There have been a few discussions on the boards about the class wish list. I would go at it from the perspective of Resource Nodes.
For Religion nodes we have two classes;
Cleric
Paladin
For Dungeoneering nodes we have two classes;
Fighter
Barbarian
For Arcana nodes we have two classes;
Wizard
Warlock
For Nature nodes we have one class;
Ranger
For Thieving nodes we have one class;
Rogue
Under Nature, in my opinion Druid would be the only logical addition, since as has been mentioned before, the class is already in game as NPCs we have dealt with, either as friend or foe.
Under Thieving, there are two possibilities. If we go by what the existing Thieving class (Rogue) is, it would be a DPS/DPS which would be Monk, however, a combat monk (at least to my perception) is not in the game as an NPC. The other choice (which wouldn't be DPS/DPS) would be Bard. Bards are represented in the game, but would be DPS/Healer. (I've never imagined a Bard as a TANK.)
Just my two cents.
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Of course, barring some change to the queue system, they would have to be classed as either Healer, Tank or DPS. Classifying them as either healer or tank would upset all of the actual healers & tanks...
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
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