Greetings Adventurers,
With the changes happening in Undermountain, we know there are abundant and varied opinions across the community. The feedback threads are incredibly valuable and the team has been spending a larger portion of time engaging with the playerbase. The majority of the feedback and discussion has been constructive and respectful but due to the general increase in feedback itself, there is also an increase in toxic comments. While comments that are attacks or filled with profanity are a clear violation of the forum rules, some comments have begun to rely on passive aggression, "gotcha" rhetorical elements, persistent toxicity, and behavior that stops just short of crossing the line into a forum violation. These comments do not provide any constructive elements and serve to detract from fruitful engagement. Because of this, we will be monitoring them more closely and taking necessary actions to bring back the focus to more useful discussions.
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Comments
Difficulty is seperating the people just upset that their investment is being devalued, and people who have a legitimate complaint.
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
I mean, their main job is working on the game; based on when I'm seeing some of @asterdahl 's posts, I wouldn't be surprised if he's engaging with us when he's supposed to be off-duty. That's not a fair thing to expect of anyone.
That said, I'll grant that it's very clear which of the devs consider us a community and which consider us a nuisance.
One of the things I would like to see (that also may reduce the amount of feedback workload for people like @asterdahl), is a player reported bug/ issue list at the top of each feedback thread. This is a way of acknowledging that feedback is being read, while not necessarily requiring as many direct responses, as well as a reference point for those finding new issues that may have already been reported. (I'm thinking of on-the-cheap product back-log for stakeholders in AGILE)
Guild Leader: Mistaken Identity (formerly Midnight Express)
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See my Youtube Channel for guides and more
"Don't ever become a pessimist... a pessimist is correct oftener than an optimist, but an optimist has more fun, and neither can stop the march of events."
Noworries makes proclamations, in some cases counterfactual ones (like "Ranger is fine, shush" when there's a bug that zeroes out power damage in melee stance) and generally seems to want us to sit down and shut up. Maybe he needs someone else to handle his class threads? I've known plenty of people who are great at their jobs and deeply uncomfortable with human interaction; the right choice there is usually to take the pressure of the latter off so they can focus on the former.
However, I do want to shout out to @asterdahl for being extremely responsive to all kinds of feedback in this round of testing. The way he engages with the community sends us the message that he is not just making the rounds but is also, as he put it, "teasing out" the root causes of dissatisfaction and working to address them when possible within the framework of this new system. IMO he's found a great balance between interacting meaningfully with the players while being transparent and not promising desired outcomes just to suppress negative feedback.
I get that not every developer will have the time or the inclination to dig into the forums while doing the rest of their job, but I have observed over the past year or so that Warlock discussion, for example, seems to attract a minimum of developer interaction, and Warlock contributors as a whole have become rather sensitive about it and more demanding to know why certain changes have been made and whether or not their feedback will be accounted for and possibly acted upon.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
The excuse of 'Person X has meetings' 'Person Y has other commitments' is just not valid, those meetings are part of the job, and the interaction here is part of the job, and if some tasks needs shuffling to get it done, then it needs to be done, and not finding reasons for why it is not done. This is part of what management does, manage. And as was mentioned, shuffling the tasks and help each other, so the workload and results are balanced, with consideration of strengths and weakness of the team members.
I also don´t think that classes have to be focussed at first, since there are other important things to get done like economy, companions, masterwork, dungeons, scaling etc..
But pointing at a little disbalance concerning actual threats, I am not exaggerating.
Maybe, if a dev shows up next time to support his team in a threat, he might take a look in advance, where this support might be a good invest and where not.
If one threat has >100 responses and the other has actually 2, from wich one is a question and the second displays no feedback towards the playerbase, it should indicate where some help would be welcome. No communication needed, some issues can be discovered following statistical values.
I am not interested in slowing down developer at all. But reading, that feedback is welcome and essential, I have to point at missing feedback on the other side, slowing some threats significantly down.
So it´s maybe on you to decide if or if not feedback is welcome and I only can repeat. If you think feedback is actually needed in some aspects, there should be a little response. If not, you are free to say so, nothing bad about it.
I only don´t like wasting my time by getting the impression that feedback get´s simply ignored.
This has nothing to do with disrespect. Most of us do not have unlimited time to spend, some got jobs and maybe other stuff to head over. Feedback threats should have aspects of giving and taking in general.
I don´t like to point with the finger directly into one direction and I also have an idea that some devs might have more intensive time consuming tasks than others and by that have not the time to resond to every post, wich is indeed not necessary.
This threat is created by Nicotris, and if the there is critizism upcoming, I might respond how some of it is generated.
I also try myself to be respectfull, deleting any kind of unthoughtfull comments in a second step by reviewing my posts strictly.
Pretty obvious that the only active dev on this site has a pet project (which he does a good job on, don't get me wrong), and I get the impression the other devs really just don't care. Kind of a bad feeling when you realize we're basically doing their job for them, for free.
There may not be one for companions or mounts, but that would also be a lot more difficult to code and aside from legendary mounts, doesn't really take a whole lot of time to grind the AD for. Most of the time and AD we sink into our characters are enchants, and guess what, we can just exchange those for a limited amount of time.
Edit: nevermind, found its discussed in redinement thread. Still not implemented.
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
I get it a Reddit AMA is supposed to raise the profile, but people have to believe they will get answers to questions before they will bother to participate. It was quite annoying to see a dev who is silent here participating in the AMA.
If they have to be directed to take 30 minutes a day to respond to the threads they are responsible for here, even if it is with a "I've read up to here, thanks for the feedback" note. Its not like on Friday we don't get some clues they have been listening, but it shouldn't be 3 or more days of silence at this stage of implementation of such a big change.
Showing you are listening daily would help people not get as made and thus avoid toxicity.
We somehow end up having this discussion every time there is a major change to the game....
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
This is a difficult situation, and there are many factors contributing to the tension, such as
- MOD 16 is currently a total mess in all fields except the campaign itself. Playtesting is largely a waste of time and players are realizing that they are currently slaves of the devs (our only function seems to be to present the 1000+ obvious errors on a silver platter for the devs to fix)
- Feedback must be two-way. But the quality and quantity of feedback in the direction devs -> playtesters changes from "excellent" in some threads to "abysmal" or simply "non-existent" in others.
I understand that devs have different personalities and I guess most playtesters understand this as well.
I also understand that it is difficult to reply to feedback, if the dev responsible is unsure how to fix the mess that (s)he has been assigned to. But in some - very important - threads there is total silence.
Total silence can mean two things:
- I don't care and I will do my thing no matter what you say.
We know that this has been the attitude in the past: Just look at the "Feedback" thread for the Neverember Recruitment event
- It could also mean, I have currently no clue how to fix this mess
The second is probably true for the thread on "Difficulty issues and unexpected deaths". It is rather obvious that scaling does not work as intended (for level 70-80 content), in fact cannot work as intended the way it is implemented. Just porting over the level-based so called "scaling" in the leveling dungeons (5-70) cannot work for the the content at 70+, because we have been at many years at level 70 and the difficulty of the content has nothing to do with character level, it depends exclusively on IL. Meaningful scaling for lvl 70+ content therefore must be based on IL.
Let me get this straight, if I seem a bit toxic, I'm not trying to be. I'm not overloading with profanity and vulgar at all by actual words on purpose! So any quote from someone by bad language that's in "*", and if you want it removed, I will do so. However, I'm not putting asterisks with my own emotions or putting any bad language from myself, because I like to notify in a civil harsh manner that's not a direct call out, but game directed focus by performance game-play. I'm only quoting in such a way to make a point from a streamer YouTube comment by real reality that the majority of people are not pleased. I'm just not seeing much great progress so far after changes; so small increments. That being stated, I'm trying to give my suggestions for balance the best I can, but I'm being real, because that's majority of what I see everywhere. Whether it's Reddit, YouTube, ZoneChat in game, and elsewhere. I do have hopes, but at the same, I have my doubts by how much was removed all at once. So with that in mind for feedback, there is actual reality here. It's making a point that people are not pleased by the removal of things in Mod 16. Hopefully the game will be effective, otherwise I guess what we have now like Mod 15 with few changes.
Stripping everything in the game is simply delaying the game and creating a lot of stress for months to figure it all out for everything to execute correctly. So that's why everyone is really negative toxic. So far people are negative and I'm trying to be positive to execute correctly for feedback, but point out that there's negative by majority, because people are getting more angry with Mod 16 by all the changes without much progress. It's just what I see is that everything is messed up for the classes. I don't know, but it seems that some of the developers got confused where to put skills and feats that make the paragon path. Lurkers is only in Whisperstrike on Rogue, which it is in both paragons I believe? At least Infiltrator and personally from a stand point I would like to play the same, rather than be forced in a way that I don't to perform well. Honestly I don't like gloaming cut, it's slow and only helps boost my stealth by 2 seconds by what it seems waiting to pop up off cooldown without gloaming cut; it's effective, but sorta effective. So I rely on encounters and feats by my paragon path for AP gain and use cloud of steel at-will and duelist flurry also stacking 10x; it's effective for fast kills. I like cloud of steel because it stacks 10x and I can kill from the distance, rather than running up to an enemy. So what I'm trying to point out is that stripping everything and being so limited on feats and boons, also the removal of lifesteal and recovery, just doesn't add up for effectiveness for the game-play. I hope something comes out well for all classes, otherwise the majority is just going be toxic, and that's going to hurt. I'm paranoid enough, but how Mod 16 is so far, it doesn't make any sense!
Please please give us lifesteal and recovery back, but only in gear stats, not enchantments. I understand the problem, it's those long 20 cool-downs for encounters for example! I think if stacking is the problem, it's convenient for me having primal weapons and 540 item level gloves with gear stats of recovery adding to 3,271 to perform well with shady preparations feat and lurkers assault for example on rogue; the same for other classes on how they work. I see the problems so address it, because it's insane forcing players using at-wills 80%-90% of the time by their play-style
So I'm sorry to state, it's really that bad right now. I hope Mod 16 comes out to something we all love. I'm trying to be positive, but I'm so incompetent to actually test for myself by setup. What I see is not pleasing from video by aftermath discussion streams, so I don't even want to. Besides I'm afraid I'll mess something up by transferring copy of my characters for preview. I'm really sorry and I'm not trying to influence everything really. I just hope there is balance to perform well for Mod 16 by all these changes. I guess it's my harsh perfectionism and down to earth nature at the same time that mixes to look negative, but wasn't meant to be really toxic at all. Though I like to be real, but again civil in discussion.
For the most part there is huge concern by what I see everywhere and that's why I stated that lifesteal and recovery needs to be in gear stats only, not enchantments.
Recovery and lifesteal in gear stats. Hmm seems to make sense. Just my two cents suggestion. So I think people mistake my intentions for attention feedback and I get often ignored. I'm just stating what I see from people elsewhere and it's not appealing at all. I like to make statements that is community behalf, rather than just myself. Yes it turns out that I concur with the majority about the problems in Mod 16, but I have to state the community needs with my half too. I've always been like that, yet for some reason people always don't read for connection or get the motive.
So what I can state here? Stripping everything+community+paranoid=toxic community. That creates a lot of stress for developers, I understand that. Don't worry about it, just keep some old connections, we are good I guess? UHH? People are that emotional about Mod 16, yet I'm trying to be positive at the same time to see how it all comes out into play. Yet, I'm happy with how my MAIN ROGUE class performs now in Mod 15. So perhaps people don't understand classes or like to play a certain way? Me, I don't like play a certain way just a bit. That just regards only without gloaming cut and instead relying on some recovery, 10x stack skills, and feats. I only rely on lurkers and shady preparations with some recovery in gear stats on top it.
Basically the old was all worked out for better advantages, but also the old had ways for other better advantages later in the fight I guess; depends on choice. So there was more variety in the game by play style. Now with Mod 16 being so limited and stripping everything from the game, it creates madness, when there is no connections.
@asterdahl has been great in responding even if i wholeheartedly disagree with their reasoning at times.
If anything i have said is an example of an irksome behavior i would like to know, because i have trouble communicating sometimes and have in the past caused greivence when not intended.
I too wish to be recreated, and to be loved long after my death.