1. Adjust the minimum item level to at least 13k (you can get 11k item level without really doing much of anything).
2. Adjust the difficulty of the encounters (so that 11k players don't get smashed b/c they're undergeared and/or don't know what they're doing).
My preference is (1.). But I would accept (2.) as well. In either case, do SOMETHING. You're ENCOURAGING people to abuse the Random system by going AFK (etc). RAQ is a circus right now.
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Example, run the yester hill ring in barovia farming the human berserkers and arch druids for salvage drops
Or
Run the old mill route to farm scraecrows for swords cards and the witches for salvage drops, then farm easy 1star posters stacked with swords cards for free salvage boxs
The RaQ is an absolute joke, I can finish the expert que quicker atm, just stop wasting time on it.
2) Run the first two levels of queues.
3) Profit.
With the current system D.C.'s make twice as much on Intermediate and queues pop almost instantly, so they make it twice as fast.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
Either that, or find some way to make running it profitable for regular players.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
In the first incarnation of the random queue, Tong, MSP and FBI were in the same queue as eToS, eGWD and so on. Community scratched and begged to see dungeons like Tong, MSP and FBI put in its own queue, so the majority can play more queues than the leveling queue only.
Cryptic listened and the Devs gave the community EXACTLY what they asked for. But the community complains even more now... Sad. Shameful.
You know there is a running gag in the community, twisting the game's name to mirror its state sometimes: "Neverlagfree" or "Neverbugfree". Seeing the community's behavior in this special case, it should not be called "community" but "Neversatisfiedplayers".
Anyhow, I normally don't bother with RAQ at all....not worth the frustration.
This isn't rocket science. The minimum item level needs to be raised. Doing that will make it more appealing to a wider player base.
https://yourlogicalfallacyis.com/strawman
The point is that they need to either increase the minimum ilvel to queue for RAQ, or reduce the difficulty of the encounters. Increasing min ilvl wouldn't require much work on their part, and it would have the consequence of making a lot of people less frustrated.
They lowered the min iL reqs so RQ was more accessible even though this already existed with pre mades/private queue reqs.
Might be selective memory at work here but that's how I remember it.
Now one just need 11K to get in. So surprise that RAQ is terrible. I think the devs had to do it this way. It would seem silly if after going through all the effort so new players can "catch up" that they be subjected to complete SOMI and RD to get into one of the primary ways to earn RAD.
And at the same time REQ IL level also should be lifted up somewhat, 15k at least. You need 16k dps'ers for successful runs.
You cannot meaningfully contribute in those dungeons at low ILs, and making the required IL more realistic would significantly reduce the frustrations in game.
Its always "blame the tank", "lol at this tank", "do you know how to tank?" and I can come back and ask why these things aint getting killed as the DPS is so slow and low we are BOUND to get owned despite any shielding/tanking efforts on my behalf.
So yeah raise min iL to 13k and stop arguing about it
I've also been in runs where everyone else were 15K+ and the run still failed. I have no idea how there are some 15Ks with no mythic artifacts. When it comes to iLvl padding, where there is a will, there is a way.
i would love to play harder content but my main is a dps and i'm not good enough for the end game content as 15k...
It's worth noting that the TONG groups I get from REQ are able to run it just fine (i.e. fairly smoothly) with an average ilvl of 13k. But to have a stress free run with RAQ, the average ilvl needs to be closer to 14k... it's just absurd.
But I do think an avg 13K group will have problems in ToNG. A 13K GF will likely fail without very good buffs and dps to burn the final boss down fast. An avg 13K DPS may be able to squeak by Orcus, but will probably have trouble with souls, if not withers.