It has become a really an annoyance for RTQ and possibly REDQ players who are trying to finish these daily dungeons because people like the picture keep joining these as the requirements for those are very low, since we got collars and mounts etc. giving extra ilvl. it'd be nice if you guys raised the ilvl requirement
these players who know nothing about the mechanics join the fights, never communicating, never reading, simply destroying the fun and the boss fights. besides, they dont even have the stats to be able to do these fights properly imo.
Comments
They need a "training" queue or something, where there are rewards, but somehow things are slowed down for explanations. Not entirely sure how that would work...maybe when you get to the bosses, the game pauses for chatting or something? Or the game pauses and a voiceover explains what the thing thats about to happen is going to do...I don't know.
I played for years and then left for a couple. I came back just before the Redeemed Citadel event started, and have yet to run TOMM, LOMM or TIC, because I don't want to annoy anyone by having them teach me the mechanics. I ran Baby Zariel once and can honestly say, I still don't have any clue what the mechanics are - the team just out DPS'd it (which seems to be a common theme in this game). I'll probably do them in a year or so, when the gear has made them easy.
When they made this queue system a while ago, people told them - there are going to be too many dungeons that require different skill levels, and you are going to cram everyone into them and hope for the best. Here we are. I can solo Castle Never and LOL and probably many others, and I am not BIS. These are in the same queue as CR. TONG and others that I can't. Thats just not right.
Lastly, what on earth was the point of those worthless, Artifacts that arent really artifacts.....I can't even see a brand new toon using those.
To the OP @xanderleopard2#4636 I don't understand how they are "destroying the fun" but I love to watch dumpster fires too. These players are also place holders and without them your wait for that queue to pop is going to be a long one. It won't matter to me, I do randoms sometimes, but they are not a critical part of the game to me. Go ahead, boost that item level requirement to 100,000 and see all of you stand in PE begging for people to join you.
Here is my highly unique solution to avoid playing with people you don't like. You could never tell it from my massive charm and charisma, but I have people in this game I call "friends". The concept is this, we get a group together or no less than 5 of us, and join the Random Queues together. Then we can scream at each other over our discord about what morons we have as friends. I operate one of those things called a guild, but they are very exclusive and no one ever will invite you to play in there.
I was thinking about jumping online tonight, but I think I will do something on my PS4 instead. All I am saying here, in case you missed it, you always have options, why are you trying to spoil this game for the plebs?
No thought is ever put into any dungeons they make on this game and it shows. If any of the dungeons contained entertainment value, they would never need to compensate players to run them. The format is a slippery slope, balanced between the need for AD and the time it takes to wait in line. If they raise the item level, the next request will be to raise the reward. If I run these at all, I do them with my guild and people I know.
Just killing time...
Randons Queue from 13k to 15k (in this row all Dungeons, Skirmish and Trial of this item level range would enter)
Randons Queue from 16k to 18k, following the same logic until all contents are in the appropriate Randons Queue.
This distribution can be changed with the passing of the modules and the increase of the players' item level average. we know that probably at some point in the future, there will be a level campaign under the style of Undermontain that will give equipment to everyone just arrived at level 80, making them reach 20k of item level immediately and with that it will not be necessary to divide the contents below of this level being able to assign everything a single Randons Queue of 20k of item level. I don't know if that makes sense to you, but I think something in that sense could work.