We should be able to right-click on a power on the power tray, to bring up a menu to select a new power for that slot – rather than having to open the powers tab and drag-drop a power into the slot.
I’ve wanted that forever, in order to make changing powers for different situations actually be fast and practical. Now that there are many fewer powers to choose from, maybe it would be practical to implement.
you can now right-click on the power in the powers window and select which key to use it on...so you don't have to drag/drop either
Currently weapon and armor exchanges are not hooked up (they will be before launch), but the standard enchants exchanges are ready for preview.
it's confusing does that mean we'll be able to swap weapon/armor enchants ?
I don't know why runestones stats have been nerfed.
Classic runestones stats should be seriously looked at : • currently all rank increase (such as 14 to 15) only gives very little stats per level (+60 from 14 to 15 really ?), resulting in a R15 having only 660. • the 3 classic runestone only give ONE stat and they're very low • bonding not giving any power • power share is gone
Quick comparison : Before : a 3 stats enchant (at rank 14 : 650 power + 2*325, rank 15 = 720+2*360) + a bonding power bonus (divided by 2 if we take into account we have 6 slots = 1050/2 = 525) That makes a 1300(/1440 r15)+525 = 1825(/1965 r15) to 660 only which makes a difference of around 1250 in stats for a single slot. For 6, that makes more than 7500 stats lost.
Honestly the runestones stats of live would have been fine.
I need to second this. WHY are they being nerfed to oblivion? The benefit of these new runestones in no way accounts for the COST to make them!
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
BUG: Indomitable runestones are broken. All ranks only give 10% bonus damage. As someone who uses rank 14's on several companions, this is extremely concerning.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Will we be able to re-roll base level 1 character stats? (i.e., STR, DEX, etc…)
It seems that the bonuses those give have changed significantly – for example, STR gives “physical damage boost” where, previously, HRs got their damage boost from DEX. CON gives “AP” (which I assume is AP Gain), but CON is not a stat that a DC ever would have emphasized. In fact, the whole notion of primary and secondary stats seems to be gone, as there are no highlights and no differences between classes. So…. we need to be able to re-roll the base, beginning-of-game stats that we’d selected for out ‘toons.
No. Every Class now has pre-set values for their Ability Scores you cannot manually alter.
You can however still apply:
- Race Bonus such as the Dragonborn +2 to any two Scores. - Points on Level milestones as before. Lv10/20/30.. etc.
and other things such as Gear may also provide boosts to certain Scores.
Will we be able to re-roll base level 1 character stats? (i.e., STR, DEX, etc…)
It seems that the bonuses those give have changed significantly – for example, STR gives “physical damage boost” where, previously, HRs got their damage boost from DEX. CON gives “AP” (which I assume is AP Gain), but CON is not a stat that a DC ever would have emphasized. In fact, the whole notion of primary and secondary stats seems to be gone, as there are no highlights and no differences between classes. So…. we need to be able to re-roll the base, beginning-of-game stats that we’d selected for out ‘toons.
No. Every Class now has pre-set values for their Ability Scores you cannot manually alter.
You can however still apply:
- Race Bonus such as the Dragonborn +2 to any two Scores. - Points on Level milestones as before. Lv10/20/30.. etc.
and other things such as Gear may also provide boosts to certain Scores.
It doesn't seem possible to create a new character on preview, so... how do you know this?
Ability Scores affect different stats than they previously did, and are no longer different per class.
On top of that, a given class has a set layout of initial ability score distribution, however they can still customize the point spends while leveling and through different ability score boosts through gear.
Will Race Reroll tokens be able to reset and customize a class's starting attributes? Or will starting attributes be baked in for each class without customization. Along that token, will Races still be able to customize their attributes?
Classes have a preset distribution of ability score points at character creation. Race ability score choices still exist.
Here's a quote from Dev. team member noworries.
There's a another link too I saw I'll edit post when I see it again.
You should be able to make a new character on Preview tho, I haven't needed to for years but you should be able.
Will we be able to re-roll base level 1 character stats? (i.e., STR, DEX, etc…)
It seems that the bonuses those give have changed significantly – for example, STR gives “physical damage boost” where, previously, HRs got their damage boost from DEX. CON gives “AP” (which I assume is AP Gain), but CON is not a stat that a DC ever would have emphasized. In fact, the whole notion of primary and secondary stats seems to be gone, as there are no highlights and no differences between classes. So…. we need to be able to re-roll the base, beginning-of-game stats that we’d selected for out ‘toons.
No. Every Class now has pre-set values for their Ability Scores you cannot manually alter.
You can however still apply:
- Race Bonus such as the Dragonborn +2 to any two Scores. - Points on Level milestones as before. Lv10/20/30.. etc.
and other things such as Gear may also provide boosts to certain Scores.
It doesn't seem possible to create a new character on preview, so... how do you know this?
Race rerolls are free on Preview. You know this by using one
The Antiquities Dealer in Protector's Enclave will allow free exchanges of enchantments for a period of time after launch. The restriction is same rank to same rank and number of stats to same number of stats.
Example. You can exchange any rank 12 single stat enchantment for a choice pack that has the other rank 12 single stat enchantments in it (choose one)
Currently weapon and armor exchanges are not hooked up (they will be before launch), but the standard enchants exchanges are ready for preview.
There will also be an exchange for Enchantments to non-bonding runestones. This is not yet available on preview.
Please make the enchantments received from this exchange bound to account. There are already people on the PS4 buying out the cheaper weapon enchantments on the AH inflating the prices so they can exchange them for expensive ones upon release to profit. This will artificially inflate the market both short term and long term. An announcement that the received enchantments will be bound to account should alleviate this.
Please make the enchantments received from this exchange bound to account. There are already people on the PS4 buying out the cheaper weapon enchantments on the AH inflating the prices so they can exchange them for expensive ones upon release to profit. This will artificially inflate the market both short term and long term. An announcement that the received enchantments will be bound to account should alleviate this.
I do not like this as this potentially creates a problem when buying/selling regular enchantments. I do want to have my exchanged gear potentially sellable AFTER A PERIOD OF TIME. So, a limited bound-to-account should be a thing.
So, if it is bound to ACC, it should be bound for a month, let's say like that. I do not want to have a high-end enchantment which is non-tradeable or bound only to acc. I want to WTT sometimes in the trade chat... Please, be mindful of that when you ask things like bound-to-acc.
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
about the weapon enchantment : we've gone full circle now with the enchants, first mods all enchants were bad and vorpal was the only standout, then all enchant got scaling and vorpal was bad and now all enchants are somehow good and bad but vorpal stands out because all enchants are the same.
The reason behind it is the fact you've made all enchants match the same amount of damage bonus and nerfing to the ground most of the enchants particularities ... In the end Vorpal is the big winner because reason for which some enchants were taken are now a very minor option. Lightning for example now only has a chance to strike for a nerfed amount and so on.
Having similarity is good to try to make them all somewhat viable but the numbers or the mechanic of the enchants are almost all not balanced and worse
now all enchants are somehow good and bad but vorpal stands out because all enchants are the same.
Keep in mind that crit chance is capped at 50%, and even when it’s not capped, it scales down against stronger monsters. So I’m not sure it’s entirely clear that Vorpal will be a stand-out. At the very least, it need wide ranging testing against mobs of all levels.
the weapon damage % got hit heavily and also are affected by crit chance. The difference still is huge.
In Protector's Enclave I was unable to exchange any of my R13/R14 enchantments (Such as Black Ice Enchantment, Rank 14) for any of the equivalent Rank 14s.
This should be fixed so that we can exchange Enchantments which are not useful anymore, where we invested a lot of time, AD, money and who knows what else. This is the primary and major concern of majority of players in the game and should be priority no1 to allow/fix.
Eldrich to Bonding is fine, however, any Rank 14 should be allowed to be exchanged for ANY R14 of same stat value. This is essential.
Please, look into this.
Thank you kindly.
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
I will say it's somewhat depressing to see most weapon and armor enchants nerfed into the ground. Putting aside for the moment the blanket adjustment to weapon enchants to make them more like each other, it really doesn't feel good to log in and see that your formerly-Unparalleled enchantment has had its secondary function nerfed to the point where you need to refine it further just to get back what you already had.
E.g. Rank 13 Eclipse now grants only 2 seconds of unlimited Stamina. That's a pretty drastic change, but maybe I'll get back to where I started with a few more Coals?
Why are you taking Tranquil enchants away? They're in no way overpowered. If anything, they're anemic to the point of uselessness.
This isn't a rhetorical question. I'd actually like an answer.
I imagine that that's exactly why they're going away: they're terrible. They also don't fit this new vision of players being more reliant on dedicated healers.
Comments
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
This isn't a rhetorical question. I'd actually like an answer.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
You can however still apply:
- Race Bonus such as the Dragonborn +2 to any two Scores.
- Points on Level milestones as before. Lv10/20/30.. etc.
and other things such as Gear may also provide boosts to certain Scores.
There's a another link too I saw I'll edit post when I see it again.
You should be able to make a new character on Preview tho, I haven't needed to for years but you should be able.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
Please make the enchantments received from this exchange bound to account. There are already people on the PS4 buying out the cheaper weapon enchantments on the AH inflating the prices so they can exchange them for expensive ones upon release to profit. This will artificially inflate the market both short term and long term. An announcement that the received enchantments will be bound to account should alleviate this.
So, if it is bound to ACC, it should be bound for a month, let's say like that. I do not want to have a high-end enchantment which is non-tradeable or bound only to acc. I want to WTT sometimes in the trade chat...
Please, be mindful of that when you ask things like bound-to-acc.
we've gone full circle now with the enchants, first mods all enchants were bad and vorpal was the only standout, then all enchant got scaling and vorpal was bad and now all enchants are somehow good and bad but vorpal stands out because all enchants are the same.
The reason behind it is the fact you've made all enchants match the same amount of damage bonus and nerfing to the ground most of the enchants particularities ... In the end Vorpal is the big winner because reason for which some enchants were taken are now a very minor option. Lightning for example now only has a chance to strike for a nerfed amount and so on.
Having similarity is good to try to make them all somewhat viable but the numbers or the mechanic of the enchants are almost all not balanced and worse
Edit: Got help from PE chat. There is Another tab at The Antiquities Dealer. This is not clear at all and need to be addressed to avoid problems
In Protector's Enclave I was unable to exchange any of my R13/R14 enchantments (Such as Black Ice Enchantment, Rank 14) for any of the equivalent Rank 14s.
This should be fixed so that we can exchange Enchantments which are not useful anymore, where we invested a lot of time, AD, money and who knows what else. This is the primary and major concern of majority of players in the game and should be priority no1 to allow/fix.
Eldrich to Bonding is fine, however, any Rank 14 should be allowed to be exchanged for ANY R14 of same stat value. This is essential.
Please, look into this.
Thank you kindly.
E.g. Rank 13 Eclipse now grants only 2 seconds of unlimited Stamina. That's a pretty drastic change, but maybe I'll get back to where I started with a few more Coals?
I imagine that that's exactly why they're going away: they're terrible. They also don't fit this new vision of players being more reliant on dedicated healers.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH