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new 500 Item level armor

doublea2015doublea2015 Member Posts: 1,042 Arc User
yea nope your better off making Artifact Armor that increases item level as you upgrade the armor just like belts and necks

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  • thegurupandit#0671 thegurupandit Member Posts: 22 Arc User
    plz put in trade bar or drop in lockboxes... life is too busy to grind
    >:) Life is like a train journey. Someone gets in, someone gets off and someone switches the wagon > :)
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  • minotaur2857minotaur2857 Member, NW M9 Playtest Posts: 1,141 Arc User
    So I spent 25 million AD getting MC3 in all crafts for you to render it almost immediately obsolete for the armor at least, brilliant.
  • wintersmokewintersmoke Member Posts: 1,641 Arc User

    So I spent 25 million AD getting MC3 in all crafts for you to render it almost immediately obsolete for the armor at least, brilliant.

    he devs addressed this issue here:

    https://www.arcgames.com/en/forums/neverwinter/#/discussion/1231909/dev-blog-stronger-enemies-stronger-equipment

  • dupeksdupeks Member Posts: 1,789 Arc User

    So I spent 25 million AD getting MC3 in all crafts for you to render it almost immediately obsolete for the armor at least, brilliant.

    he devs addressed dismissed this issue here:

    https://www.arcgames.com/en/forums/neverwinter/#/discussion/1231909/dev-blog-stronger-enemies-stronger-equipment

    Fixed it for you :)

    I think at the end of the day it's crappy because of poor communication.

    Had they made clear when they updated the MW stuff that mod12 will likely have new gear, and explained the purpose of masterwork as the "best armor that will be tradeable" and "good catch-up for helping our guildies", I think the result would be pretty similar but the reception much better.

    They clearly knew that they were going to be introducing new gear in mod12 at the time the announced the MW updates. They could have added the relevant context and plan moving forward.

    Would that have devalued masterworks? Probably some, but probably not all that much. People have short attention spans and blindly chase after BiS in the short term anyway.

    But then when they announced new stuff for Mod 12, they could say "as we had hinted before..." and everyone would celebrate instead of feeling duped.
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  • urabaskurabask Member Posts: 2,923 Arc User
    edited June 2017

    Mastercrafting and Mysterious Merchant made it a whole half a mod as viable. Much of that time the Mysterios Merchant was bugged and did not work as advertised.

    MM is still worth it unless they put the +5% damage bonus on the 480/500 ilvl armor. IMO the real problem is that this puts us in a position where we have to hold onto relic gear for FBI for the set bonus still.
    I8r4ux9.jpg
  • niadanniadan Member Posts: 1,635 Arc User
    edited June 2017
    Our lovely companions are going to die miserable frequent deaths...
  • wintersmokewintersmoke Member Posts: 1,641 Arc User
    niadan said:

    Our lovely companions are going to die miserable frequent deaths...

    That's what they get for slacking off in training...
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