Here are some things that I think need a rework after the release of Mod 10.5:
1.
Vow of Enmity: it is completely broken/useless now... it gets removed when you get stunned and sometimes you cant even recast it because its greyed out. I get the idea behind the rework but it just made everything worse. Yeah great we get the intended 50% more damage now but if you have to recast it every time cause it gets removed, then its really not worth to use it anymore.
Suggestion:
- Make it so it cant get removed after you get stunned etc.
- Or re-roll it back to how it was and just fix it so we get the intended 50% damage. I think it was fine as it was cause you mostly used it for boss fights anyway and not for more.
2.
Sacred Weapon: It is actually useful now with the 50% damage buff but i really don't like the casting animation. Its way to long and if you cast your next Encounter/Daily etc. to fast it gets interrupted to easily.
Suggestion:
- 1. Reduce the Animation of the Skill
- 2. And/or make it so that you can move while you cast it like it is for Into the Fray
3.
Bane: It would be great if this power would generate a small amount of Action Points per use.
Suggestion:
~1-2% Action Points per use.
4.
Binding Oath: For me as a 4k OP its really not a problem that this skill got "nerfed". BUT there are a lot of >3k OP's out there which have to rely on this skill for their survival.
Suggestion:
Make it so it gives ~150% of your life as a shield
This is all for now. If i notice something else i will post it here. I hope this will be noticed by a Developer.
@strumslinger pitch this to your higher-ups please
.
Comments
game - Human/real life - ???
OP 18k+ Devotion/Justice - Light
I also mentioned this in another ignored thread, but with such a vast amount of changes where was the free respec token?
The devs just drop some changes and move away without a second thought.
PS: preview thread is here - tinyurl.com/zrfx4mh
Merrily, merrily, merrily, merrily, Life is but a dream.
I was a vow supporter before, as many paladins didnt even use it, but I used it alot on bosses with high level dps groups, and in teh guild im in, you could be running with massive amount of dps.. one vow always kept orcus or the such on you. I hate it now.. wont even use it.
I cant comment on anything past orcus though.. my paladin is too low and I dont think after these changes I will continue to worry to advance it.
As it is now it is very hard to finish a simple at-will attack and get the protection up in time.
And, if I had it my way, Sacred Weapon would be an instant cast as was the TR's "impossible to catch" before the nerf.
1) would fix the shift mechanic, if you get your circle up then Vow persists through CC.
2) fix the cast, I have to literally stand still to get it to stick, the cooldown triggers and the target is not marked.
3) It seems now (at least to me) that I "lock on" to my vow target, they need to change this back to how it was before.
If they would fix those issues, then I could live with it.