I have a question about dialogue choices in the Foundry. I can probably figure it out in time, but I figured I’d ask, since someone here might know.
I’m trying to do a story where one NPC is a Warlock. But I need the dialogue to be different if the PLAYER is a warlock. Basically, I need it to branch off like
A.) (Player is NOT a warlock) It’s a warlock thing. You will not understand.
Or
B.) (Player IS a Warlock) You understand, because we both have things in common.
I suppose it is possible if there is an item with class restrictions. But I wanted to ask anyway. Someone might have a better idea or knowledge. Thanks for your time.
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Comments
The other option would be to ask (trust) the player in one dialog and have dialog generate the object, if the answer is not Scourge Warlock. For example, you could check for arcane magic and then say "You might understand, because you too work with the arcane arts. But I can't tell if you are but a wizard or a warlock?".
In the catalog, search up my Foundry "Mad Monty's Mystery Maze" and give it a whirl. The doors lock and unlock according to choices you made. The dialog generates a different outcome each time.
Have Fun!