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I love that cool feature that crashes the game after beating a boss but before you open the chest...

ahrmonahrmon Member Posts: 15 Arc User
...seriously, props to the devs for that one. I mean, after running TON9G, the last thing I want is to open the chests at the end. Who needs them? Happily, the game machine guns when I beat the last boss. Saves me the trouble of having to pick up all that salvage and refinement, and having to actually leave the instance.

You're doing the lord's work.

Comments

  • jslegge1901jslegge1901 Member Posts: 97 Arc User
    I'm surprised nobody has commented on this yet. I remember when this all started on Fangbreaker then started carrying over to the other dungeons. I will admit I'm kind of surprised a game like this has these crashing issues, seeing other games that are way more taxing on the system seem to run flawlessly (mostly). It's always the same part.. The very instant the boss dies some unlucky soul gets screwed and the game crashes. It's indiscriminate, like it rolls a 5 sided dice and your number got picked. Sorry not sorry all your effort was in vain. Better luck next time.

    That's my two cents.
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