I made a video giving my opinions on PVP and what is needed to bring it back to it's former glory. You will notice that class balance issues were left out of my discussion. There are "bigger fish" to fry regarding pvp at the moment IMO.
Your welcome to view and comment on it if you like:
https://www.youtube.com/watch?v=G1Dad8VYUIs
Comments
then you discover you need more bonding and power to do the content better / faster etc ..then you decide to join an guild
content is based on average achievable player item levels not the contrary loner / soloer item level
if you dont need it.. you want it ..
it has nothing to do with guild levels its the matchmaking ... the same personne in some pve spec in a level 20 guild can get destroyed by someone with a correct spec in a level 10 guild what does that say ???
guild level is not the be all and end all factor.. and some one who get very very interested in /pve /pvp will join a guild
the average guild level across all servers is at least level 8-10 .. so the average gap is also less
there are no solo Pvp/pve /guidless wannabes at /mid / high competitive levels
except loners that have been kicked out of many guilds or hermit players that dont want to talk/ use mike / communicate / co ordinate ..so how would/should / could they be doing high level pve / pvp content them . how is it fair to have to carry them cause they dont wanna join a guild and power up ..
and if they dont wanna gear up / join a guild etc then they dont want to contribute to cryptic and their bottom line anyways .. then why should this minority be catered to ? (fROM A BUSINESS PERSPECTIVE) ... that solo guy will probably quit within a few week and move on and has no intention of spending anyways norin helping other player in runs or content
the devs dont want to do bear bones pvp ... and they dont want to use preset character load-out for dummies either .. loadout .. both a solution to fairness and geargap / lack of knowledge of builds
how can you balance pvp when clueless pve people(not their fault that their build is bad ) go in pvp regardless of guild level and get smashed anyways ..
The state of the game is this: The random domination queue is almost empty, and most of the people using it are the same PUG stomping premades wasting everyone else's time. When the permanent solo queue is - finally, after YEARS OF 90% OF THE PLAYERS ASKING FOR IT - implemented, it will need guards against queue-synching premades. But in reality, MAKING PLAYERS WAIT MORE THAN TWO YEARS FOR SOMETHING THAT WAS OBVIOUSLY NECESSARY was probably too much, and did too much damage to the pvp community.
GFs remain ludicrously overpowered. The 2/3 button one-rotation kill needs to be taken away. So does target lock.
All classes should have hard cooldowns on dailies in pvp only. It takes a combat HR longer to recharge encounters than it takes a TR to recharge its dailies.
A significant fraction of the time, Black Ice Domination instances are still broken, after years of this problem.
HRs still need the rework they were promised before mod 12, when all they really got was the same old mod 4 piercing damage that they didn't ask for and didn't want.
Healing and shielding are out of control. A DC or paladin occupying a node makes the whole match pointless and miserable most of the time.
I'm just doing it to get a head start on buying some mod 12b gear in the hope that some meaningful changes will be made and that the pvp aspect of the game will be revived enough to be enjoyable.
On topic, Kali, your video was repetitive, and overly histrionic. Stop plz.
Add one more TR to that team and that is every game.
Then the even worse scenario (which I saw yesterday) if someone is kicked a third TR has a chance to join.
Seriously......
Santa Claus --GF
Gargamel --CW
CW PvP is dead in Neverwinter.
cw is averageish in pvp and pve at the moment ..there are classes worse off then cw in pvp that have no viable paths at all
see the following thread most classes (and average players once you shave off the best )are getting plenty of kills and deaths including cws in mod 12b
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1237176/actual-k-d-ratio-in-pvp