@mimicking#6533 @asterdahl @strumslinger Xbox player here, I'm submitting this thread here in the PC section because you devs never ever show up in our forums (except for andy but hes not a dev). I have a question regarding the armor sets and I really hope you will answer it.
As it seems the two versions of the relic armor have no armor penetration to offer. The problem I have is that the main source of my arpen comes from my armor. Now with a new armor set that has no arpen, I'll be forced to adapt, which will be expensive. Especially, if you are going to keep switching the stat distribution with each new armor tier. So, my question is:
Do you have any plans to remove armor penetration from future armor sets entirely?I actually want to go for the relic armor but the problem is that I have to adapt to this change. I have 1 artifact that provides me 1K arpen and I get another 700 of boons (SH excluded). So thats about 17% and I still need roughly another 43%. There are several ways to do it, most of them cost AD and all of them are inefficient (in one way or another.)
1) Mounts- The easiest and probably most efficient way would probably be a legendary axe beak but that one is listed for ~20Million. Its going to take a year until I have saved up enough and actually I'm looking for a black ice war horse and a tensers disk, not an axe beak mount. Opening lockboxes once per day with my granted free daily key I'm not going to count on a lucky drop. So this option is out of my range. (the epic version with 2K arpen also costs a few million).
2) Insignias- with 5 mounts of rare quality or better we can slot up to 15 insignias. Now, if I filled all 15 slots with epic insignias of aggression, each one providing 200 arpen, I would get a total of ~30% Resistance ignored and I still need to get another 15% somehow. The problems here are that epic insignias aren't cheap and because the full assortment of insignias has not been released yet, I would need to get 5 mounts that only have slots with the insignias that are currently available. So this option is not only expensive but also highly inefficient.
3) Stronghold boons- the stronghold boon offers up to 8K arpen. Its all free but you need to be in an advanced guild. Thing is, I am in such a guild but with 8k additional armor penetration, I will have too much arpen, ending up with at least 80% RI (if I swap out my artifact and buy a reskill token). So, this option is probably one of the cheapest but quite inefficient.
4) Enchantments- currently I have equipped brutals in all my offense slots. I would need to swap them out for vicious. This won't be a fast process. I will either be forced to upgrade them myself or trade my brutals for those. If I sell and buy them via the auction house I'm going to lose Ad each time and finding other players to trade with is most likely also going to take a while. Beside, depending on the future armor sets, I would need to repeat this whole process every time a new set gets released with different stat distribution. Not gonna happen. Nope.
5) Companion + bondings- I have 3 rank 12 bondings and also a decent companion but going this way my RI would not be a fixed stat but totally rely on my companion's gift... and estimated 90% of combat time its just lying dead at the ground giving me no companion gift. Meh.
6) Artifacts- I would be forced to upgrade another 3 artifacts to mythic and replace them for those that I currently use. I don't want to do this, the ones that I currently use are either having nice stats or its effects are contributing to my overall dps output. So this option won't do it either.
I could still get some RI with certain rings and other "miscellaneous" items but it definitely not enough and that way I will lose the benefit of +4 and +5 rings, as well as set bonus and BIS artifact gear.
Taking all these options into consideration, it would probably be the best choice for me to just skip the relic armor. On the other hand, if future armor sets won't have any armor penetration either I would be forced to adapt anyway. So I would really appreciate an answer to this. Your possible answer is definitely going to change my gameplay. So please respond to this. Thanks.
Answers
Anyway, I don't get the point of it. The problem is not my current gear or RI. It's all fine. The problem is the missing arpen of relic armor (it should be an upgrade but due to missing arpen, its not) and if future armor sets will be the same way.
I have seen players with zero ArP on any of their gear and relying on ArP solely through their companions with Bondings.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
But yeah, let's contradict just for the sake of it, right? You're basically calling me out a lier and/or a newbie.
I suggest dear pc player to do some research.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
I actually hoped for a reply of a dev but I think magenubbie is right and they won't reply. Well, then lets see what the next tier of gear has to offer.
My 4k dc could go for it because I don't need arpen on that char but she already has the full IL 142 DF gear and its even further enhanced with 4 big kits (200 each). If I went for the relic armor on that character I would need to invest another 800K Ad for kits and we are talking about gear that will probably be obsolete in mod 11... so, yeah. I don't see a point in relic gear.
By having your ArmPen through those means, it now allows you to boost your Pow/Crit via the relic armor - which in turn then makes you more powerful.
Also, the devs said a while back that new armor and gear isnt every Mod. We had DF with mod 7. Masterwork was the special category with Relic in Mod 10. Since 10.5 is making Relic even better I would pitch that the next major gear update would be Mod 13 - so a year away.
And how exactly do you get more powerful if you have more power/ crit on your gear and arpen on your companion? Aren't you just as powerful as the other way around?
OP - Sunshine: 16000 IL
Casual Dailies
I won't be going for the STK armor for one simple fact - I'm not going to grind like that for anything. I'll do the boons but yeah, that'll do for me with this mod.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
now I understand with updates things have to move forward but my masterworks armor set cost me 10 million ad so I'd like it to last more than one mod
this having to charge your armor up is just utter rubbish and is only being used to try slow us down and time gate content and it's killing the game,
we all know every mmo is a grind but it has to be fun as well and with mod ten this game turned from fun to a full time hard working job