Dear Basic Healer Companion
Please stop running away from melee enemies without looking where you are going. I understand the maniac with the big scary mace or evil looking sword can probably murder you to death, but you really don't die. You just get knocked out. You always get back up in a few seconds anyway.
But when you back away without checking your surroundings you make it hard for me to fight. First I have to chase after the enemy so I can kill him. I usually have to break off from one foe to do that because you ALWAYS back right into another mob. Is that your mission? To aggro all of Faerun? I mean, sure, they'll hack you into being "knocked out" but then it leaves me with 2 or more mobs and no heals. I'm thinking about trading you in for a bag of potions.
Sincerely,
Your Adventurer.
(I'm not moaning, I think its kinda funny when this happens, but I do think this sometimes. I think I ended up fighting every foe on the map at once because of this)
Comments
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
It wouldn't be terrible if the companion wanted to kite close-ranged attackers if it would stay within a small radius of the player, but it's currently an issue that runaway companions can deprive their owners of buff-sharing, so ranged behavior is highly undesirable.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH