Lol, this quest tracker talk reminds me, quests in another zone should always be treated as the lower priority than any quest in the current zone.
Years after launch, we're still dealing with these little old things.
The dilemma of fans with little time in the World of AD&D is flow and focus. The quest tracker could use an improvement in the tutorial. I suggest the inserting of how 'the journal can have a max of four missions checked controlling what path is shown by the quest tracker.'
Lol, this quest tracker talk reminds me, quests in another zone should always be treated as the lower priority than any quest in the current zone.
Years after launch, we're still dealing with these little old things.
The dilemma of fans with little time in the World of AD&D is flow and focus. The quest tracker could use an improvement in the tutorial. I suggest the inserting of how 'the journal can have a max of four missions checked controlling what path is shown by the quest tracker.'
I think it's really just a matter of if a feature is in the game, it should behave in a logical and intuitive way (to the player) instead of rather chaotically.
Lol, this quest tracker talk reminds me, quests in another zone should always be treated as the lower priority than any quest in the current zone.
Years after launch, we're still dealing with these little old things.
The dilemma of fans with little time in the World of AD&D is flow and focus. The quest tracker could use an improvement in the tutorial. I suggest the inserting of how 'the journal can have a max of four missions checked controlling what path is shown by the quest tracker.'
I think it's really just a matter of if a feature is in the game, it should behave in a logical and intuitive way (to the player) instead of rather chaotically.
Chaotic? It's an app mechanism not an AI simulator. I noticed from the campaign menu, there are priorities implied by the character levels for each mission. This takes chaotic out of the picture, but poses a matter of enforcing a linear flow AKA can't move to next in line, until prior one is complete. The quest path approach works for unlocking dungeons and skirmishes, but the are too many to apply that to the quest tracker. Just my twenty five cents worth AKA two cents with inflation. LOL!
When you're in the middle of doing Chult quests, but the tracker defaults to telling you to go talk to someone in PE as top priority, then yes, that's chaotic.
Hmm, are you talking about the quest tracker during leveling up? All of my characters have been lvl 70 for years, so I have no real comment on how that behaves.
I have characters spread out from 63 to 70 on the live server, and two 70's and a 67 on the preview server. I accidentally changed the Z key off the quest tracker, and forgot what I changed it to. I had to restore the defaults, then change the key settings all over again, leaving the Z alone.
Do you agree that the max level should be raised instead of messing with the experience values of the levels? For the difficulty levels on the preview server and live server, I still think that is a better idea. If Cryptic isn't being directed by Wizards not to do it, it solves a lot more issues that way. A perfect situation to test on the preview server gives a confirmation to the perspective.
Streamlining side missions like the Tyranny of Dragon map unlocks at level 60 is abthe thing they can do on the preview server, too. Those side maps on Neverdeath, Ebon Downs, Icespire Peak, Rother Valley, and Whispering Caverns should be set at 3 levels above the lowest level character in the party, providing they are all level 60 or higher, instead of slamming them to level 70, when the lower level healing potion don't provide sufficient healing on that map at all.
So does this mean that the exp tomes from filling overflow now reward a higher percentage of a level than before? Or were they adjusted as well?
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adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
One thing that was not adjusted:
This will now take a 60-something immediately to 70, even with some level-up bonuses, even multiple power-points and 30K AD bonuses....even a lot more if you use it during 2xXP
Not a big issue ... I don't think many people have those still lying around.
Comments
Hmm, are you talking about the quest tracker during leveling up? All of my characters have been lvl 70 for years, so I have no real comment on how that behaves.
Do you agree that the max level should be raised instead of messing with the experience values of the levels? For the difficulty levels on the preview server and live server, I still think that is a better idea. If Cryptic isn't being directed by Wizards not to do it, it solves a lot more issues that way. A perfect situation to test on the preview server gives a confirmation to the perspective.
Streamlining side missions like the Tyranny of Dragon map unlocks at level 60 is abthe thing they can do on the preview server, too. Those side maps on Neverdeath, Ebon Downs, Icespire Peak, Rother Valley, and Whispering Caverns should be set at 3 levels above the lowest level character in the party, providing they are all level 60 or higher, instead of slamming them to level 70, when the lower level healing potion don't provide sufficient healing on that map at all.
This will now take a 60-something immediately to 70, even with some level-up bonuses, even multiple power-points and 30K AD bonuses....even a lot more if you use it during 2xXP
Not a big issue ... I don't think many people have those still lying around.