, or Artifact Gear.
She seems to imply either an Either, or BOTH choice; that' part is unclear...
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Also I'm glad I investigated the SAGE shop, and I don't even know why I did... ...something just asked me I wonder what's there now. Cause the Artifact Mission is now in the Adventurer's Guild Hall. I thought it was dumb that people spend 40,000 Diamonds for 1 Enchantment Medallion; as that cost 1,200,000 for 30, yet now realize this is ONLY if you need a slight TOP UP of 1-2 at most say from 58 to get to 60. If you want Enchants, it's far wiser to just buy them from the Sage.
Then I found this:
So I realize that's why people are buying them for 100,000 and selling for 115,000-125,000k most likely...
Her post is to clarify an interpretation of how p-ward is consumed. Before her post, everybody expected p-ward would behave one way (A). Her post told us it is not. It behaves the other way (B).
When the refine failed, without using p-ward to protect, only one of the three reagent will be chosen randomly to be consumed. Not all 3.
For most us based on earlier explanation they provided, we expected:
(A) When p-ward is assigned to all 3 items and if the refine failed, only one p-ward which protected the chosen item would be consumed.
It was not the case. We all expected that as a bug.
That post told us:
(B) When the refine failed, all the p-ward you assigned will be consumed regardless .
1. Mount power equiped
2. Mount Collars
3. Mount insignia
4. Companion equip power slot
5. Summoned Companion
6. Companion gear
7. enchanments (except the bonus slot)
8. Boon from guild stronghold
9. Armor / Accessory Reinforce kit
The easiest and no cost boost is to join a level 20 guild. If you still using old gear you can do random trials and advanced to get seal of the north, And get the new gear from seal trader.
On my Pally I'm now up to 39.250 and soon will be buying some Enchants and items for my Wizard Next; after doing so she's now 39,701. I suspect my Ranger will be somewhere between both of those, and then over the next few days I hope to maybe get 1 more Rare collar, or possibly 2-4 Uncommon whichever is best to help get them over the threshold...
I also have learned with your help, these are the choices:
Yes I was aware of many, thank you, and correct a Reinforcements is wise idea; provided your plan to have the Armor or Gear for a little while, so best for +1600 Item Level or better Armor/ Accessories.
* Max IL is around 82k or so.. so you obviously have lots of room to grow
* People at 82k invariably perform not-too-good dps-wise. You should pick your armor, weapons and artifacts for the effects. At the moment the best effects come from gear with somewhat lower IL. The Vale gear is a trap for new people, it looks good but the effects are mediocre.
The new dragon gear in next mod looks to have high IL gear with good effects, however.
And even if you are a tank dont bother with the armor just go for the artifact and boon on that campign. The rings from dragon isnt bad either.
For starting gear get the hand and boots from seal of the north, and use seals of the wild armor and head. They can be bought too from Auction House
HEAL companions used to help you recover while fighting and they'd make a difference; now you barely notice anything, at least until the fight is over. I mean if your companion isn't fighting they should then be healing you, not just standing their watching you die.
Like I say I think I'll likely PASS on spending 'too' much time in Sharandar, at least till I've finished any remaining boons that may be missing else where. Then perhaps mostly stick to Dungeons or Skirms, where there's at least a healer.
I really WISH they'd finally change SKIRMS, so they always guaranteed a Healer.
Skirmishes work ok as they are - bring your heal potions. You should always carry and liberally USE heal potions. Healers mostly can patch your small wounds and bruises over time, they have limited capacity to emergency heal you when the HAMSTER hits the fan. If heal potions are too expensive to buy, make your own with Alchemy.
1. How many P-ward you can slotted has nothing to do with mote (the chance). They are independent. The more you slot is not better. It is indifferent.
2. No, each failure does NOT choose only one p-ward to be consumed. It will consumed one per slot you put a p-ward in. That was what Nitocris' post told us and it is how it behaves. So, if you have 3 slots filled with p-ward, all 3 will be gone in failure.
3. If you do not slot any p-ward (i.e. no protection), in failure, only one of the items (RP, Gold or Glyph) will be taken away.
4. the refined item has a built-in counter to record how many failure you did for that item. If counter of that item hit the cap, the next try will be successful. This counter and cap have nothing to do with what the mote you slot. You can see the counter in the tooltip of the item (the counter does not appear until after you have one failure).
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I do have Alchemy at 20 with all +575 tools on my 4 MAIN, so yes it's easy to craft, yet never thought I'd say this it may now actually save me a little Gold. I really gave up crafting mostly at MOD 16, saw 4-5 years of Gold saved drain very fast just getting all profession to 20 on my MAIN. My Alts only stopped after getting Alchemy to 20, the rest at at 18; and won't like progress further. There's also no reason to advance to 20, no new title anyways; there is Mastercraft sure. But I really disliked spending so much time to collect Maps, then having to spend all day every day collecting them during 2x events.
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I also had been a VIP for years, just haven't decided if I want to bother, and still don't know if I'm sticking around...
Yet when I decided to come back this last week exactly, I was aware of the Enchantment Changes, just mostly wanted to see Sharandar. I still see there are Players, but many former friends I had barely see online if at all. I also see a lot of Guilds (Rank 20) with far few players online too. I've also seen Random Dungeons (sometimes) take a lot longer to Queue; over the weekend, later one night I gave up after it took over an hour. More certainly do Random Advanced Dungeons, as those queue with 5-20 minutes at best, at all times. Still I just wanted to show everyone what my thoughts & experiences are, as I'm still trying to remain optimistic...
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Yesterday I was making a few changes to Companion Insignia Bonus, and a few other things... ... also now my Gear Level is getting closer to 41k maybe 42k, at least on my 2 primary Characters. I also changed my Pally from Focused Retaliation 3/3, to Life Lessons 3/3; hoping he'd see more healing. I also changed 2 Mount insignia bonus to one that give 2-3% over 5s once every 10. I'd have to assume there are independent cooldowns, My Third Character is also very close, 39K yet will have to try upgrading Enchants, just to barely get her over the threshold. I wanted to use this thread just to show my experiences.
I'm still trying to remain HOPEFUL, and optimistic, yet know many Guild see less regular players now.
I find myself slotting 5, 10, 20, or 50 in each, based on the chance of Mote (1%, 2%, 5%, 10%) unless I use a Coal.
The Cap is based on Quality of Gear or Enchantment, I see Uncommon Enchantments is 1/150 at most. I know Armor is also better upgrade chances, but that's another thing. Though I must have been lucky, cause my first Primitive Mote I succeeded, and didn't consume any Wards.
Still my first upgrade with Uncommon Mote was successful, even though I realize that almost NEVER happens. My next upgrade failed many times using Standard Mote, still only Wards are consumed on each attempt. If I use too many wards though, I often just break down and try higher quality motes, or at least those at 5% or 10% to get HOPE.
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Question: What I don't know, is if upgrading the 2-3 Adventures Leveling Enchantments, they are Character Bound. Can those be claimed on ALTs if fully upgraded to Mythic?
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Next I'll probably focus on upgrading my Garnet Enchantment in Utility, to Mythic with 5 Coal's as almost all Character's use that Enchantment there and it's unbound.
Still I'm encouraged you can still earn them for Celestial boxes, I also seen Wards drop from Dungeons too. Maybe very rarely so do the various other quality of motes like Rare, Very Rare, Legendary ones as well.
Anyways I did get my first Enchantment to Mythic (Garnet) Unbound one, so converted it to Character so I could claim on my ALTs now. Might also get a second upgraded, yet then will either need to save some diamonds to get more Glyph's. I used some ZEN to buy Diamonds just to get a few more.
So thank you for confirming that!
I'm now going to try and upgrade maybe my 2nd unbound Enchant, and maybe in the next few weeks be able to try a third... ...just don't know if the Character bound Enchants also unlock when upgraded to Mythic?
> I finally decided to retry after stopping about 2 years ago, cause things got sour after MOD 16. And like many several friends, or guild members left.
>
> Still Last year I thought about coming back just to see Sharandar, and what has changed...
>
> ...yet now it requires 40,000k. So talking to friends who still play, I've gotten all 1600 Armor, and mostly 1400 Rings, all my Insignia are Very Rare; and several Companion on many also Epic (Orange) my gear score is still 37,500 on my 3 mostly played toons. I may buy a few more Rare or perhaps a Epic Collar as those are new.
>
> I've been saving up Diamonds, and will try to get a few more Enchantments; or upgrade the ones I have all Uncommon currently.
>
> Just really like to get back to Sharandar, at least. I've also started the Dragonic Rage Event, and that seems good. Just thought if I'd ask, as I'm still trying to get use to all the changes.
>
> Maybe if I'm lucky it won't be too hard to get to +42K or so. It more the reason I even thought of trying the game again, even though I heard about the changes to Enchantments; I'm trying to be patient and take it with a grain of salt. I also know many don't like it, but at least now if you get one to Mythic they reclaimable on ALTs...
Combat enchantment.
It's the best bang for your buck as far as item level goes. At mythic quality it adds 5,000 item level.
You should be able to buy a cheap mythic one for around 2,000,000 astal diamonds or less depending on the Market. Even the legendary ones are going for around 1,000,000 and should add 8000 item level.
Edit. Combat enchant gives 5k. Not 10k
I'll save my last 5 Coal's for the Weapon, once I get a few more Glyph's.
Just upgrading the Weapon I might even unlock, Dragonbone Vale on 3-4 toons; though really should focus on old campaigns to fully unlock them first. Got a Signet of Patronage for 1 toon to get her thru Chult for example, there's a few River District things I could revisit on 3, despite all boons being unlocked.