I choose Other. I would love to hear a little bit about the FOUNDRY. Without the assets it's more or less useless and I would love to build again. So much potential. The editor was the reason why I got interested in this game. My answer ist definitely the foundry.
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tripsofthrymrMember, Neverwinter Moderator, NW M9 PlaytestPosts: 1,624Community Moderator
edited February 2017
I would love to see the Foundry touched on. R.A. Salvatore said it's the single most important element of the game in an interview with Strumslinger.
PVP was fun in the early days. Now, it's extraordinarily difficult to get into PVP as a new (to the game, or to PVP) player because you keep running in to people that have specialized in PVP for years. Without a critical mass of PVP players of various skill and item levels (to include things like guild boons), that's a tough nut to crack. I would love to hear about any meaningful plans to encourage larger numbers of players to PVP and to provide them with a fun, balanced experience.
I would really like a dev to confirm that this is how they think it should be, or maybe think a little about changing the new Companion gear:
The new "Companion only" gear in M11 needs to be changed, so that +5 has two offensive/Defensive slots instead of an Overload slot. The Overload slot makes +5 gear inferior to +4 in pretty much all cases (imho), and I kinda doubt that was the idea?
Not a PVP hater,,, I do run it ocasionally and can be fun... but seriously, we already have Domination, Gauntlgrym, Icewind Dale and Stronghold,,, and the only one I ever see popping on q is Domination. .. heck, even Icewind Dale has become rather dormant with both factions pretty much just "sharing" the area... the truth is PVP is more repetitious than even the most grinding PVE stuff
I really, really couldn't care less about PvP, and I have no real questions or anything regarding M11.
What I am interested in are long term plans regardingthe Foundry, and short-term plans regarding crafting (including masterwork). This doesn't really fit in the poll, so I will just ignore the poll, sorry.
I have basically the same opinion. What about Masterwork? When are we going to see more with that?
--A neglected masterworker.
Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
--
I'll never retrace my steps.
Removing RNGesus for gear/rings an option?? kinda disheartening doing the same content over and over for +1/+2s and seeing someone get +5 or arti on their first run....not jealous or anything....
And solving problems regarding the matchmaking and the cap between geared and none geared. Like forcing tenacity on everybody by default. Removing all the boons so PvP becomes more equal. Etc.
Could not care less about PVP it used to be fun about 2 years ago now it is only a hangout for the pvp specialist and casual pvp'er are not welcome.
I would like to know what the future plans for Guilds, Allaince and strongholds are if any.
There are more than BIS players in this game RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ???? FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
A lot of players (including me) stopped playing PVP with the introduction of drains and rings. These are ridiculous elements and if you review old threads you'll see the community was against their introduction but they were forced on us anyway and the result was the community of active pvp'ers shrank dramatically.
PvP players want matches that are fair and balanced and where skill is the deciding factor, not gear or class choice.
Edit: and a few new maps wouldn't hurt either!
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Honestly guys, look at what WOW went to. They obviously have millions of players and opted for complete stat normalization. You can read about their PVP overhaul here: https://worldofwarcraft.com/en-us/news/19994381
"The only contribution your gear will make to your overall power is through a small modifier based on your average item level. For every point that your average item level increases, your pre-determined PvP stats will increase by 0.1%. "
PVP needs to be normalized. Removing all the boons/mount bonuses/insignias/invisibility rings ALL that stuff. WOW did this, with a much healthier player base and it WORKED! It actually brought the community together. The PVPers now do PVE to get the highest "item level" and the PVE players do PVP because they dont have any major disadvantage! Players will SILL want to buy RP because they want the highest item level!
The beauty of this for YOU DEVS? The WOW DEVs list it right there! "In short, we can tune classes for PvP in a way that’s exclusively focused on PvP."
No more flaming about how PVE ruined PVP or vice versa. No more headache about "X boon bugged, multiple procs" etc...
ONCE you do this. Then more people will play PVP. Then you can add a map or two and ill be 100% content.
"The only contribution your gear will make to your overall power is through a small modifier based on your average item level. For every point that your average item level increases, your pre-determined PvP stats will increase by 0.1%. "
PVP has been plagued for a LONG time by all the power creep introduced in the game. PVP used to be the hidden gem of this game. It was MASSIVELY fun. Now its just SO boring because of power creep. As a BIS player I can 1v5 an enemy team. I can 2-3 shot newer players - it didnt used to be like this.
Because of this gear gap, PVE players hardly ever step foot in PVP and PVP players have no reason to do PVE.
Bring the community together, follow WOWs example. Remove all the boons/mount bonuses/insignias/overloads ALL that stuff from PVP. Give each class pre-determined stats that get a SMALL adjustment up, for every # item level you are over #.
Now the PVE players will come PVP, because they arent at a disadvantage and the PVP players have fair competitive PVP AND the PVP players have incentive to do PVE still! People will STILL buy stuff to get max item level to have max PVP stats...
PVP was fun in the early days. Now, it's extraordinarily difficult to get into PVP as a new (to the game, or to PVP) player because you keep running in to people that have specialized in PVP for years. Without a critical mass of PVP players of various skill and item levels (to include things like guild boons), that's a tough nut to crack. I would love to hear about any meaningful plans to encourage larger numbers of players to PVP and to provide them with a fun, balanced experience.
pvp was much more fun before any of the modules. every module that has come out has made it less fun. the solution I see is to remove all the stuff the modules added. the boons and stuff. just for pvp. people still want all that for pve but in pvp its just ruined the community. a new player or pve player wont even set foot in pvp anymore.
"The only contribution your gear will make to your overall power is through a small modifier based on your average item level. For every point that your average item level increases, your pre-determined PvP stats will increase by 0.1%. "
PVP has been plagued for a LONG time by all the power creep introduced in the game. PVP used to be the hidden gem of this game. It was MASSIVELY fun. Now its just SO boring because of power creep. As a BIS player I can 1v5 an enemy team. I can 2-3 shot newer players - it didnt used to be like this.
Because of this gear gap, PVE players hardly ever step foot in PVP and PVP players have no reason to do PVE.
Bring the community together, follow WOWs example. Remove all the boons/mount bonuses/insignias/overloads ALL that stuff from PVP. Give each class pre-determined stats that get a SMALL adjustment up, for every # item level you are over #.
Now the PVE players will come PVP, because they arent at a disadvantage and the PVP players have fair competitive PVP AND the PVP players have incentive to do PVE still! People will STILL buy stuff to get max item level to have max PVP stats...
Comments
PVP was fun in the early days. Now, it's extraordinarily difficult to get into PVP as a new (to the game, or to PVP) player because you keep running in to people that have specialized in PVP for years. Without a critical mass of PVP players of various skill and item levels (to include things like guild boons), that's a tough nut to crack. I would love to hear about any meaningful plans to encourage larger numbers of players to PVP and to provide them with a fun, balanced experience.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
The new "Companion only" gear in M11 needs to be changed, so that +5 has two offensive/Defensive slots instead of an Overload slot.
The Overload slot makes +5 gear inferior to +4 in pretty much all cases (imho), and I kinda doubt that was the idea?
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
--A neglected masterworker.
--
I'll never retrace my steps.
Some of my best friends are Imaginary.
Interested to see what the general setup is, and how what we report gets reproduced and prioritized.
Maps, leaderboard, NCL, balance
And solving problems regarding the matchmaking and the cap between geared and none geared. Like forcing tenacity on everybody by default. Removing all the boons so PvP becomes more equal. Etc.
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
It is hard to fathom that the foundry has remained in a state where it is impossible to create new quests for several months.
- Direction of RNG (removal) for gear progression
Martin ConDion PVE only Ranger
Guild Founder: -HunterS-
I would like to know what the future plans for Guilds, Allaince and strongholds are if any.
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
EXACTLY! FOUNDRY! User-Generated Contentv -- "Infinite Adventure" -- the forgotten fourth pillar of NWO!
Encounter Matrix | Advanced Foundry Topics
- new maps, rainbow queue system, it's been neglected for too long!
PvP players want matches that are fair and balanced and where skill is the deciding factor, not gear or class choice.
Edit: and a few new maps wouldn't hurt either!
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Honestly guys, look at what WOW went to. They obviously have millions of players and opted for complete stat normalization. You can read about their PVP overhaul here: https://worldofwarcraft.com/en-us/news/19994381
"The only contribution your gear will make to your overall power is through a small modifier based on your average item level. For every point that your average item level increases, your pre-determined PvP stats will increase by 0.1%. "
PVP needs to be normalized. Removing all the boons/mount bonuses/insignias/invisibility rings ALL that stuff. WOW did this, with a much healthier player base and it WORKED! It actually brought the community together. The PVPers now do PVE to get the highest "item level" and the PVE players do PVP because they dont have any major disadvantage! Players will SILL want to buy RP because they want the highest item level!
The beauty of this for YOU DEVS? The WOW DEVs list it right there! "In short, we can tune classes for PvP in a way that’s exclusively focused on PvP."
No more flaming about how PVE ruined PVP or vice versa. No more headache about "X boon bugged, multiple procs" etc...
ONCE you do this. Then more people will play PVP. Then you can add a map or two and ill be 100% content.
Thanks!
Honestly guys... Look what WOW did. They have millions of SUBSCRIPTION users and STILL opted for 100% complete normalization in PVP: https://worldofwarcraft.com/en-us/news/19994381
"The only contribution your gear will make to your overall power is through a small modifier based on your average item level. For every point that your average item level increases, your pre-determined PvP stats will increase by 0.1%. "
PVP has been plagued for a LONG time by all the power creep introduced in the game. PVP used to be the hidden gem of this game. It was MASSIVELY fun. Now its just SO boring because of power creep. As a BIS player I can 1v5 an enemy team. I can 2-3 shot newer players - it didnt used to be like this.
Because of this gear gap, PVE players hardly ever step foot in PVP and PVP players have no reason to do PVE.
Bring the community together, follow WOWs example. Remove all the boons/mount bonuses/insignias/overloads ALL that stuff from PVP. Give each class pre-determined stats that get a SMALL adjustment up, for every # item level you are over #.
Now the PVE players will come PVP, because they arent at a disadvantage and the PVP players have fair competitive PVP AND the PVP players have incentive to do PVE still! People will STILL buy stuff to get max item level to have max PVP stats...
EVERYONE WINS.
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁