Seriously since gateway was turned off there have been no decent companion gear,even the new life lock box legendary companion pack gave top companion gear,why has that adorable gear not been added to the glorious resurgence epic companion pack??frankly it should be easier to get than the legendary reward from a lockbox!
And as for the new illusionist skirmish seriously companion gear with only one slot and an over load slot what idiot thought that was a good idea ,its useless for a bonding companion and useless for an augment.
And as for stronghold HE drops the companion gear from those is a joke compared to what was dropping from gateway and what was avaliable from new life legendary companion pack....adorable bites ring now 7.5 million AD on AH what a joke!
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It be NICE if professions could craft some companion GEAR... but having said that there is always the Gemmed Personalized Option which while they are limited to 135 Neck, Ring or Waist Pieces they do have two enchantment slots with One Offense & Defense that companions can indeed wear like most lower level gear score items.
For Example:
Personalized Adamant Necklace of Piercing: +433 Power +433 Armor Pen +OFFENSE +DEFENSE Enchantment.
Personalized Adamant Ring of Piercing +394 Power +394 Armor Pen +OFFENSE +DEFENSE Enchantment
Personalized Adamant Belt of Piercing +394 Power +394 Armor Pen +OFFENSE +DEFENSE Enchantment
Now while I did THINK I had seen one +5 Companion Ring from the New Skirmish... I admit perhaps that was more me being entirely hopefull?
they have a voting stage.. gawd. wasted time
they allow it to be pug wtih no i level entry.. gawd.. waste of time.. it could be soloble.. as long as you dont get the random reflect stage.. omg.. then you relize no amount of life steal compensates for the damage taken and if you dont have some dcs around.. bam.
they then drop GREEN junk gear 50% of the time.. and almost no +4 gear at all..
THEY need to revamp that skirm..
Who was the moron around that terrible design.
NO player said.. he lets stop and wait 3 extra minutes for no reason.. while some dufas in the corner refuses to vote.. (like every pug group.. at least one person drops, or refuses to vote.. wtf)
What makes it even worse is that many, many console players was really hoping to finally get some good companion-gear that doesn't cost a fortune, and I don't think PS4 even has the Adorable gear, so they are really left in the cold...
I hope a developer reads this, and makes some changes, because the Overload slots on +5 Companion-gear is a terrible mistake...
Since they don't exist in the "collection" it's really hard to get a clear picture of what stats/slots they have in the end...
It is pretty incomplete but it at least lists the offensive stats available. EDIT : even these were partially wrong
The best options seem to be :
- Heroic +4 : 541 Power, 361
CritArPen, 2 offense slots- Fierce +4 : 541 Crit, 361 Power, 2 offense slots
- Bold +4 : 541 ArPen, 361 Crit, 2 offense slots
If you really only care about your offensive stats, this can be slightly better than loyal gear thanx to the extra offense slot but the overall stats given by the items will be a lot lower.
Loyal gear definitely needs to be brought back for real. Adding them as craftable items would give crafting a much needed boost.
There's a category for companion gear on the wiki (neverwinter.gamepedia.com/Category:Companion_Only) but it lacks the adorable items from the new life lockbox and the new gambit items.
I would also appreciate to see them added to the collection window.
Still it be NICE if professions could craft some companion GEAR... but having said they can at least in part today! There is always the Gemmed Personalized Option which while they are limited to 135 Neck, Ring or Waist Pieces they do have two enchantment slots with One Offense & Defense that companions can indeed wear like most items with the exception of Artifact Gear.
For Example:
135 Personalized Adamant Necklace of Piercing: +433 Power +433 Armor Pen +OFFENSE +DEFENSE Enchantment.
135 Personalized Adamant Ring of Piercing +394 Power +394 Armor Pen +OFFENSE +DEFENSE Enchantment
135 Personalized Adamant Belt of Piercing +394 Power +394 Armor Pen +OFFENSE +DEFENSE Enchantment
I just wish our Weaponsmith or Artificers could Craft a 135 Equivalent for Talisman, Swordknot, etc.. with close to or almost similar BUFF's to the new +4 companions gear that can drop even if bound to character so each had to make some effort to earn them. Similar to what is required for Personalized gear mentioned above.
If Jewelcrafting, Weaponsmithing & Artificing built on this model to add a 140 item usable by Characters & Companions.
2nd Example:
140 Engraved (another name for Personalized) Necklace +500 Buff #1 / +375 Buff #2 +OFFENCE +DEFENSE Enchantment
140 Engraved Ring +500 Buff #1 / +375 Buff #2 +OFFENCE +DEFENSE Enchantment
140 Engraved Belt +500 Buff #1 / +375 Buff #2 +OFFENCE +DEFENSE Enchantment
140 Engraved Talisman +500 Buff #1 / +375 Buff #2 +OFFENCE +DEFENSE Enchantment
140 Engraved Swordknot +500 Buff #1 / +375 Buff #2 +OFFENCE +DEFENSE Enchantment
140 Engraved etc...
I'd have to say if they did something like this and allowed them to be used by the Characters or Companions who crafted them I'd be happy and give a chance to give a slight chance at EPIC (95%) perhaps Legendary (5%) with all Mithral tools being utilized for crafting. At least then people getting rewarded did the work and had some resources invested in CRAFTING those items. When Gateway was created it was designed to Reward People who used their companions to earn the rewards this would reward those who advanced professions and had the tools.
It certainly wouldn't discount those you could earn in game that are +4 Companion Gear but you also not discount the Engraved items either.
I'd rather like to see the 140 Engraved items (suggested immediately above) be available to everyone with Rank 25 in a profession and higher quality tools used to guide if they are Rare, EPIC or even Legendary as the KEY requirement for completing most items.
As a Professional should be able to do many things on their own, but it is true more desirable or varied options would likely exist, if they support or are supported by a larger organization such as a Guild.
For Example:
Perhaps 1/3rd or 2/5th of Engraved Gear available would only be enabled by Mastercraft but others by the Profession themselves. There is already a lot to earn or attempt to earn for Guild Gear that require marks currently or planned in future as is.
There are dozens of blue and green crafting items which arent used for anything useful.
I'd like recipes for loyal gear added requiring large amounts of these ingredients so we can finally put them to good use.
At first people will be able to craft a lot of them but then the ingredients will dry out and the loyal gear will be reasonably hard to make but not completely out of reach for new players.
The fact is that the new skirmish can be done very quickly with a geared group, much quicker than the likes of Prophecy of Madness. Pretty much the only thing that's keeping it from ending up being CTA-ish clear speed-wise is the voting system.
The real problem is the rather anemic drop rate. It would be nice if a harder version was introduced that only allowed +2 or even +3 and better drops.
As for the +5s having overloads, those are only nice on healer companions because healer companions will actually spread the effects of companion overloads to allies when they heal you. If the devs plan to introduce an offensive counterpart of this feature for striker pets (ie, companions will debuff opponents so they take more damage from you) then sure. Otherwise, no.
And like you WISH more of the different gear at different levels was far more UNIQUE especially the Rare Quality gear so it offered a few more change appearance options. I've spoken many times that PROFESSIONS should at the vary least be highly skilled to producing more change appearance options for various classes. Rather than create specific task that create looks that were far more diverse, high quality, and very appealing for most of the Rare or higher quality gear to offer the same effect.
Although there is rumor of 11b having more masterwork options and other SH upgrades. I JUST HOPE THEY soon includes some UPDATES to GENERAL PROFESSIONS that enable as I suggested extended personalized gear called Engraved Gear for You or Companions beyond Neck, Ring or Belt where Mastercraft perhaps also extends 1/3 of the available options available to Legendary Professionals to craft for yourself or companions.
It be NICE if professions could craft some companion GEAR... but having said that there is always the Gemmed Personalized Option which while they are limited to 135 Neck, Ring or Waist Pieces they do have two enchantment slots with One Offense & Defense that companions can indeed wear like most lower level gear score items.
For Example:
Personalized Adamant Necklace of Piercing: +433 Power +433 Armor Pen +OFFENSE +DEFENSE Enchantment.
Personalized Adamant Ring of Piercing +394 Power +394 Armor Pen +OFFENSE +DEFENSE Enchantment
Personalized Adamant Belt of Piercing +394 Power +394 Armor Pen +OFFENSE +DEFENSE Enchantment
Now while I did THINK I had seen one +5 Companion Ring from the New Skirmish... I admit perhaps that was more me being entirely hopefull?