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Loadouts - Managing Artifact Powers

phoeniciansonphoenicianson Member Posts: 150 Arc User
The loadouts are great, and afford better versatility on avatars. It is essentially provides the opportunity to play two completley different character types within the same class, and without having to build them and spend money and resources on them separately. However, I feel as though something may have been missed with the incorporation of Loadouts, as the below feels counterintuitive. I browsed through the forums to see if this issue has already been brought up, but didn't find an existing post (I apologize in advance if I missed it and redundantly posted this issue).

I have a 15k GS SS CW Thaum, and decided to create a MoF Renegade as my second loadout. When customizing for the Renegade build, I decided to Roll to unlock new Artifact Powers on my weapons that will boost my class powers as an MoF Renegade on the same two weapons used for both loadouts (the Aboleth Orb and Talisman). I continued to Roll to unlock Artifact Powers until I gained the specific Artifact Class Powers on my main and offhand that I though would benefit my MoF Renegade build, since the class powers I had unlocked on the weapons were supportive of my CW SS Thaum build leading up to the release of Loadouts. Once I unlocked the class powers I was aiming to acquire, I then changed my Loadout back to the CW SS Thaum only to notice that my Class Powers on my artifacts did not revert back to the original selection I had for my CW SS Thaum. Plus, I had to pay the 5k in AD just to change the Artifact Powers back to my CW SS Thaum build from the new powers I had just rolled for my MoF Renegade Build. Thus, I had to burn 10k AD to reselect my original unlocked class powers.

I think that loadouts should also save the Artifact Weapon Class Powers selected to the specific/respective build if using the same weapons between builds, and not require you to constantly change those powers necessitating a payment of 5k AD each time you switch between unlocked Artfiact Class Powers.

Please, Crytpic, add selections on Artifact Class Powers on Artifact Weapons as saved settings between Loadout Builds so we don't have to (a) change them back and forth, but more importantly, (b) pay 5k AD to change the powers back and forth between unlocked/available artifacts class powers.

Thank you for being part of the team.

Comments

  • strathkinstrathkin Member Posts: 1,798 Arc User
    Yea you'd think it be nice that the loadout remembers which Artifact class power is selected just like it remembers which boons and gear are on. Good catch.
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    There are a lot of things loadouts are lacking, but i think they ultimatley gave us more than we asked for...so lets not be greedy to fast.

    Most players just wanted to be able to switch powers and gear quicker. This is more than that.
  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    Switching artifact power could be a bit complicated b/c of the 5K AD cost to do it. I wouldn't expect a change any time soon. They probably have to get rid of the 5K cost first. Don't know why they make us pay 5K again to switch to a power we already unlocked. Could be a technical or design reason.
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,154 Arc User
    Because it removes 5k AD from the economy.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
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