Overflow XP rewards now have a lower chance to drop Rough Astral Diamonds, due to the increased rate of Overflow XP rewards popping. That was the text in the patch notes.
The last couple of days i had a few xp overflows on different chars. The week before the change i got about 2 times 30K AD on a few of my chars and now..I don't know guys, but it seems that what you did is like you got everything change in you got nothing. Tell me the possibility that you now get 30K rough AD is like 1 % ?
And the xp books is like 90% ? because that is what i got (among others) a lot of times.
I play this game now for 4 years and have seen a lot of changes. Pity that you eliminate a lot of good things what for me made this game so special.
Let bygones be bygones but still......
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Getting rAD from XP reward is my bread and butter. Hence, I do pay close attention to it.
XP book is not a bad thing anymore because it gives you meaningful XP toward XP reward.
I would not say I am happy to see the XP book but I would not be as unhappy as before mod 13. It was "hamster, hamster, hamster". It is now 'hamster'.
I have 30 XP rewards per day in average from my account across all characters since mod 13.
I used to get 2 to 3 per day in average before mod 13.
And since I DON'T run a lot of randoms, the 75K/week I got from this WAS a significant part of my RADs.
It needed fixing to some extent, but I really wish they'd made the drop still reasonably frequent, but less ADs as small chances seem to be somewhat broken in this game. An example, I've done quite a few 3% enchant upgrade chances, none have taken between 33 and 102 attempts.
Sure it seems I am rich but I would have to refine each day for a month to get it all and each day I get more and more AD so the stock pile keeps growing.
Perhaps most people do not have this issue but ya I for one am glad they fixed it.
I don't have a per week number because I don't open them when I receive it.
For me, it is not a 30K hit. It is a 45K hit because I only open it when I have enough AD bonus to cover it.
I have a feeling the nerf is bad (as worse than before mod 13 after factoring in more XP rewards and less hit) but I will see how bad it is in the upcoming 2xEnchant.
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The biggest issue with overflow is invoking. It has always reminded me of the worst PWE game I ever played "Jade Dynasty". In that game, you can AFK (meditate) for experience. I do invoke, because the mechanic is available to me. Would I be hurt if they took out invocation? No. In my opinion, if they want players playing, and not huddled around campfires, put the XP in game where it belongs.
If they want to hand out free AD having 3 to 5 AD dropping from kills would be just as good. Killing 10,000 enemies within your level bracket would pay out roughly the same as the overflow reward. However the psychology behind it, player feel a "winners rush" when they get 30,000 AD all at once and have it happen less often. It is the same rush gamblers get from jackpot and pachinko machines.
As it stands now, when I see the gold chest appear, I don't get very excited to pry it open. I think the worst rewards are the xp tombs and random black pearls that seem to show up all too frequent. Most of the time you can't sell the item for AD (not that it would pay a lot) in the auction house. Overflow reward should be something you can use.
One black pearl worth 100 RP. If you open that on 2xEnchant, you get 10 black pearl and 1K RP for that XP reward (if you don't get the tomb). Unless you had very bad luck, for the similar effort as before mod 13, you would get your 12K RP before the nerf.
In addition to XP tomb and Black pearl, I also got Black Opal and Sapphire.
What happen after the nerf, I cannot tell at the moment.
I don't know if my effort to make XP to get the overflow reward is pointless or not. I only know before I actually start to play I already got 11 XP overflow rewards at this moment for today. No, I have not started to play for today yet.