I'd like to challenge all forum users to assume better about one another.
Maybe it's me getting older and more cynical, but it's my opinion that the forums have gotten more toxic over time, more flaming, less understanding.
Maybe it's me getting nostalgic about the past, but it's my opinion that players in the game have gotten less patient, less helpful, and ruder.
I think that's no good. Please be kinder to each other. Assume others have good intentions rather than ill. Support each other.
I wanted to share with you one of the quotes that has shaped me most and helped ground me in dark times. Please give it some consideration.
"Life is mostly froth and bubble,
Two things stand like stone.
Kindness in another's trouble,
Courage in your own."
- Adam Lindsay Gordon
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Tokarek Bearded Dwarven OP Tankadin
JuiceHead Goofy Human GWF
Member of H3llzWarriors and Limitless.
thank you for this request!
i find kindness is one of the things which makes this game most enjoyable!
when kindness emerges in a dungeon run, sometimes even when riding past each other or dismounting at the merchant... it's like the sun free from clouds for a bright, friendly moment.
If the game encourages competition, players will generally compete amongst themselves
When the game changes itself in a way perceived as unfair, many players will do whatever they can to cheat the game and feel justified in playing selfishly
Devs can't make players behave, but they can do a lot to encourage it if they try
As for the forums, I was modding forums 20 years ago and places like this have always attracted people that refuse to read, be polite, understand or show any sort of restraint... that's just the nature of internet forums, unfortunately
It all comes down to individual choices and maturity or lack thereof, so if you want a better community, all you can do is consistently set a great example (which the OP and many others do,) and try to create and environment of respect
...and if people would stop feeding the trolls that would also help
At first, there was a crowd of players in a big ball and everyone was frantically clicking on the NPC to get in
Eventually, a line formed, and no matter how long it became, players would see it and take their place in line quietly
This was remarkable, and I believe it was mostly due to other aspects of that game that had been designed to encourage fairness and cooperation
Of course this tended to upset everybody and players were saying: “I wish we could go back to random queue dungeons, this new method is HAMSTER”…
But then if players persistently abuse the current content and complain loud and long enough, I suppose some nightmares can come true.
According to the post announcing the dungeon changes to random queues, some players were repeatedly running the same private dungeons over and over making queue times excessively long, so the developers went to the random queue to solve that problem, just like they removed the AD’s from invoking and the leadership profession because those methods were also being abused.
If the random dungeon queues become a similar problem and people complain enough I have little doubt that we will probably see more and possibly even less palatable changes coming to the way players earn AD’s.
I was hesitant to mention it partly because this is another game's forum, but that game effectively doesn't exist anymore
It is interesting, however, in the spirit of this thread, to compare the two
Neverwinter and LotRO are (were) both based on compelling lore and the in-game story followed that to some extent, though not super well in either case
I haven't played the other since shortly after they introduced "Big Battles"... They lost a ton of players back then, and it was just depressing to be among the last few playing a dying game
I assume they have stuck to the story since, though Neverwinter contrarily seems determined to minimize any chance that a new player could even find their story in game
Neverwinter, to be sure, is just trying to give their players what it thinks they want, but it seems that when games go down that road and begin sacrificing whatever made them fun to begin with it all ends with no one is happy, and when no one is happy, the community suffers
LotRO "Big Battles" came about as a way for their players to experience something like those epic battle scenes in the movies and books using a tired old game engine that just couldn't handle something like that
Much of the best end game gear in the new expansion was gated behind grinding those battles, which (like RQ) forced players to work with randoms when their in-game friends weren't online (or they didn't have any)
I'm not saying this is a point for point perfect comparison, but RQ and Big Battles both tried to force players to do something they didn't really enjoy, often with other players being the main impediment, to get what most players wanted
In both cases, players got frustrated with each other a lot more than they got along and learned to play together better
Maybe the easiest way to say it is that the existence of a good game is the reason that players want to play it, and when a studio loses the ability to supply that reason to play it by consistently producing fun and engaging content and then look to players for the reasons they are continuing to play anyway, they come up with the mistaken impression that their players only play their game to grind for money and gear in the most efficient way possible, so they try to give them that
That's where the mistake lies... that's when it stops being a fun game
Once the game becomes the grind, there's not really anything you can add to that to bring back the fun and sense of community
The great game that draws players in has a decent story and compelling content that people find exciting and interesting, and community builds from that
Any game is supposed start with very clear rules, and the player that follows those rules the best receives the greatest outcome
Let's use the old trope of quoting a Wikipedia definition: Game theory is "the study of mathematical models of conflict and cooperation between intelligent rational decision-makers"
When a game relies too heavily on random chance outcomes and the players feel forced to cooperate with players they feel have questionable intelligence or integrity, they get mad because it no longer feels like a fair game
When the game developers fail to accurately document their game's rules or don't follow them themselves, that's also not very fun
Lastly, when the developer's commitment to quality becomes a running joke, the game becomes figuring out how to play around (or exploit) the already innumerable and ever-increasing amount of bugs and broken things, the sense of "fair play" is stripped away entirely for anyone other than the few that stubbornly hold to their own versions of some "higher" morality or principle, regardless of context
The OP is requesting that we all just choose to be like that... well, at least to be nicer... but my contention is that there is a long and clearly identifiable chain of events that led the game to its current state, just like most (probably all ) MMOs, and all that goes back to decisions made by the publisher either in road-map or commitment to quality
...and at this point its fairly questionable whether all those bells could be un-rung
In the T1-T2, the actual problem is not how we queue in, but how the dungeon are designed. I'm specifically pointing at Valindra's tower, because that thing is brutally toxic and eToS, because that was the main reason for the random queues (which is a big failure as well).
So, where VT failed to give a good experience and became a frustration that generates the toxicity:
This is a horrible experience and unintelligent design, definitely not something to share. But, you can get through fast, so until RQ came along, people who cannot speedrun etos, basically injected this toxic stuff in themselves.
eToS was a kind of better thing, because at least it was only bad for those who don't know the 'shortcuts' and somehow left behind, but it was way too easy comparing to the other 2 dungeon. Even the boss is, compare Syndrith into Marrowslake or Blackdagger and see how little teamwork it needs. Be strong, slay it down and maybe 1 person needs to care about the blue line that heals the boss.
So, basically, in my opinion this 2 dungeon was the thing contributing into making new players feel bad, but mostly VT. If you just queued into VT knowing mostly nothing, you made everyone angry. That dungeon should be redesigned.
Rant on random queue:
There's a big difference between helping and "being forced to be a carry-bot for people that basically exploit or downright ignorant"
Edit: I actually want to specifically note out the State of the game talk, where the devs "want to hear the Xbox audience's opinion about the RQ before tweaking it", which basically means that 1, We are forced being in that state way longer than we should. 2, They are forced being in that state way longer than they should.
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"The content makes those who play it feel horrible in certain cases."
But if you can point out where I actually spoke about those unknown persons who made VT or the RQ in a negative manner, I will change my manner about them.
A lot of us understand that the devs we have now are just doing the best they can with what they have to deal with, but most of us have no idea of how to put all that into perspective because American studios seem to have a need to project some sort of faultless corporate continuity that essentially denies that anyone involved in their enterprise is capable of fault, beyond the point of making mistakes and up to the point of never even leaving the company
We have a hard time here in the West admitting our organizations are made up of humans
Eastern studios have it a bit easier on this front because Asian cultures tend to support creators more than we do, even to the point that shops like Square Enix can trade on their movers and shakers like they are gods walking among mere mortals, where here in the west the guy that brought us EverQuest is openly and cruelly mocked
Modern day American corporate culture has done an exceptional job of insulating those that make decisions from those that have to live with them, so some frustration from the customer side in an environment as typically passionate as ours is to be expected
When we look at the ability of us or them to get what they or we want, especially in the world of MMO development, we the players are definitely holding the short straw
Transparency in the corporate world is a destination, not a journey, and spin always wins when what we think the consumer means becomes more powerful than what the consumer says
So, while I will agree with you that we should always strive to be polite, I'll argue that following passion with perspective, rather than being considered impolite, should be nurtured and encouraged instead of cautioned against
Most of the times I did run RED (I stopped doing them) I had one or two abusers in my que group. Keep in mind, that I mostly did duo ques.
What did it for me was an ETOS run with a HR, AFK from the beginning until we waited at the boss room. We were not able to kick him for 15 minutes. After clearing the dungeon more or less in a duo run with my friend in 7 minutes, we had to wait 8 minutes, until we were allowed to kick him. Now, here is the kicker. He did begin to move after ca. 10 minutes and complained in colorful langue about me wanting to kick him, just bc he contributed nothing and made us wait for him.
About the time we were able to start a vote kick, he arrived at the campfire. I started a vote kick and it was denied. I stepped out of the circle and asked, who and why he/she voted against this. While a sting of insults rained down on me from the HR another player said, that he voted against the vote kick. As I asked for a reason, he said, that I should not be an HAMSTER and start the boss fight.
To be blunt, not one of this idiots would be able clear a T2 dungeon without significant better geared players carrying them. I dont want them to thank me, but having to waste more time waiting for abusers, then playing the game and getting verbally assaulted is more, then enough for me, to give a big HAMSTER you to RED and running with random players.
I feel like people are very afraid of any changes that Cryptic makes because, let's face it, Cryptic did some terrible choices in the past (MOD6, punish CWs for the faulty of Lostmauth set, punish PvE players for the sake of PvP elitists who spent thousands of dollars etc just to name a few), and whenever the new changes arise something's bound to be broken either internally or externally in terms of the gameplay. And this is why people tend to have less patience, tend to be far more cynical and argue with others over some simplistic ideas. Some people maybe grew tired of seeing the same repeated scene on the forums and ventures into some sarcastic yet comedic outlet becoming a forum troll making jokes about things which he/she superficially approves for the same of likes on the forum, but in fact despises.
it usually comes with people's inability to cope with both changes and the inability to realize what's a fact and what's a conjecture, and in that mix you may also place people who go out of their way to actually help and people who don't help at all and choose to remain silent because they just like to go their way watching their own business without taking any stance which, in some cases, turns out to be a stupid decision since sometimes a stand must be made when something's extremely negative and may affect the general gameplay.
I find that people are having problems with very minor changes that affects their class, yet they were laughing their HAMSTER off when CWs faced even worse problems in MOD5 to MOD6 transition. It is something I'll never understand.
Also, this type of a game collects various casual players who barely played anything worthwhile in their life in general as well as players who like to approach with the pinch of elitism in everything they do, so there's bound to be both kindness and extreme rudeness.
Just yesterday in the alliance chat someone asked someone else not to swear because there're children of age 12, and others were messing all the time in the alliance chat with puns and whatnot. You may say - that's what you get, but then again they did apologize and portrayed a certain amount of civility regardless. Sometimes people just have a bad day or like to think of themselves as better than others who have less.
It's a MMO, you're bound to find many things, all sorts, but to be nice to eachother is something that's probably asking a bit too much in the general sense especially for a multiplayer video-game. And, yes, it has to do with aging, I also feel the same, but I can't force people to "be nice", although I don't have to hang around people who insult or refuse to be nice for the sake of inflicting discomfort for others nor around the people who have a certain gameplay in style for a specific role to which I'd have to adjust and go out of my comfort zone for the sake of proving something.
Again, it's a video-game, and everyone's entitled to play it as they see fit. Someone swears? Who cares? Someone thinks they're the best? Who cares? Someone thinks they know everything? Who cares?
Forum can be a tricky place because people generally try to outsmart eachother directly attacking people's personality rather than counter-arguing on the topic involved. Many people feel extremely uncomfortable with any discussion, which is one of the main points of the forum itself. If people do not have guts for it, maybe forums aren't the place for them in general.
May you all be blessed with extra kindness and pickles.
Always good to have new grizzled vet
I went back and cleared the mobs so he could get through and after the end fight I asked him to hold on for a minute and traded him a blue mount which I'd just bought from the AH for him.
However, people that sit at campfires and wait for others to do the work and have to wait for them at the end really really annoys me. I had one of these recently where both of the other players did this. I checked their game progression and they were both over 75% complete so were running alts with zero gear and expecting a carry. My solution was; as we went through the door to the final boss, I instantly killed myself and watched (and laughed) as they spent the next 10 minutes trying to kill a boss that I normally 1-shot.
I congratulated them with a "gg" before leaving
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Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!