I really have not played a lot and have been out of the loop for a long time now, but are Control Wizards still good? I don't mean dps per se but I mean useful to the team.
How would I go about my build if i wanted a Crowd Control/Debuffs focused control wizard? (I'm level 70 but havent played much since hitting that level)
0
Comments
First of all, forget about CC. Only the simplest of opponents are not control immune anymore and any team would prefer killing them quickly over controlling them. Tougher enemies and bosses are all control immune.
Currently there are two paths for CWs that are most common (imho). One is the Stormspell Thaumaturge Wizard, which is the dps path for the CW. The other path is the Master of Flame Renegade path, probably the build you are looking for as it is the supporter/buff/debuff build.
I guess you'll find plenty of these two builds in the internet.
I should mention that if you go for the dps path, don't be too surprised or disappointed if you are not the first choice for the dps role for end game content like TonG as dps CWs can be really good in dealing damage but with equal preconditions they loose clearly against GWFs and perhaps HRs, too. But on the bright side, you are most likely chosen for the dps role before SWs and TRs. ;-)
If I have to forget about CC as a CONTROL wizard I may as well main SW from now on. its called a CONTROL wizard for beeps sake. control has to be useful. One thing I used to like about neverwinter is it made control useful but I apparently see that good aspect has been abandoned in favor of more boring types of support.
CW does good AOE damage and you can be an asset to a team. However, there is an issue currently where people build teams of 4 support characters and 1 dps. Having only 1 spot makes the competion fierce and GWF is far and away the popular choice. If you don't run such groups, this won't be an issue.
All of that said, Scourge Warlock is in far worse shape and generally seen more as support if they are seen at all.
Your statement is correct, SWs are either switching to another class, it happens in all platforms as it is overnerfed to the point is the weakest class in the game.
@gradii
If you meant you like SW so far, know that community in general doesn't as it objectively is the worst damage dealer so good luck getting invited to endgame content unless you have friends/guildies who can invite you to run with them.
Well if people are going to be like that I'd rather not play with them at all, people who only care about maximum efficiency for everything tend to also be the same kind of people not worth caring about or having off mute.
I'll play what i like and anyone who doesn't like that can GTFO. its a game and fun is the number one objective.
I shoot the messenger but not in a vital spot.
SW though from level 1-70 is actually quite easy to play. When you hit true end game there is a difference between each DPS class.
It goes...
1. GWF
2. HR
3. TR
4. CW
5. SW
Above is my current DPS ranking where TR and CW can almost bet swapped with each other. GWF vs HR some may state the two classes can produce almost the same damage, but there is a difference between the two class and the GWF has feats that not only boost it damage but also its power which provides it, IMO, an unfair advantage over other DPS class, especially as players get gear with higher stats or when the devs push RI up, other classes have to adjust and may take a bigger lose in power when compared to a GWF. This also does not include the higher weapon damage that a GWF has when compared to other classes.
The other thing is GWF is the lone class where it cannot buff the teams damage. All other classes have feats, encounter,dailies or at wills that provide some type of group buff / utility. IMO, the lack of offering groups a buff makes it the most selfish class and that is the reason why I do not play one and never will.
If you want to be a top DPS go GWF.
CW has four builds that are played and not two.
SS - DPS
MoF DPS
MoF Hybrid
MoF Buffer
I play MoF and like you I wanted a CC Wizard. I created one and played that build for about a week and I went full on CC getting all feats and artifacts that would boost my ability to CC. After one week that build became a SS DPS build for me. It was fun playing my CW differently but my damage was horrible, most adds died that I could CC and those that I could not CC my lack of damage and lack of ability to produce better buff hurt the group more than helping it out.
If you want to play a CW go either with the two primary builds of MoF buffer or SS DPS. If you want something in between you can run a MoF Hybrid where your feats are setup as a MoF DPS but your personals are setup to provide some type of group buffing.
If you enjoy playing as SW than play that, but at end game the SW will be beaten by any equally gear DPS that knows what they are doing.
Battle Fury exists.
And what's even funnier is that the GWF's Battle Fury being a buff makes it much better for buffing the team than either the TR's 3x Wicked Reminder or Sly Flourish debuff (ymmv on Wicked Reminder + Sly Flourish versus Battle Fury for teammates).
And the GWF doesn't have to give up anything significant in their rotation for it, unlike TR and Wicked Reminder.
A few GWF explained to me why most GWF rarely run Battle Fury and it is for a selfish reason. The reason is, many GWF don't want to buff other players damage, especially other DD. And that response came from a few different good end game GWF. So, again, GWF are selfish, well most of them.
As for TR, I just know they had some group utility and I know a few TR that kept that slotted to benefit the group, unlike the GWF I know that forgo the buff for selfish reasons. Just pointing out my experience with the two classes and players that play them.
Battle fury indeed i correct myself buff the team by 6.25%.
WHen a gwf plays without battle fury in a non mark party losing damage on att wills.
FOR me personal i cant play with intomitable without a gf so i go daring shout battle fury for the above.
NO matter if i have hunter or cw or sw ( new module) for combat advantage the mark from daring shout will help always first me then the team .
They are no selfish class because if we go down that route i would say that a dps cw is selfish because they dont play as renegade dps to give even with chance 30% damage buff and delay "the speed of the run".
Have a nice day.
Regarding the post, mod 13 is looking good for the CW. SS dps got a buff due to a couple changes (more info can be found on thefabricant's post) and MoF has almost ensured a place in the endgame, since our latest content is a 10man trial. Both ways to play the CW will be viable, although if you are currently lacking on items I would recommend MoF, since SS is much more item reliant, while MoF can be played efficiently at a much lower IL.