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dungeon below 70 level, what's the point ?

unangwataunangwata Member Posts: 183 Arc User
edited November 2017 in Player Feedback (PC)
Normally when you gue dungeon it doesn't look like classic dungeon run at all -when people fight monsters and use skill to finish. You propably have lev 70 in party who solo everything and it's just chase to the last boss.
Either level scaling is done so bad or just allowing high level players into low level dungeon is a bad idea.
I remember times when parties actually have to struggle a bit and fight were hard.
Now it's nothing like that.
Below lev 70 dungeoning feature is gone. I think game loses a lot because of that. You are just forced to wait untill lev 70 to get some challenge.

Comments

  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,435 Arc User
    unangwata said:

    Normally when you gue dungeon it doesn't look like classic dungeon run at all -when people fight monsters and use skill to finish. You propably have lev 70 in party who solo everything and it's just chase to the last boss.
    Either level scaling is done so bad or just allowing high level players into low level dungeon is a bad idea.
    I remember times when parties actually have to struggle a bit and fight were hard.
    Now it's nothing like that.
    Below lev 70 dungeoning feature is gone. I think game loses a lot because of that. You are just forced to wait untill lev 70 to get some challenge.

    You can always form your own party or even try to solo it in your current level.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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  • bodini72bodini72 Member, NW M9 Playtest Posts: 72 Arc User

    unangwata said:

    Normally when you gue dungeon it doesn't look like classic dungeon run at all -when people fight monsters and use skill to finish. You propably have lev 70 in party who solo everything and it's just chase to the last boss.
    Either level scaling is done so bad or just allowing high level players into low level dungeon is a bad idea.
    I remember times when parties actually have to struggle a bit and fight were hard.
    Now it's nothing like that.
    Below lev 70 dungeoning feature is gone. I think game loses a lot because of that. You are just forced to wait untill lev 70 to get some challenge.

    You can always form your own party or even try to solo it in your current level.
    Same old tired excuse when people voice their concerns about dungeons. This is neither constructive nor helpful and therefor pointless.

    Sadly the state of the game is that it supports that type of game play and the player base seems to (at least a portion of it) have this lame mentality that they are the only ones that matter in the games and therefor they do as they please.

    OP, you have legitimate gripe but sad to say that, that never goes away. Even at level 70 those that overgear dungeons act the exact same way. People complain about it but cryptic doesn't do a damn thing about it.

  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,435 Arc User
    edited November 2017
    bodini72 said:

    unangwata said:

    Normally when you gue dungeon it doesn't look like classic dungeon run at all -when people fight monsters and use skill to finish. You propably have lev 70 in party who solo everything and it's just chase to the last boss.
    Either level scaling is done so bad or just allowing high level players into low level dungeon is a bad idea.
    I remember times when parties actually have to struggle a bit and fight were hard.
    Now it's nothing like that.
    Below lev 70 dungeoning feature is gone. I think game loses a lot because of that. You are just forced to wait untill lev 70 to get some challenge.

    You can always form your own party or even try to solo it in your current level.
    Same old tired excuse when people voice their concerns about dungeons. This is neither constructive nor helpful and therefor pointless.

    Sadly the state of the game is that it supports that type of game play and the player base seems to (at least a portion of it) have this lame mentality that they are the only ones that matter in the games and therefor they do as they please.

    OP, you have legitimate gripe but sad to say that, that never goes away. Even at level 70 those that overgear dungeons act the exact same way. People complain about it but cryptic doesn't do a damn thing about it.

    Everybody has their concern and all of them are legitimate. However, you will never know what that will be translated to.
    Do you know this RQ mess we are in was aimed to solve an "issue" for new player?

    "Incentivize helping players who are new to a queue to foster a positive environment."

    You can see what we got. We have tons of level 70 "helping" new players.

    And, this kind of result is not the first time.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • bodini72bodini72 Member, NW M9 Playtest Posts: 72 Arc User

    bodini72 said:

    unangwata said:

    Normally when you gue dungeon it doesn't look like classic dungeon run at all -when people fight monsters and use skill to finish. You propably have lev 70 in party who solo everything and it's just chase to the last boss.
    Either level scaling is done so bad or just allowing high level players into low level dungeon is a bad idea.
    I remember times when parties actually have to struggle a bit and fight were hard.
    Now it's nothing like that.
    Below lev 70 dungeoning feature is gone. I think game loses a lot because of that. You are just forced to wait untill lev 70 to get some challenge.

    You can always form your own party or even try to solo it in your current level.
    Same old tired excuse when people voice their concerns about dungeons. This is neither constructive nor helpful and therefor pointless.

    Sadly the state of the game is that it supports that type of game play and the player base seems to (at least a portion of it) have this lame mentality that they are the only ones that matter in the games and therefor they do as they please.

    OP, you have legitimate gripe but sad to say that, that never goes away. Even at level 70 those that overgear dungeons act the exact same way. People complain about it but cryptic doesn't do a damn thing about it.

    Everybody has their concern and all of them are legitimate. However, you will never know what that will be translated to.
    Do you know this RQ mess we are in was aimed to solve an "issue" for new player?

    "Incentivize helping players who are new to a queue to foster a positive environment."

    You can see what we got. We have tons of level 70 "helping" new players.

    And, this kind of result is not the first time.

    Not a single thing you said is relevant to your pointless first comment, and no, not every concern is legitimate. Understanding that is essential to a balanced and fair gaming experience. Giving legitimacy to elitist and selfish mentalities and accommodating them is the cause for an extremely unbalanced game. Remember this is an MMO. A social game. If ppl want to play a game where only their view is relevant then maybe they should stick to RPG's.

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  • bodini72bodini72 Member, NW M9 Playtest Posts: 72 Arc User

    bodini72 said:

    bodini72 said:

    unangwata said:

    Normally when you gue dungeon it doesn't look like classic dungeon run at all -when people fight monsters and use skill to finish. You propably have lev 70 in party who solo everything and it's just chase to the last boss.
    Either level scaling is done so bad or just allowing high level players into low level dungeon is a bad idea.
    I remember times when parties actually have to struggle a bit and fight were hard.
    Now it's nothing like that.
    Below lev 70 dungeoning feature is gone. I think game loses a lot because of that. You are just forced to wait untill lev 70 to get some challenge.

    You can always form your own party or even try to solo it in your current level.
    Same old tired excuse when people voice their concerns about dungeons. This is neither constructive nor helpful and therefor pointless.

    Sadly the state of the game is that it supports that type of game play and the player base seems to (at least a portion of it) have this lame mentality that they are the only ones that matter in the games and therefor they do as they please.

    OP, you have legitimate gripe but sad to say that, that never goes away. Even at level 70 those that overgear dungeons act the exact same way. People complain about it but cryptic doesn't do a damn thing about it.

    Everybody has their concern and all of them are legitimate. However, you will never know what that will be translated to.
    Do you know this RQ mess we are in was aimed to solve an "issue" for new player?

    "Incentivize helping players who are new to a queue to foster a positive environment."

    You can see what we got. We have tons of level 70 "helping" new players.

    And, this kind of result is not the first time.

    Not a single thing you said is relevant to your pointless first comment, and no, not every concern is legitimate. Understanding that is essential to a balanced and fair gaming experience. Giving legitimacy to elitist and selfish mentalities and accommodating them is the cause for an extremely unbalanced game. Remember this is an MMO. A social game. If ppl want to play a game where only their view is relevant then maybe they should stick to RPG's.

    People play games to have fun. That is the point of an MMO or any other game for that matter. If they stop having fun they will do something very selfish called quit the game and play something else where they can have fun.

    P.S. Are you aware that your last sentance stands in contradiction to your third sentance.


    Once again not a single thing you said is relevant.
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    Quite frankly, I do not like that L70s are being encouraged to run the leveling dungeons at all. Fine to allow them to do it to get some achivements or something, but I am fundamentally opposed to L70s getting bonus AD for speedrunning through leveling dungeons.
    Hoping for improvements...
  • edited November 2017
    This content has been removed.
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,155 Arc User
    adinosii said:

    Quite frankly, I do not like that L70s are being encouraged to run the leveling dungeons at all. Fine to allow them to do it to get some achivements or something, but I am fundamentally opposed to L70s getting bonus AD for speedrunning through leveling dungeons.

    I liked it better before when if that was all I wanted to do I could queue up a leveling dungeon and run it as fast as I wanted.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
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  • kemnimtarkaskemnimtarkas Member Posts: 838 Arc User

    unangwata said:

    Well, right now you could just as well get daily reward without wasting time in dungeon imitation, pretending to be playing. Don't think though they will give it for free anyways, but they could considering dungeon experience as for now, and spare you that farce.

    Dungeons have been a mess ever since the mod 6 disaster. They have not really recovered and have probably gotten worse with the whole random queve debacle. There is really not much reason to run them other than AD or to see if you can do something odd or noteworthy in it.
    I'm finding this to be the case - aside from the Dungeoneers Shards earned for guilds - there really is no reason to run most dungeons anymore (trials aside).

    I get better gear on average from a MF or IG skirmish than I will from most epics.

    The other drawback is that I have all these epic keys from VIP and not a whole lot of use for them atm.
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