Can you take a serious look at the difficulty of Castle Never please? Specifically the undead adventurer's in the "death orb" phase before the Illithilich boss? Pre-mitigation they are able to do 900k dmg. Given that the dungeon scales down your hitpoint significantly(depending on your IL) a dps will enter this dungeon with anywhere from 200-300k hp. It is simply not well thought out that these simple zombies hit harder than anything else in the dungeon; indeed I am hard pressed to think of another instance where a simple melee attack can 1-shot a player of the same level(no red zones or trial bosses).
Furthermore, the mechanic here is to destroy the undead before 20 of them reach the orb and it explodes, not to avoid being killed by the zombies. These guys have had issues in the past, but this REALLY needs to be looked through. BTW just to be fair, Orcus himself is a total wimp in this iteration of CN and needs to be harder, his own undead adventurer's would smack the **** out of him in a fight.
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Please, dont fix
This is one of the very few places left in game where you CAN be killed..
Please, dont fix
Look at the mechanics of these zombies, at some point they will turn towards you and start (SLOW) chasing you...
Solution is simple...
1. Burn them till the point they start following you, then head to next one..
2. Tank aggro them, and collect (no need to fight them, just keep aggro up) and kite them.
3. DPS burn the zombies who are chasing the tank..
A no brainer, and doesn't need to scale down.
It's known that the ECL community (Everlasting Complain Legion) is constantly looking for way's to complete a dungeon within 5 minutes.
A game without a challenge is no game, perhaps Pokemon is better..
Sincerely,
A noob tank