Hello, its me again with another thread regarding PvP improvements, in which i am going to discuss in detail what is the best way to improve the current Solo queue PvP experience for the lowbies and also of the end gamers.
With the recent changes towards Random Queue by
@asterdahlhttps://www.arcgames.com/en/forums/neverwinter/#/discussion/1239984/official-feedback-thread-changes-to-random-queuesMore specific the New installment of the Categories
Pic 1
And the following Post of
@noworries#8859 more specific towards what is said in the yellow square
Pic 2
I came out with the idea of using both of these features for PvP queue and create categories for the queue, so now Queing for PvP Domination , Gauntlegrym and Stronghold Siege, it should have Categories such as Random queue with scaling up or down your enchantments
PvP: Intermediate Queue — All level 70 players Enchantments including Weapon and Armor Enchantmenst will be Scaled to Rank 7 (Lesser Weapon/Armor Enchantment)
PvP: Advanced Queue — All level 70 players Enchantments including Weapon and Armor Enchantments will be Scaled to rank 10 (Perfect Weapon/Armor Enchantment)
PvP: Expert Queue — Should be left as normal.
As for rewards for each of these Categories (can be reworked)
PvP: Intermediate Queue — 4,000 AD 30 Seals of the Triumph (Repeat: 450 AD / 5 Seals |)
PvP: Advanced Queue — 8,000 AD 40 Seals of the Triumph (Repeat: 800 AD / 10 Seals |)
PvP: Expert Queue — 1,500 Glory 60 Seals of the Triumph (Repeat: 1,000 RP / 20 Seals |)
*Intermediate Queue / Advanced Queue should not count towards LEADERBOARD.
So it will look something like this
Pic 3
@rgutscheradev @mimicking#6533 @noworries#8859 @asterdahl @nitocris83 @sgrantdev#8718 @balanced#2849 @ctatumdev#6113 @ncoreadev#4548 @rlesterdev#1958 @uimavenPlease let us know what you think! Is this a viable solution? Is it too limiting? Should rewards be larger or smaller? Should players have access to more or less categories? Any input or support is greatly appreciated, and hopefully we can find a way to improve the PvP experience for all players!
Comments
Any of my comments not posted in orange are based on my own personal opinion and not official.
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The AD bonuses in Intermediate/Advanced would attract new players, at the same time, not having it count towards the Leaderboard would mean that perhaps veteran PvPers would have less incentive to play here which would be healthier for new players to learn before they join the Expert Queue.
Having lesser weapon and armor enchantments in the Intermediate queue, and Perfect in Advanced, will make a huge difference in narrowing the gap between high vs low IL players, alongside reduction in enchantments.
The only other thing I could suggest were boons, I don't know if it would be possible to limit (toggle them on/off) or reduce them in the Intermediate and Advanced queue - if so, it could really help balance out the field in these categories.