On paper Rain of swords should be great for combat HR's, except mid way through the cast animation, flurry is activated, even though you haven't delivered the encounter yet. By the time you slam into the ground flurry only allows about 1.5 seconds left for flurry (instead of the full 3 seconds). So let's start a thread about fixing Rain of swords to activate flurry right when it's supposed to. Go!
Comments
There is a way to snap CDs on your longer powers. Recovery is apart of the equation but not your only option. You don't need a DC or OP either.
.. Teucer (HR) / Maximus Decimus (DC) .. GT: ApexDemon
Neither path really have any super you gotta use class features. In all honestly PF has more garbage ones.
The real question: do you prefer careful attack (for single targets) or clear the ground (for mobs)?
Main: Nidara Devilspawn- Ranger
Alt: Aradin Coldblood- Fighter
Alt: Lucrezia Vileborn- Warlock
Both the ranged and melee at-wills are our best AoE options, the Daily is basically a lateral move from Seismic Shot, Throw Caution is a 100% uptime amazing self buff, Split the Sky is a totally acceptable Archer power (though its cast time is longer than it should be), and both Blade Storm and Twin Blade Storm are perfectly decent class features, held back more by the AotP artifact power making slotting that more or less mandatory, and both Archery and Trapper filling the other slot with something more potent as well. So that leaves...Stormstep Action sucking? Sure, I agree.
I'd phrase the difference as, "do you like Careful Attack enough that you are happy to ignore the entire rest of PF, because the rest of PF is awful."
hit shift a few times hit FG and zip back into the mob
also hit it before i hit TAB to go ranged and the hit RoA on the way back.. so even though its not a big hitter it does sometimes serve a purpose in the scheme of things.
Character: Vendetta
cheers
When I experiment with my PF-Combat build instead of my SW-Combat build, CA is fifth behind Gushing Wounds, Blade Hurricane, Plant Growth, and Split Strike on single target boss fights such as Goristro and Demogorgon. This is with maintaining it at near-100% uptime and applying/refreshing it when Brutality and Sudden Precision procs and longstrider buff are all active.
Additionally, the percentage of my damage that it equates to has never exceeded the dmg buff % from Throw Caution, never mind missing out on Blade Storm (which, yes, is less dmg vs a single target than it is in AoE, but hey, another 4% is another 4%).
Happy to be told I am doing something wrong -- i'd just like an explanation of how to do it right.
I suppose there is no reason not to use both at once. AS->GW->flurry
Still think Blade Storm on the PS4 is stuffed.
Running serpents and pack, with pack feated offhand, are still the best options I believe.
My usual boss rotation is, 1xhunters teamwork, cavalrys warning, longstriders, thornward, slashers in, gushing wound, careful attack, plantgrowth, atwillx2, thornstrike, atwillx2, then continuing with melee encounters/flurry atwils if there's a D.C. buffing cooldowns, or out to repeat the whole rotation from longstriders....
The initial set up might seem protracted, but you have to give your pet a bit of time to get its bondings up for that first gushing wound.
Do careful attack ticks cont as ranged attacks and so produce melee stacks? I guess that would be helpful to at least apply a single stack every 1.5 seconds.
As for gushing wound, I think you dont need an ongoing buff for ticks - its damage you do with the initial strike that determines how much bleed damage results per tick, am I right?
@jonkoca Lastly some questions: for PC, does gushing wound do 20 ticks? Because on PS4 it only does 10. 10!!!!!!
On PC is piercing blades added to bleed damage every time? because on PS4 it is - I see two damage values each tick
I get it now. I assumed GW ticked once a second, and that it would generate 20 ticks. It doesnt, it ticks 10 times over 20 seconds at 2 seconds per tick, doh.
Compared to Aimed Strike which ticks (once per second? maybe a bit quicker?) for 8 times at level 4.... Aimed strike does more damage overall - it bleeds like a HAMSTER.
Against a boss, Aimed strike is the best melee 'filler' you can do while waiting for flurry cooldowns.
Not sure how the 'doesnt stack' works though. like, I think if you have critted an aimed strike, you are better off letting it bleed out before reapplying, in case you reapply with a non-crit. Whereas if you dont crit your Aimed strike, and you have nothing better to do, you might as well stick the pig again, on the chance that you will crit this time. ?
@stefoid: 10 ticks, but it ticks if someone else hits the boss, or careful attack ticks (I think - I really never solo anything these days), so they blur by, and an additional tick of piercing too for 20. Then reapply for constant (and huge) damage.
Aimed strike is a decent bleed, trouble is, 1) you can only have two at wills, splitstrike hits faster and harder, to multiple targets, and careful attack is an absolute must. Watch any HR in tiamat with careful attack utterly dominate the paingiver for example. 2) it's really slow, as is aimed shot. It can also miss.
On an archery build, sure, use it, but otherwise it's a poor choice for combat, and pointless on a trapper.