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Bonding Should be limited to first 2 runestones.

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  • blur#5900 blur Member Posts: 490 Arc User
    No need to reduce number of bondings, there are many ways how to do what i said earlier.
    Increase targets HP, increase their level, add a limit on total power according to each class, limit damage % increase according to each class, limit damage a boss can take to 1% per 1 second... Tons of things can be done without touching bondings.
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  • strathkinstrathkin Member Posts: 1,798 Arc User
    edited April 2017
    blur#5900 said:

    @defiantone99 I think i understand your idea but a lot would have to be changed to reach that state, i dont support your idea to be implemented in current state.
    For runs to last longer we would have to get better rewards and seems like they dont like to gives us a higher chance than 0.001% and with that longer runs still bad rewards, its not something people would agree to.
    Players taking damage, again a lot would have to be changed. First complete removal of self heals due to LS or insignias in PvE, heals can only come from DC or OP. Our HP pool would have to be increased to take hits are remain alive and some unavoidable aoe damage would have to be added to inflict that damage.
    WoW worked like that when i played it (was long ago tho) but WoW had incomparably better reward system compared to NW.

    I think that is the ONE thing everybody in this thread would agree upon. We should see a few more Aqua's, Saphire, dropping from mini/bosses or bosses with at least the chance at least one Aqua, Saphire, Opal, even the odd Ruby or Brilliant Diamond dropping in an Epic chest depending the Dungeon difficulty. You spend 5000 refined diamonds if you had to buy an epic key to get 2k salvage that still has to be refined? So were running dungeons to make reverse progress? I don't get it?

    Okay sure I get sometimes we'll get the 150/160 armor or gear one of our characters can likely use but we could spend weeks running dungeons to earn them...

    Still even if you didn't buy the key cause you got 1-3 of them from VIP after that you'd still require to buy extra keys depending how many alt's you had and their gear scores. Often your only coming out with 2k savage and maybe a Perido sometimes, and if your lucky maybe 4-5k salvage if your really lucky. :'(
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  • strathkinstrathkin Member Posts: 1,798 Arc User
    edited April 2017
    I admit I'd like to earn one Zulkir's for my newest Cleric. When I told another friend about several weeks ago it took them almost a month of running VT to earn it for their 3.1k MoF Wizard.

    Still you this think most 2000 dungeons could give at least 1 Aqua along with salvage at the least. Then others might claim some are farming it, but how else do you upgrade gear, aside from getting into Leadership? You'll get one uncommon resonance stone from Maze every day, or one rare resonance once per week.

    Still without putting in months and months of effort into ranking Leadership to 25. Even that only gets started once you hit 25 so your left spending up to 6 months running 9 projects multiple times saving for one or two 2x RP events before then likely starting it again for another character. It be nice if we just got to earn a little more reward's for actually playing the game far more often.

    -----
    Note:

    Although I just reading in another thread recently posted talking dungeons perhaps might change his tune for; not a direct nerf to buff/debuff's but to perhaps limit how often some of them may stack. Still others in have said in this thread even limiting their (bonding) use is still a nerf.

    So I'm going to stay out of that one, still search out the other thread here:
    https://www.arcgames.com/en/forums/neverwinter/#/discussion/1230438/idea-about-dungeons

    Of course cryptic has to clearly take many things into account before recommending changes of any kind to still balance gameplay for the vast majority of players without unfairly penalizing or rewarding others.
    Post edited by strathkin on
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