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About Arcturia boss fight - mechanics should be more predictable

navras#4653 navras Member Posts: 18 Arc User
New dungeon is nice. It reflects good play and good stats nicely. Yes, there are bugs(downscaled to 70 stats before boss fights etc.) but i like the new dungeon. But we all know that except the first mimic phase, all other mimic phases are not clear. We can’t know when it will happen and as you know, when mimics turn into golems, the fight becomes a pain. Basically, there should be a warning for the mimics, rather than immediately starting, so we can prepare ourselves better for the rush to our own corners. And after arcturia has %30 of her life or so, she does 2 cocoon phases and second one is not clear. Yes, arcturia fight is the hardest boss phase and it is designed for that, but i think the fight should be a little more easy than it’s current status. Personally i have no struggles with the dungeon but if even one person can’t handle with the mechanics, entire team is punished badly which causes rage, frustration etc. If the boss fight mechanics should have been more clear, at least we would not be that much punished by one person’s fault.
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