Please, please, PLEASE STOP forcing the on-demand patching. I saw this bug report a lot of times here, but I need to add my experience as well. It has to stop. There's a reason why I disable on-demand patching, because it makes my loading very long, and makes my game nearly unplayable sometimes. When patching, my screen freezes, so with that constant patching, there're some instances where i literally go forward frames by frames, because of the patch.
It worked well before Mod14, you have to fix this, for brain's sake.
It's not actually downloading ANY files even if it says it OFTEN has 1-17 files to download... If you look at the text no files or bytes are ever actually transferred... Still it's very annoying to see and it does delay things sometimes by 2-4 seconds while it does the check on TOP of everything.
The quest Tracking the Beast in Barovia does not always update correctly when a new set of tracks are found making it impossible to progress and the quest have to be dropped.
Logic is the beginning of wisdom, not the end of it.
The quest Tracking the Beast in Barovia does not always update correctly when a new set of tracks are found making it impossible to progress and the quest have to be dropped.
I have not had this issue. I have had two other issues that may be related to your issue:
A): The circles on the map don't match up with where the tracks are : It's possible to find (and have light up!) tracks *after* the ones you're looking for. As in, you want track set #2, you actually skipped 2 and found set #3. 3 Lights up but there's no quest update. The quest isn't broken, you just have to go back and find set #2 first then come forward and find set #3 again.
1
rifter1969Member, NW M9 PlaytestPosts: 516Arc User
The quest Tracking the Beast in Barovia does not always update correctly when a new set of tracks are found making it impossible to progress and the quest have to be dropped.
A guildie of mine had a similar issue. I told him to drop the quest and retake.. but to see what he was referring to I also took the quest.
My quest behaved as I expected it to, it showed the tracks....
On his 2nd attempt, he was able to complete, but told me that the path he had on the 2nd was different than the first.
And mine was different yet than the two he had.
So it appears that one of the "paths" is not behaving correctly. Sorry I cant be more specific. I will see if I can get more info.
0
minotaur2857Member, NW M9 PlaytestPosts: 1,141Arc User
The quest Tracking the Beast in Barovia does not always update correctly when a new set of tracks are found making it impossible to progress and the quest have to be dropped.
It's worked fine for me except when somebody else has been doing it at the same time, then it can be a real mess as to whether it updates correctly.
The quest Tracking the Beast in Barovia does not always update correctly when a new set of tracks are found making it impossible to progress and the quest have to be dropped.
It's worked fine for me except when somebody else has been doing it at the same time, then it can be a real mess as to whether it updates correctly.
I tried it again and had the same issue that the second circle wouldn't update. I tried going a head just for the hell of it and when I had got quite a bit beyond the edge of the circle then it updated, giving me circle three. Which wouldn't update either until I had gone quite a way beyond that. I was alone on the road, so no one to bug it, but it seems that the circles aren't in quite the correct place. But if you just carry on it'll be fine.
Logic is the beginning of wisdom, not the end of it.
The quest Tracking the Beast in Barovia does not always update correctly when a new set of tracks are found making it impossible to progress and the quest have to be dropped.
A guildie of mine had a similar issue. I told him to drop the quest and retake.. but to see what he was referring to I also took the quest.
My quest behaved as I expected it to, it showed the tracks....
On his 2nd attempt, he was able to complete, but told me that the path he had on the 2nd was different than the first.
And mine was different yet than the two he had.
So it appears that one of the "paths" is not behaving correctly. Sorry I cant be more specific. I will see if I can get more info.
@rifter1969 Can you are your guildie is it was the eastern most path up into the Howling Hills? Because that was where mine was bugging out. This one marked in red here:
I got the same problem second time I acquired the quest, as I got the same path, but found that it would update if I just kept going ahead. It seems the trigger point for updating of second and third point isn't in the circle itself but a little bit beyond it.
Logic is the beginning of wisdom, not the end of it.
0
obsiddiaMember, NW M9 PlaytestPosts: 1,025Arc User
My earlier work-around for having only 2 instances listed to move to hasn't worked since. (Visiting PE) So, I can't do BHE unless it happens to be running where I already happen to be. Not good.
Yes, you can: - get invited to bhe by someone in the bhe instance, - teleport to PE, - make sure all other party members are either outside Barovia or in the same instance as the bhe, - teleport back to Barovia, this should put you in the bhe instance. Not a speedy or handy way, but at least it works...
Then the problem for me is that other party members who were invited to join a party near a BHE is that some of them couldn't transfer to the instance, either. So if any invitees can't or don't know how to use the workaround, none of the party members can transfer. (I'm referring to pugs, not guildies organizing BHE hunts. I will keep it in mind for the latter, tho.)
Did you really think anyone could steal the power of the god of thieves?
using a Retrain Token for campaign boons doesn't unlock all campaign boon pages, only some of the campaign boons can be edited, and this bug happens on different characters.
I do believe in killing the messenger...
Want to know why?
Because it sends a message!
0
rifter1969Member, NW M9 PlaytestPosts: 516Arc User
I believe his was close... if I remember correctly, the one for him that bugged was the second fork, and went to the right.
When I did mine, the tracks veered at the first fork from the river to the right. when he did his second one, it did take the path you indicated, and the the Bloodied Werewolf was actually hiding in the shadows along the path.
0
minotaur2857Member, NW M9 PlaytestPosts: 1,141Arc User
The quest Tracking the Beast in Barovia does not always update correctly when a new set of tracks are found making it impossible to progress and the quest have to be dropped.
It's worked fine for me except when somebody else has been doing it at the same time, then it can be a real mess as to whether it updates correctly.
I tried it again and had the same issue that the second circle wouldn't update. I tried going a head just for the hell of it and when I had got quite a bit beyond the edge of the circle then it updated, giving me circle three. Which wouldn't update either until I had gone quite a way beyond that. I was alone on the road, so no one to bug it, but it seems that the circles aren't in quite the correct place. But if you just carry on it'll be fine.
What I was talking about was a different problem, if 2 people are doing the hunt, you can kill the boss 10 times as a teamed or unteamed pair and not get credit for it. I think you have to know who has triggered it and that person may have to get the last blow.
Is there an error message? If it's ANYTHING involving the letters "D3D", go to your graphics manufacturer's website, get the newest drivers, and install them, even if your computer *thinks* it already has the newest installed.
Please, please, PLEASE STOP forcing the on-demand patching. I saw this bug report a lot of times here, but I need to add my experience as well. It has to stop. There's a reason why I disable on-demand patching, because it makes my loading very long, and makes my game nearly unplayable sometimes. When patching, my screen freezes, so with that constant patching, there're some instances where i literally go forward frames by frames, because of the patch.
It worked well before Mod14, you have to fix this, for brain's sake.
Turn that off in game launcher. You have to download the complete game, many GBs, but then it wont require patching on demand. That PoD is good for those, who like me, have a limited net speed and/or data rate. I'd rather patch 200mb or so each Thursday than 2 GB. It is, ofc, up to you.
Turning that off in the launcher doesn't work. I have had it off in the launcher since I started playing about two years ago, and only with this recent patch, it has been enabled, but still patches on demand in game anyway. I have tried uninstalling and reinstalling from both Arc and Steam, and neither changed this either.
Bug; AtropaI set is not giving the correct buff- Right now it states that the owner gains 1% tempoints when hitting enemies with tempoints or shieIds and has a cooIdown- The atropaI set gives 5% tempoints WHENEVER owner IifesteaIs Bug 2; brutaI enchantments are not giving their right stats on companions' gears
Were the Archmage Apprentice and Skeleton companions supposed to be upgraded to 660 Life Steal and 660 Power? I don't see it in the patch notes and don't want to invest in something that will get patched.
Yea I saw that and went WOW I mean the Uncommon Pet's are selling for a HUGE amount right now. I never remembered the Archmage ever giving anywhere close to what I'm seeing now.
I said in another THREAD if they offered more events with Uncommon companions with +200 power & +200 Lifesteal or a slight chance at Rare Archmage Apprentice +400 power & +400 Lifesteal; you'd see a TONNE of people upgrading the lower level companions to EPIC or Legendary. I mean what a way to make EVENTS exciting, offer lower level companions that actually give AMAZING buff's.
Consider this however: A level [50] Rare Insignia offer's +150, a [60] Epic Insignia +300. So an Epic Companion that offer's +300-330 could be in line if you used the blue baseline; but if you used the purple an Epic companion could technically be as High as maybe +500 but not like the +1320 an Epic Archmage Apprentice offers... Even the Infant Gorilla which offer's +400 falls that falls within the max of +500 threshold here. So this clearly has got to be a BUG?
The Epic Companion that's alone on the AH shows an incredible +660 Power & +660 Lifesteal that's 1320; which is what [4] other Epic Companions will give COMBINED if they each have +165 x2.
OMG! But it would be amazing almost unbelievable if they considered adding to how much companions &/or Insignia offered in future? But I won't get excited until this is -confirmed- that it's not to be a BUG.
The rare Wandering Scarecrow is also showing up with +400 Armor Penetration/Recovery...
Anyway, i hope they also plan on improving campaign and event/promotion companions (Simril's Holiday Helper for example) with some usefull stats beside their rather restricted specific active bonus.
The quest Tracking the Beast in Barovia does not always update correctly when a new set of tracks are found making it impossible to progress and the quest have to be dropped.
A guildie of mine had a similar issue. I told him to drop the quest and retake.. but to see what he was referring to I also took the quest.
My quest behaved as I expected it to, it showed the tracks....
On his 2nd attempt, he was able to complete, but told me that the path he had on the 2nd was different than the first.
And mine was different yet than the two he had.
So it appears that one of the "paths" is not behaving correctly. Sorry I cant be more specific. I will see if I can get more info.
@rifter1969 Can you are your guildie is it was the eastern most path up into the Howling Hills? Because that was where mine was bugging out. This one marked in red here:
I got the same problem second time I acquired the quest, as I got the same path, but found that it would update if I just kept going ahead. It seems the trigger point for updating of second and third point isn't in the circle itself but a little bit beyond it.
Well there is ONE path straight ahead shown by your red line... the OTHER takes a detour to the right, up the path where the first blue circle is, or up the first path turning right as you enter... :0 But I can confirm both can work correctly - even though you often have to venture a fair bit beyond where the blue circle is - would be good if they made the circle's bigger - so at least you know if your looking in the right area.
On the Straight path where you drew the red line, the place you finally fight the Wolfman, is the cave entrance (down & to the left) on the picture, often there already 2-3 other wolves there. It's the same caves where you fight the 3 Alpha Wolves in another quest.
Post edited by strathkin on
0
checkmatein3Member, NW M9 PlaytestPosts: 525Arc User
Bugs in Barovia that still exist since last patch, and a new one:
1. The small HEs still do not spawn the 3rd wave of attackers, both for the scarecrows and the vistani. This is not a time delay, because waiting will not cause them to spawn.
2. If someone DCs while in a hunt, there are no rewards for the hunt. So, if the party leader puts down 3 high cards on a sister of fury, and someone loses their internet, the leader loses out the poster and all rewards and drops, and party members get nothing as well.
3. The blank card dealer is now working per card as it should, which is a fix. However, it no longer gives a guaranteed low card that you do not have. Instead, it gives a random card. So, the trade in value of 5:1 for another random card is not worth the exchange, given you have a 40:1 chance of getting the card you might need. I do not know if this was an intentional change or a bug, but it is unwelcomed.
4. And of course, the instance bug (leaving a hunt, etc)...enough info on this already.
The quest Tracking the Beast in Barovia does not always update correctly when a new set of tracks are found making it impossible to progress and the quest have to be dropped.
A guildie of mine had a similar issue. I told him to drop the quest and retake.. but to see what he was referring to I also took the quest.
My quest behaved as I expected it to, it showed the tracks....
On his 2nd attempt, he was able to complete, but told me that the path he had on the 2nd was different than the first.
And mine was different yet than the two he had.
So it appears that one of the "paths" is not behaving correctly. Sorry I cant be more specific. I will see if I can get more info.
@rifter1969 Can you are your guildie is it was the eastern most path up into the Howling Hills? Because that was where mine was bugging out. This one marked in red here:
I got the same problem second time I acquired the quest, as I got the same path, but found that it would update if I just kept going ahead. It seems the trigger point for updating of second and third point isn't in the circle itself but a little bit beyond it.
Well there is ONE path straight ahead... yet the OTHER takes a detour to the right up the path where the first blue circle is... :0 But I can confirm both work correctly - even though you often have to venture a bit beyond - guessing a little how far to go. On the Straight path the place you finally fight is near the cave entrance close to where your red mark ends, or in other quest where you'd normally fight one of the alpha wolves.
I do that on 6 toons and each did this quest many times. I don't know if there is a problem but I don't have any problem. Yes, there are 2 paths (and may be 3, I am not sure). What I did is basically go straight after the blue circle. If the next circle does not come up, I go back to try another path. I look at the mini map and use that to guide me. I was not looking for footprint.
In short, look at the mini map and look for the next blue circle. Go back if the "next" blue circle does not come up.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
0
plasticbatMember, NW M9 PlaytestPosts: 12,421Arc User
The quest Tracking the Beast in Barovia does not always update correctly when a new set of tracks are found making it impossible to progress and the quest have to be dropped.
A guildie of mine had a similar issue. I told him to drop the quest and retake.. but to see what he was referring to I also took the quest.
My quest behaved as I expected it to, it showed the tracks....
On his 2nd attempt, he was able to complete, but told me that the path he had on the 2nd was different than the first.
And mine was different yet than the two he had.
So it appears that one of the "paths" is not behaving correctly. Sorry I cant be more specific. I will see if I can get more info.
@rifter1969 Can you are your guildie is it was the eastern most path up into the Howling Hills? Because that was where mine was bugging out. This one marked in red here:
I got the same problem second time I acquired the quest, as I got the same path, but found that it would update if I just kept going ahead. It seems the trigger point for updating of second and third point isn't in the circle itself but a little bit beyond it.
Using the above diagram (assuming the blue circles leading there), in the end of the red line. Lean right and go to west side of the path. The werewolf will come out by fading in. There is no circle there. There may be a pack of wolf already.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
Only problem i had this far with the Bloodied Werewolf, i had to kill him twice in the same location before the kill counted for the quest. And yes, it was the Bloodied Werewolf and not just one of the regular elite werewolfs hanging around in that area.
The quest Tracking the Beast in Barovia does not always update correctly when a new set of tracks are found making it impossible to progress and the quest have to be dropped.
A guildie of mine had a similar issue. I told him to drop the quest and retake.. but to see what he was referring to I also took the quest.
My quest behaved as I expected it to, it showed the tracks....
On his 2nd attempt, he was able to complete, but told me that the path he had on the 2nd was different than the first.
And mine was different yet than the two he had.
So it appears that one of the "paths" is not behaving correctly. Sorry I cant be more specific. I will see if I can get more info.
@rifter1969 Can you are your guildie is it was the eastern most path up into the Howling Hills? Because that was where mine was bugging out. This one marked in red here:
I got the same problem second time I acquired the quest, as I got the same path, but found that it would update if I just kept going ahead. It seems the trigger point for updating of second and third point isn't in the circle itself but a little bit beyond it.
Well there is ONE path straight ahead... yet the OTHER takes a detour to the right up the path where the first blue circle is... :0 But I can confirm both work correctly - even though you often have to venture a bit beyond - guessing a little how far to go. On the Straight path the place you finally fight is near the cave entrance close to where your red mark ends, or in other quest where you'd normally fight one of the alpha wolves.
I do that on 6 toons and each did this quest many times. I don't know if there is a problem but I don't have any problem. Yes, there are 2 paths (and may be 3, I am not sure). What I did is basically go straight after the blue circle. If the next circle does not come up, I go back to try another path. I look at the mini map and use that to guide me. I was not looking for footprint.
In short, look at the mini map and look for the next blue circle. Go back if the "next" blue circle does not come up.
Thank you for suggest doing exactly the thing I did the first time but which did not work. I kept going back to the blue circle but it refused to update until I went quite a bit ways beyond its border, basically to the point where circle three spawns. Which for me wasn't in the "correct" location either as I had to go quite a bit a ways beyond that one too to get it to update. The path I took is on the map - red line - that's the path I had issues with and am still having problems with getting "correct" updates. So you may be able to confirm that they work correctly for you. Congrats on that. It doesn't for me.
It's not a major bug I know. Just keep going and it'll sort itself. But it's confusing as hell and might make people who don't know just give up on the quest if they keep getting the same path over and over.
Why it works for you and not for me (and possibly others) I do not know. But hey, plenty of bugs only hit some players instead of everyone. Doesn't suddenly make them "not bugs".
Logic is the beginning of wisdom, not the end of it.
My latest UPDATE to the one I previously made on PAGE 9 of this thread:
I've was previously running NVidia Drivers 397.93 from May of 2018 that worked fine prior to MOD 14. Yet the minute MOD 14 dropped I am suddenly noticing lots of little pauses or rendering -GAPS- in various effects. I've even tried the latest 398.36 today, and was excited when at first I couldn't see the pausing, on a campfire aura's, or someone's Negation enchantments, yet sadly that experience was only SHORT LIVED. As it quickly RETURNED.
▪ Barkshield Enchantments on people stop rotating briefly .15-.25s (sometimes longer) or stop displaying.
▪ Negation Enchantments on people stop circling briefly .15-.25s or sometimes far longer. ╘ Or you may only see 1, perhaps 2 rather than 3 shields, or perhaps even NONE at all for a period of time. ╘ I notice if they stop displaying, changing the angle I'm viewing / looking at, sometimes causes them to REFRESH.
▪ River District was there to run some HE's for BRAVE seals, yet many ritual sites often appear completely missing? ╘ Or if anything you may simple see the bubble, where the Mini Boss is inside, but not the Ritual Structure. ╘ Again IF you change the angle way up or down, sometimes they will OFTEN redraw - this never happened in Mod 13.
▪ Many Daily, Encounter, or At-Wils often also have a strange FX -GAP- RENDERING effects since MOD 14. ╘ using any Combat Power (Daily, Encounter, At-Wil) has several .15-.25 second gaps or sometimes far longer. ╘ Like someone is hitting -pause- & >skip ahead< the rendering is NOT look fluid OFTEN sometimes choppy.
▪ It has something to do with FPS, cause if I set the FPS down to 30, the fence post knocking off appearing choppy. ╘ Yet I've always used 60 FPS and NEVER noticed this previously while MOD 13 was LIVE. ╘ Sometimes Fences knocking OFF are choppier at 60 FPS than 30; or you don't even see it - they just disappear. ╘ Many things seems to be rending either in partial pause, interrupt, or skip like FPS lower on some animations. ♠ I say lower on some cause Fires render normal vast majority, yet the blue circle aura that circles skips a beat? ♠ You'll see Dancing Vistani near Caravan's not skipping a step; yet a negation enchant person next to you does.
The other thing I've noticed as confirmed by many others, is Weapon Enchants while enabled appear disabled, what's strange is however I only have this problem on my GWF so far? Yet someone else noticed this on their GWF & HR, at first I thought it was related to 480 Wootz weapon he used or later the Iliyanbruen Greatsword Transmute; but later getting the Primal weapon which initially seemed fine, the problem returned when I transmuted from the Wootz to get the Iliyanbruen Greatsword. Then I transmute to a Fighters Greatsword which again had the Weapon Enchant display; it worked for over 2 hours - yet still sadly returned on my GWF. Many have since confirmed it seems to have little to do with the transmute or weapon your using it just sometimes shows as disabled on a few characters despite being enabled; while others don't have any problems at all?
I've seen many REPORTS on forums (internal & external sites) claiming FPS / RENDERING issues either similar or slightly different to what I've described above. Another in my guild also reported he updated his drivers just this last week after MOD 14 dropped and it's not gotten better for him either - He even made the comment somehow wondering if it had gotten worse over time but I don't know if that's a result of the latest patch or two or having installed the more recent drivers?
So I hope they are putting someone ONTO this to FIX soon! None of these rendering pauses, gaps, skips, or interruptions occurred prior to 26th of June, it's all just started since Mod 14 dropped.
@strathkin I have the same problem, NVidia drivers too. I had thought about updating mine since I was thinking it might be an issue with older drivers, but if it actually makes the problem worse I'm gonna put it off for now.
Logic is the beginning of wisdom, not the end of it.
Might be good to update your post with the drivers you are using, it may help narrow down possible causes? Still most of these things I never saw in MOD 13, they are all brand new since MOD 14, so hopefully they are reviewing changes they implemented since that time... *fingers crossed*
Might be good to update your post with the drivers you are using, it may help narrow down possible causes? Still most of these things I never saw in MOD 13, they are all brand new since MOD 14, so hopefully they are reviewing changes they implemented since that time... *fingers crossed*
I'm on vacation right now and won't be back on my PC until late next week. But I'll look up which drivers I have when I get back.
Logic is the beginning of wisdom, not the end of it.
-- PVP Rogue, --[----- "Your friendly neighborhood spawn of Satan." -----]-- ---------------------------------------------------------------- Main Character: Hurricane Marigolds (Rogue WK & Assassin) Ingame Handle: trgluestickz Discord Name: Hurricane🌀Marigolds#2563 Guilds: She Looked LVL 18 & Essence of Aggression Alliances: Imperium & Order of the Silent Shroud Platform: PC
Comments
A): The circles on the map don't match up with where the tracks are
: It's possible to find (and have light up!) tracks *after* the ones you're looking for. As in, you want track set #2, you actually skipped 2 and found set #3. 3 Lights up but there's no quest update. The quest isn't broken, you just have to go back and find set #2 first then come forward and find set #3 again.
I told him to drop the quest and retake.. but to see what he was referring to I also took the quest.
My quest behaved as I expected it to, it showed the tracks....
On his 2nd attempt, he was able to complete, but told me that the path he had on the 2nd was different than the first.
And mine was different yet than the two he had.
So it appears that one of the "paths" is not behaving correctly. Sorry I cant be more specific. I will see if I can get more info.
This one marked in red here:
I got the same problem second time I acquired the quest, as I got the same path, but found that it would update if I just kept going ahead. It seems the trigger point for updating of second and third point isn't in the circle itself but a little bit beyond it.
join a party near a BHE is that some of them couldn't transfer to the instance,
either. So if any invitees can't or don't know how to use the workaround, none
of the party members can transfer. (I'm referring to pugs, not guildies
organizing BHE hunts. I will keep it in mind for the latter, tho.)
I believe his was close... if I remember correctly, the one for him that bugged was the second fork, and went to the right.
When I did mine, the tracks veered at the first fork from the river to the right.
when he did his second one, it did take the path you indicated, and the the Bloodied Werewolf was actually hiding in the shadows along the path.
I never had any issues on the tracking phase.
Bug 2; brutaI enchantments are not giving their right stats on companions' gears
Vicious and brutal ench stats on pet work but dont see it.
I said in another THREAD if they offered more events with Uncommon companions with +200 power & +200 Lifesteal or a slight chance at Rare Archmage Apprentice +400 power & +400 Lifesteal; you'd see a TONNE of people upgrading the lower level companions to EPIC or Legendary. I mean what a way to make EVENTS exciting, offer lower level companions that actually give AMAZING buff's.
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1241236/is-archmage-companion-bugged-save-the-panther-campaign
Consider this however: A level [50] Rare Insignia offer's +150, a [60] Epic Insignia +300. So an Epic Companion that offer's +300-330 could be in line if you used the blue baseline; but if you used the purple an Epic companion could technically be as High as maybe +500 but not like the +1320 an Epic Archmage Apprentice offers... Even the Infant Gorilla which offer's +400 falls that falls within the max of +500 threshold here. So this clearly has got to be a BUG?
The Epic Companion that's alone on the AH shows an incredible +660 Power & +660 Lifesteal that's 1320; which is what [4] other Epic Companions will give COMBINED if they each have +165 x2.
OMG! But it would be amazing almost unbelievable if they considered adding to how much companions &/or Insignia offered in future? But I won't get excited until this is -confirmed- that it's not to be a BUG.
@nitocris83
Anyway, i hope they also plan on improving campaign and event/promotion companions (Simril's Holiday Helper for example) with some usefull stats beside their rather restricted specific active bonus.
On the Straight path where you drew the red line, the place you finally fight the Wolfman, is the cave entrance (down & to the left) on the picture, often there already 2-3 other wolves there. It's the same caves where you fight the 3 Alpha Wolves in another quest.
1. The small HEs still do not spawn the 3rd wave of attackers, both for the scarecrows and the vistani. This is not a time delay, because waiting will not cause them to spawn.
2. If someone DCs while in a hunt, there are no rewards for the hunt. So, if the party leader puts down 3 high cards on a sister of fury, and someone loses their internet, the leader loses out the poster and all rewards and drops, and party members get nothing as well.
3. The blank card dealer is now working per card as it should, which is a fix. However, it no longer gives a guaranteed low card that you do not have. Instead, it gives a random card. So, the trade in value of 5:1 for another random card is not worth the exchange, given you have a 40:1 chance of getting the card you might need. I do not know if this was an intentional change or a bug, but it is unwelcomed.
4. And of course, the instance bug (leaving a hunt, etc)...enough info on this already.
Guild--And the Imaginary Friends
In short, look at the mini map and look for the next blue circle. Go back if the "next" blue circle does not come up.
So you may be able to confirm that they work correctly for you. Congrats on that. It doesn't for me.
It's not a major bug I know. Just keep going and it'll sort itself. But it's confusing as hell and might make people who don't know just give up on the quest if they keep getting the same path over and over.
Why it works for you and not for me (and possibly others) I do not know. But hey, plenty of bugs only hit some players instead of everyone. Doesn't suddenly make them "not bugs".
I've was previously running NVidia Drivers 397.93 from May of 2018 that worked fine prior to MOD 14. Yet the minute MOD 14 dropped I am suddenly noticing lots of little pauses or rendering -GAPS- in various effects. I've even tried the latest 398.36 today, and was excited when at first I couldn't see the pausing, on a campfire aura's, or someone's Negation enchantments, yet sadly that experience was only SHORT LIVED. As it quickly RETURNED.
▪ Barkshield Enchantments on people stop rotating briefly .15-.25s (sometimes longer) or stop displaying.
▪ Negation Enchantments on people stop circling briefly .15-.25s or sometimes far longer.
╘ Or you may only see 1, perhaps 2 rather than 3 shields, or perhaps even NONE at all for a period of time.
╘ I notice if they stop displaying, changing the angle I'm viewing / looking at, sometimes causes them to REFRESH.
▪ River District was there to run some HE's for BRAVE seals, yet many ritual sites often appear completely missing?
╘ Or if anything you may simple see the bubble, where the Mini Boss is inside, but not the Ritual Structure.
╘ Again IF you change the angle way up or down, sometimes they will OFTEN redraw - this never happened in Mod 13.
▪ Many Daily, Encounter, or At-Wils often also have a strange FX -GAP- RENDERING effects since MOD 14.
╘ using any Combat Power (Daily, Encounter, At-Wil) has several .15-.25 second gaps or sometimes far longer.
╘ Like someone is hitting -pause- & >skip ahead< the rendering is NOT look fluid OFTEN sometimes choppy.
▪ It has something to do with FPS, cause if I set the FPS down to 30, the fence post knocking off appearing choppy.
╘ Yet I've always used 60 FPS and NEVER noticed this previously while MOD 13 was LIVE.
╘ Sometimes Fences knocking OFF are choppier at 60 FPS than 30; or you don't even see it - they just disappear.
╘ Many things seems to be rending either in partial pause, interrupt, or skip like FPS lower on some animations.
♠ I say lower on some cause Fires render normal vast majority, yet the blue circle aura that circles skips a beat?
♠ You'll see Dancing Vistani near Caravan's not skipping a step; yet a negation enchant person next to you does.
The other thing I've noticed as confirmed by many others, is Weapon Enchants while enabled appear disabled, what's strange is however I only have this problem on my GWF so far? Yet someone else noticed this on their GWF & HR, at first I thought it was related to 480 Wootz weapon he used or later the Iliyanbruen Greatsword Transmute; but later getting the Primal weapon which initially seemed fine, the problem returned when I transmuted from the Wootz to get the Iliyanbruen Greatsword. Then I transmute to a Fighters Greatsword which again had the Weapon Enchant display; it worked for over 2 hours - yet still sadly returned on my GWF. Many have since confirmed it seems to have little to do with the transmute or weapon your using it just sometimes shows as disabled on a few characters despite being enabled; while others don't have any problems at all?
I've seen many REPORTS on forums (internal & external sites) claiming FPS / RENDERING issues either similar or slightly different to what I've described above. Another in my guild also reported he updated his drivers just this last week after MOD 14 dropped and it's not gotten better for him either - He even made the comment somehow wondering if it had gotten worse over time but I don't know if that's a result of the latest patch or two or having installed the more recent drivers?
So I hope they are putting someone ONTO this to FIX soon! None of these rendering pauses, gaps, skips, or interruptions occurred prior to 26th of June, it's all just started since Mod 14 dropped.
PVP Rogue,
--[----- "Your friendly neighborhood spawn of Satan." -----]--
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Main Character: Hurricane Marigolds (Rogue WK & Assassin)
Ingame Handle: trgluestickz
Discord Name: Hurricane🌀Marigolds#2563
Guilds: She Looked LVL 18 & Essence of Aggression
Alliances: Imperium & Order of the Silent Shroud
Platform: PC