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Relic gems nerf

Been away for a cpl of months, and got back to find the gems I had collected that got a boost if used on relics have had their value switched to a miniscule amount of RP, 125 for the "Shimmering Hill Emerald" instead of the 10k it was going to add to a relic... seriously devs? hopefully just overlooked... please say this is going to be fixed

Comments

  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,154 Arc User
    RP system was changed not long ago.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • blackwidow#2835 blackwidow Member Posts: 15 Arc User
    thanks for stating the bleating obvious... it's some of what I hope are glitches that I'm asking about.

    also highly unimpressed that it now looks like it takes 10 shards to make an enchanment(fey-touched etc...) instead of the 4 they took to make previously
  • reg1981reg1981 Member, NW M9 Playtest Posts: 1,435 Arc User
    The refinement you get is lowered but so is what is required to refine stuff. It should balance out ish...
  • pitshadepitshade Member Posts: 5,665 Arc User
    In rhe case of the old SoMI RP, it was a serious nerf as the new value is based on non matching values. There is no longer a larger value for use in Relic weapons. The Dev stated that using the matching values would be OP as the mechanic for matching values was being removed. Since they removed the special SoMI RP stones from treasure chests, it seems that they decided it was a non issue.

    If it helps any, you can now use any RP into relic weapons and green equipment got a serious buff, by a multiple of 5. They are the same as a peridot now.
    "We have always been at war with Dread Vault" ~ Little Brother
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  • callumf#9018 callumf Member Posts: 1,710 Arc User
    r000kie said:

    The relic gem issue was pointed out before the mod 12b going live. As the devs confirmed the nerf, I dropped all of them into a relic weapon to preserve a bit of RP. Of course, no way to refine it because I'm a SOMI dungeon virgin.

    You can refine by buying the items from the Seal Trader I think :)
  • pitshadepitshade Member Posts: 5,665 Arc User
    The relic weapons. require marks from the chests in Svardborg to upgrade. The PE seal vendor only deals in items relating to relic armor, excepting than Lanolin is used in both.
    "We have always been at war with Dread Vault" ~ Little Brother
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,424 Arc User
    edited November 2017
    -
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    Those stones were a bad idea to begin with, and the RP change made the situation a little difficult to manage. They removed all "matching" bonuses and I assume they wanted to be consistent and not make an exception for these relic-specific stones. They could not very well do what they did with Lesser Resonance stones for example (give the matching bonus, divided by 10), as the stones would be extremely overpowered and SOMI would have been FLOODED with people farming them instantly.

    When faced with a rock (a nerf) and a hard place (an unforeseen benefit in the players favor), they are going to pick the Rock almost every time. In this case, I can see their point.
  • pitshadepitshade Member Posts: 5,665 Arc User
    Given that the easy part of SoMI weapons (RP) got gutted, it would be nice if they had also removed or reworked the reagents needed for the upgrades. Make them use normal marks and put real loot on the SVA chests.
    "We have always been at war with Dread Vault" ~ Little Brother
  • blackwidow#2835 blackwidow Member Posts: 15 Arc User
    heh... seems they misplaced the decimal on the bonus RP for converting stuff... 400ish when the dialog said over 4k... guess they don't proof read the code either lol
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