* The item level of party members is no longer displayed if that character is not in your Queue Group, as it didn't consistently display an accurate value.
Does his mean we will no longer be able to see the IL of other players that are not grouped with us? If that is the case this is probably an ill-considered move. And anyways this used to work, so removing it rather than fixing is a bit slack.
* There is no longer a way to peek at which queue a character has been placed into before accepting the queue prompt.
I understand why this is fixed, as it was beating the purpose of the RQs. But I will miss it
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greywyndMember, NW M9 PlaytestPosts: 7,174Arc User
Still nothing on the overly aggressive comps running off to make new friends.
I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
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minotaur2857Member, NW M9 PlaytestPosts: 1,141Arc User
* There is no longer a way to peek at which queue a character has been placed into before accepting the queue prompt.
I understand why this is fixed, as it was beating the purpose of the RQs. But I will miss it
So the way that reduced the number of people who logged out immediately rather than take the penalty when they didn't like the dungeon that was selected has been removed - brilliant - makes everybody else's experience far worse and nothing to address the real problem @nitocris83 you REALLY need to address the issues around people logging out BEFORE you implement this.
You are fixing a problem, and causing a massively bigger one in the process.
I haven't ever queued for RED because there are some dungeons on the list that I simply can't do (too hard or too buggy or both). If I'd known about this feature, I would have used it so as not to be a burden on groups in those dungeons or get a leaver penalty. I wondered why I was getting dread legion/MotH most of the time off the skirmish queue, and this was probably why.
There is no longer a way to peek at which queue a character has been placed into before accepting the queue prompt.
Wow, this was the only fix we needed in this game, now everything is perfect. lol, jk, now we will see more abandoning of queues...
If you try to queue for Random Epic Dungeon with DC or tank, you'll be thrown in msp/fbi most of the time - I once stayed in random MSP for HAMSTER & giggles; we played until the first boss where I was paingiver with a regular, nowhere near BiS DC. We had 15k gwf and 16k+ SW, so yeah, you can imagine how long would it take for us to get to the second boss, or even worse, the last one...
Random Skirmish is even worse: I tried the peek trick 50 times, and it was prophecy or throne 33 times, IGM 14 times, and only 3 times Dread Legion or Master of the Hunt.. so much about random.. and if you get in one of those 3, you'll most likely end up with at least 2 guys with IL bellow 4k (the same ones that always vote for GOLD in IGM), hell, I've ended a couple of times with guys that were bellow 1k IL. Furthermore, you'd be surprised with the fact how many people don't even know how to play throne, and they don't listen (keep missing with hulks, stunning or killing hulks...) . A lot of people when they come to throne or prophecy will just switch character or abandon queue - can't really blame them. In DL and MoH people sometimes come, and afk at the campfire but you can't kick them as you need to be in instance for 5 minutes to get the votekick option.
Random dungeon is a bit better. Most of them are really easy, but there is still a problem with votekick option - in normal spellplague and in caverns of karrundax people often just switch character and you get stuck in front of boss as you need to wait for the last one (who is on another char), because you can't even call a votekick (+ there is cooldown time of 4 hours...) . The problem of afkers remains here, too.. they wait until you get to the boss, and then they start moving - of course you can't kick them, as votekick doesn't work (I know that it has been reported a lot of times on forums, but I wouldn't be surprised that nobody in crptic teams knows about it).
To sum up, you have done outstanding job with fixing it, but you forgot to fix the main reasons WHY have people been doing it (like the relog timer in cradle lol) .
Still nothing on the overly aggressive comps running off to make new friends.
^This.
Don't really care about the other issues. They don't affect my game every single minute as much as this companion issue.
^^this - seriously thought I was going crazy with my comps running off and calling more and more and more until I die...sheesh it is better to use Ioun Stone TBH
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plasticbatMember, NW M9 PlaytestPosts: 12,524Arc User
Still nothing on the overly aggressive comps running off to make new friends.
^This.
Don't really care about the other issues. They don't affect my game every single minute as much as this companion issue.
^^this - seriously thought I was going crazy with my comps running off and calling more and more and more until I die...sheesh it is better to use Ioun Stone TBH
Interesting. I thought they fixed it or eased it. It was much worse in mod 12 and I did switch to augment for my OP in early mod 12. Since mod 13, the companions of my 6 characters probably only did that twice in total. That 2 times should not even be counted because it was close to the mob instead of they did a long track to find the mob in mod 12.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
"If if that was the case, if it was something then I probably was chasing. I would have never gotten it. That was the whole point, if you chase something, then sometimes you never get it. uh huh if you put forth to work and all the attitude, next you know it's bestowed upon you." -- Michael Jordan
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
YEs ca fix. So that means combat advantage " trees-builds-features" have use only vs enemies you cant have ca positioning( dragon turtle for example). Gz again cryptic for the "lazytown mode".
YEs ca fix. So that means combat advantage " trees-builds-features" have use only vs enemies you cant have ca positioning( dragon turtle for example). Gz again cryptic for the "lazytown mode".
Are you seriously complaining about them fixing combat advantage?
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plasticbatMember, NW M9 PlaytestPosts: 12,524Arc User
edited April 2018
Combat advantage was not working properly for a long time. That should have been fixed long time ago. i.e. you stood in the blue region against any enemy and thought you had CA, you did not.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
"If if that was the case, if it was something then I probably was chasing. I would have never gotten it. That was the whole point, if you chase something, then sometimes you never get it. uh huh if you put forth to work and all the attitude, next you know it's bestowed upon you." -- Michael Jordan
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
YEs ca fix. So that means combat advantage " trees-builds-features" have use only vs enemies you cant have ca positioning( dragon turtle for example). Gz again cryptic for the "lazytown mode".
Are you seriously complaining about them fixing combat advantage?
Yes they give to sw the ability to grant combat advantage damage actualyl almost all classes had their way to give combat advantage and returning the positioning bring back " the same and the same builds to play in group content".
YEs ca fix. So that means combat advantage " trees-builds-features" have use only vs enemies you cant have ca positioning( dragon turtle for example). Gz again cryptic for the "lazytown mode".
Are you seriously complaining about them fixing combat advantage?
Yes they give to sw the ability to grant combat advantage damage actualyl almost all classes had their way to give combat advantage and returning the positioning bring back " the same and the same builds to play in group content".
Fixing combat advantage makes gameplay more dynamic as you're now rewarded for correct positioning. Using the builds that granted it all the time always felt like the "lazytown mode" to me.
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
YEs ca fix. So that means combat advantage " trees-builds-features" have use only vs enemies you cant have ca positioning( dragon turtle for example). Gz again cryptic for the "lazytown mode".
Are you seriously complaining about them fixing combat advantage?
Yes they give to sw the ability to grant combat advantage damage actualyl almost all classes had their way to give combat advantage and returning the positioning bring back " the same and the same builds to play in group content".
Fixing combat advantage makes gameplay more dynamic as you're now rewarded for correct positioning. Using the builds that granted it all the time always felt like the "lazytown mode" to me.
Rewarded to protect myself from front attacks going opposite from the tank? Anyway at the end we will touch a boss and will "die"and you will want more cheese.
I wish they'd have a feature in the game to peak at the queue your signing in on and a 5 min penalty for not accepting it, rather than have some mysterious peak bug that i didn't know about, and wish i did, and remove it telling everyone hey, you missed out on this awesome feature, too bad were removing it now, so sad! And yes random is really ridiculous. i have 5 toons and one day i did cloak tower random dungeon and IG random skirmish on all 5 toons in sequence. Tell me THAT is random !!! As for MSP MSVA FBI move those horrible things to the hero category. you need top IL and great gear, as well as, experienced players and a cohesive team, to make it though those.
Still nothing on the overly aggressive comps running off to make new friends.
also this really needs looking into this week.. sorry to be vague but it seems to me something like: the earthtreader boots's hallowed ground is causing pets to fall through the map and players to remain in combat mode (probably because the pets encounter mobs down there)
I hope the devs have been able to replicate this and identify the problem , it would be nice to see these boots WAI
Comments
> Patch Notes for tomorrow's maintenance are now available.
>
> https://www.arcgames.com/en/games/neverwinter/news/detail/10882324
@balanced#2849 rip Eldritch Momentum 2018 - 2018
Does his mean we will no longer be able to see the IL of other players that are not grouped with us? If that is the case this is probably an ill-considered move. And anyways this used to work, so removing it rather than fixing is a bit slack.
* There is no longer a way to peek at which queue a character has been placed into before accepting the queue prompt.
I understand why this is fixed, as it was beating the purpose of the RQs. But I will miss it
You are fixing a problem, and causing a massively bigger one in the process.
I haven't ever queued for RED because there are some dungeons on the list that I simply can't do (too hard or too buggy or both). If I'd known about this feature, I would have used it so as not to be a burden on groups in those dungeons or get a leaver penalty. I wondered why I was getting dread legion/MotH most of the time off the skirmish queue, and this was probably why.
- There is no longer a way to peek at which queue a character has been placed into before accepting the queue prompt.
Wow, this was the only fix we needed in this game, now everything is perfect. lol, jk, now we will see more abandoning of queues...If you try to queue for Random Epic Dungeon with DC or tank, you'll be thrown in msp/fbi most of the time - I once stayed in random MSP for HAMSTER & giggles; we played until the first boss where I was paingiver with a regular, nowhere near BiS DC. We had 15k gwf and 16k+ SW, so yeah, you can imagine how long would it take for us to get to the second boss, or even worse, the last one...
Random Skirmish is even worse: I tried the peek trick 50 times, and it was prophecy or throne 33 times, IGM 14 times, and only 3 times Dread Legion or Master of the Hunt.. so much about random.. and if you get in one of those 3, you'll most likely end up with at least 2 guys with IL bellow 4k (the same ones that always vote for GOLD in IGM), hell, I've ended a couple of times with guys that were bellow 1k IL. Furthermore, you'd be surprised with the fact how many people don't even know how to play throne, and they don't listen (keep missing with hulks, stunning or killing hulks...) .
A lot of people when they come to throne or prophecy will just switch character or abandon queue - can't really blame them.
In DL and MoH people sometimes come, and afk at the campfire but you can't kick them as you need to be in instance for 5 minutes to get the votekick option.
Random dungeon is a bit better. Most of them are really easy, but there is still a problem with votekick option - in normal spellplague and in caverns of karrundax people often just switch character and you get stuck in front of boss as you need to wait for the last one (who is on another char), because you can't even call a votekick (+ there is cooldown time of 4 hours...) . The problem of afkers remains here, too.. they wait until you get to the boss, and then they start moving - of course you can't kick them, as votekick doesn't work (I know that it has been reported a lot of times on forums, but I wouldn't be surprised that nobody in crptic teams knows about it).
To sum up, you have done outstanding job with fixing it, but you forgot to fix the main reasons WHY have people been doing it (like the relog timer in cradle lol) .
Don't really care about the other issues. They don't affect my game every single minute as much as this companion issue.
Gz again cryptic for the "lazytown mode".
"devs breaking the ReD que has seriously pissed me off again.....qued and 3 times got que pop...FBI, MSP, MSP"
@nitocris83 Changes are driving people away from the game
One solution would be to send the EE campaign completion pack to those affected
something like: the earthtreader boots's hallowed ground is causing pets to fall through the map and players to remain in combat mode (probably because the pets encounter mobs down there)
I hope the devs have been able to replicate this and identify the problem , it would be nice to see these boots WAI