Prior to removal of XP, the SOMI introductory quests provided XP, silver, and RP refinable gems. After the rework this quest chain of 12+ quest now only provide 10+ silver for all by the final couple quest that provide 20 silver. After completing 12 quest in a row a player is only earn a 150+ silver which is exceedingly underwhelming and destroys the sense of joy over the achievement that should accompany such accomplishment. It is my suggestion that these introductory quest provide a small amount of SKT currency that would aid the player in the SKT campaign maybe even a little Reputation as the final quest in the chain Royal Allies only provided 21 silver and 2 wepons that need to be restored, a slap in the face to any player that has completed the quest line. I have completed the Somi intro quest chain on 21 different characters but running the quest chain with only silver as a reward is a vast disappointment. Throw in some amethyst or a black pearl. The reward doesn't need to be great but it need to give players a sense of accomplishment. If a few quartz rings are worth more than the overall reward from 12 quests, there needs to be a review of the quest reward. A little zone currency as a reward for the SOMI intro quests would give the player tangible achievement.
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Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
I feel like it should, but for some reason it just doesn't.
And with that being said, I AGREE COMPLETELY. I just made my first wizard, and after completing every single quest in the SOMI part of the campaign, I had earned some silver and the chance to do it all over again as dailies for actual rewards. It didn't kill the campaign for me, but I absolutely felt like I had wasted my time.